August 24th-27th 2012 :: Theme: Evolution
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This is a short 3D game where you play as Big Bad Wolf to reclaim your lunch ham.
Gameplay is extremely simple and based on bringing the pig's houses down.
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-------- How to Play --------
Use WASD or arrows keys to move and Space to jump.
Eat the pig to pass the level. There are two (not random!) alternate game endings .
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-------- Theme & Sound --------
Theme: this is a classic of architectonic evolution :-)
There is no sound or music, don't look for it, it's just not there.
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-------- My goals --------
My goal for this Ludum Dare was to learn how to work with the Blender Game Engine.
I managed to learn a lot and to produce this game in the last 12 hours (as proof).
3Little Pigs is not supposed to be a great game, it's the results of a learning experience.
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-------- Tools used --------
Blender 2.63a and Gimp 2.6
The game was made with the Blender Game Engine, which means OpenGL, the Bullet Physics Engine and Python.
Also, it only has textures working properly thanks to the Blender community (thank you Olson, Qantourisc and meta-androcto).
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Source and binaries are under GPL.
Downloads and Links
Ratings
![]() | Coolness | 63% |
#84 | Humor | 3.17 |
#278 | Innovation | 3.07 |
#313 | Fun | 2.90 |
#493 | Overall | 2.75 |
#500 | Mood | 2.39 |
#526 | Graphics | 2.50 |
#695 | Theme | 1.82 |
Comments
another blender user :D
Very good idea, but very short and doesn't fit the theme
Also I'm wondering why I didn't integrated this in my game
I think my graphics card is to old, just loaded a grey box :(.
I tried running your lniux executable, and receive this error:
[3littlepigs]$ chmod a+x 3littlePigs
[3littlepigs]$ ./3littlePigs
BLF_lang_init: 'locale' data path for translations not found, continuing
connect failed: No such file or directory
ndof: spacenavd not found
Detected GL_ARB_texture_env_combine
Detected GL_ARB_texture_cube_map
Detected GL_ARB_multitexture
Detected GL_ARB_shader_objects
Detected GL_ARB_vertex_shader
Detected GL_ARB_fragment_shader
Detected GL_ARB_vertex_program
Detected GL_ARB_depth_texture
Detected GL_EXT_separate_specular_color
AL lib: pulseaudio.c:331: PulseAudio returned minreq > tlength/2; expect break up
Fatal Python error: Py_Initialize: Unable to get the locale encoding
ImportError: No module named encodings
Aborted
@josefnpat I'm very sorry it didn't work. I managed to understand what the problem was. The link is now updated and should work.
@kevincorrigan can you be more specific? What system are you running? Has it given any error?
Worked fine here (ArchLinux x86_64). This is a fun take on the big bad wolf. I only found one of the endings.
Haha, nice game :-) Controls are to wobbly but this remembers me somehow of carmageddon :-) Nice physicsthingy! And +1 for Blender Game Engine.
Nice endings :D Knocking down things is always fun, and this is a nice take on that :)
Yes! Another BGE game! \o/
Took me awhile for destroy the house of the third pig xD
Somehow it feels very fulfilling to knock down a brick wall....great game!
nice physics, not much of a game though, would have been more fun if they tried to run from you or escape the house if tried crashing through or something.
The Linux 32bits and OS/X versions are now available, but yet to be tested by the masses :-D
Funny :) Smashing those houses felt nice, the gravity was a bit Moon-like.
Cute little game. It would be nice to have more to each level and things like you can only bash bricks if you find the helmet.
Nice little game. I don't get the relation to the theme, but it was fun to make these buildings collapse. The pigs are cute ^^ round wobbly forms always win!
I really wanted to hurt that pig because the bricks were so damn annoying. I guess I got into the game, so good job!
Wish it had more levels... Cool concept, even if it doesn't have anything to do with theme.
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I liked the idea that you have to overcome physics to get to the delicious sheeps :) The first to levels were a bit to easy while the last was best imho. The end-screens were really funny :) If you hadn't told me I probably wouldn't have found out how to get to the second ending.