August 24th-27th 2012 :: Theme: Evolution
This is a tale of a program seeking to improve itself through upgrades.
If you have an xbox gamepad plugged in, the compo version is fine. However if you don't or don't want to use a gamepad, grab the post compo version. The only difference is that it supports keyboard and mouse.
I had to replace my timelapse link with the post compo version. Timelapse can be found here:
http://youtu.be/9pLlhLW7EzU
It is an XNA game for windows, and thus requires the XNA redist as well as the .net framework 4. I shall link them.
Also I'm using the hidef profile as these are the libs I use to make xbox stuff. Probably won't run on super low end netbooks and the like.
Source code also has my .map and 3dsmax files
Here is a guide to help with the game's crafting. Sorry I made things so obtuse! http://dl.dropbox.com/u/59900676/Guide.txt
And here's a playthru, chopped down a bit (was too long for youtube)
http://youtu.be/V0zuHfiZwRc
Downloads and Links
Ratings
#97 | Graphics | 3.79 |
#183 | Mood | 3.00 |
#233 | Innovation | 3.17 |
#250 | Audio | 2.76 |
#484 | Theme | 2.61 |
#512 | Overall | 2.72 |
#662 | Fun | 2.06 |
#791 | Coolness | 36% |
Comments
I liked what I got to try (I could move around and look, but I couldn't go past a few parts because it required a 'back' button (gamepad) when I was using the keyboard and mouse controls.
Totally messed up on the format for that comment. Oh well, too late now. Liked game; Has a few flaws, but I understand why.
I dreaded hitting refresh after waking up. I shall fix keyboard and mouse now in a post version.
Tried the game and it seems to be an interesting concept - however, I couldn't figure out what to do. Could have used some instructions or a readme or something.
The best way to get started is to pick up the siphon and zap the rocks with it (trigger or left mouse), that will get you some vector instructions to feed into the compiler
There are a ton of recipes I didn't have time to put hints for in the game, if you experiment you can find ways to improve yourself in every way (but I wouldn't recommend it, failure eats the resources)
Also there's a weapon hidden in there but I didn't get time to make enemies so not very useful :)
Interesting visual style. Was not able to get that far. The compiler menu didn't open anything and my instruction disappeared from the linker menu. I think the controller look sensitivity was too high for my preference but the mouse controls were good.
Uh oh, wonder if I have a strange bug. Did you at least make it to level 2? You have to... need spoiler tags. Make the thingy at the foozle and then use it at the dilly
BTW thanks for playing those that have. In regards to the visual style, I grew really fond of it. I'll write more in a postmortem, but I might take it post jam.
The visuals are AWESOME!
I got a little lost on what to do though, I wandered around and eventually got frustrated :/
I think I made stuff way too obscure. I don't think anyone has made it to level 2 even.
A wild guide appears! http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=5649
I'm in love with this concept. I played it all the way through the end, and was awarded with very pretty music. The problem is that at first it's totally unclear what's going on, and the siphoning isn't the most fun thing. And you can do really dumb things like use your siphon (the blue pickaxe) in a failed recipe and have to start over. So, awesome concept, unfortunately it needed a lot more polish to shine. Very much hope this gets a longer, improved post compo version.
Couldn't figure things out even with your guide, sorry. :/ All I have is Vector Rotate and Vector Scale, and "Scale" isn't even mentioned in the guide. Regardless whether or not I was able to figure that out--how would I even use these materials to upgrade myself? Very confusing.
Other than that, though, good graphics and music. The mining sound was... grating, though, heh. Seems like it would be a pretty cool game if it made sense. :)
To add to my growing list of failures, a friend playing just discovered that the first hint in the game is actually wrong. It mentions VectorAdd when it should read VectorRotate. /facepalm
It looks pretty cool, but I mostly had no idea what was going on!
The sound while mining is way too loud :/
It'd be interesting to see a version of this with some user experience improvements.
Quite difficult to understand. The 'harvesting' sound was EXTREMELY annoying, and the flickery lights didn't do anything good to my eyes.
I spent a lot of time trying to work out how to play, did not teach the player how to play through the game. Having to read a guide isn't much fun but I can tell you had some cool ideas.
In my first try, I destroyed the data siphon in the linker and didn't understand why I couldn't get any resources. After restarting, it took me a while to figure out that something was actually going on when you hold-click on the resources -- the mining sound is a lot like a "failure" noise.
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I should point out, someone on IRC gave it a go with a gamepad, and apparently you need a 360 pad. I sort of figured gamepads "just worked". And yea the keyboard / mouse is busted. I shall put up a post compo on the morrow.