August 24th-27th 2012 :: Theme: Evolution

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Manual Population Control

by Jiggawatt - 48 Hour Compo Entry

An arcade/tower defense/coffee break strategy game, made with Python & Pygame. Keep the enemies from becoming too specialized at wrecking your defensive turrets by juggling them like a pro.

Instructions (now with a gameplay video):

The round object at the left is a generator, which your job is to protect. Use your mouse to connect it to turrets - left-click to draw and right-click to cut a wire.

There are three genes in play: red, green, and blue.
-While an enemy is attacked by a turret with its color, it's immune to damage.
-When an enemy is killed by a turret, the enemy gene pool adapts to the turret's color by one fitness point, meaning that enemies of that color become more common.
-Additionally, an enemy gene levels up after every 4 fitness points, spawning more powerful enemies. Namely, the blue gene will give more health, the green one more range, and the red one more attack power.

You can also take advantage of genes.
-A turret that kills an enemy adds the enemy's gene to its gene bank.
-A turret's gene bank can hold 3 genes.
-The cumulative genes of all turrets _connected to the generator_ can be used to build more turrets in the white slots. Select the genotype of the turret by clicking on the bottom left colors; then connect a white slot to the generator and click on it. Building a turret costs 1 gene of its color.
-Additionally, if a turret's gene bank has 3 same genes in a row, you can level up that gene by clicking on the turret and pressing the double helix button. Turrets built after that will be more powerful in the same manner as enemies.

Knowing all that, try to keep the enemy gene pool in control by strategically connecting and disconnecting turrets from the generator. The goal is simply to survive as long as you can; your score is the amount of enemies killed.

It's challenging but addictive - just the way I like my games - so don't give up.

Downloads and Links




_AM_ says ...
Aug 27, 2012 @ 1:46pm

Overall very impressive! Great a/v work.

Prealpha says ...
Aug 28, 2012 @ 12:24pm

Once you start to get the hang of it, it's great fun. Some things could be made more clear, but all the pieces for a good game are there.

Ragzouken says ...
Aug 28, 2012 @ 12:26pm

Looks and sounds great :) It took me a while to figure out that the Xs were the wires you were talking about! The mechanics are a little hard to pick up, but I like the idea of adaptive tower defence games!

madpew says ...
Aug 28, 2012 @ 12:34pm

Best Score: 2. It took 2 reads of the description and tries to get me building turrents, and another try to see how this should work. I gave up. I was able to build 3 turrents, but the ants are just crashing the middle one and killing the core. Awesome work for the compo, but I might be to dumb to play. Would loved to play this more because it looks polished and is my style of game. Usually :/

kyyrma says ...
Aug 28, 2012 @ 9:31pm

Although a bit too complicated, this is still a pretty solid game for the compo. Had to read your description really closely to figure out what the heck I was supposed to do. Maybe making the wires look more like something that connect things would've made understanding the game easier. The graphics and audio stood out as well above average.

Andrei Barsan says ...
Aug 31, 2012 @ 3:14pm

A game with such non-intuitive mechanics should really have some sort of built in explanations, even in the shape of tooltips!

The game looks solid and polished, though. Nice work on that!

Kmad says ...
Sep 1, 2012 @ 3:00pm

Even with the gameplay video I was a bit lost to be honest, I could have done with a tutorial. I think this idea is great and I can see how it fits the theme, the visuals and audio are very polished too.

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