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August 24th-27th 2012 :: Theme: Evolution

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The Legend of Marilia - Doft - 48 Hour Compo Entry

A 3D First-Person Zelda like game. Made for my princess <3

Controls:
WASD - move
Mouse - look
Left Mouse Button - attack
ESQ - pause
M - mute music

About the theme, throughout the game you get new items, getting stronger, which is kind of an evolution...

View Doft's journal. | View all entries by Doft

Ratings

Coolness66%
#114Mood3.21
#299Overall3.10
#307Graphics3.10
#348Humor2.12
#400Audio2.32
#428Fun2.68
#619Innovation2.23
#732Theme1.57

Comments

LiteLab says ...
Aug 27, 2012 @ 7:39pm

I didn't really like it. I felt like it was boring.

SethR says ...
Aug 28, 2012 @ 1:59am

This is a good, complete, suspenseful dungeon crawler. Made it to the end boss on level 3 but he's tough! Theme seemed to be "piss your pants in fear" and not evolution though.

Wyatt White says ...
Aug 28, 2012 @ 5:12am

I liked it! felt alot like Delver. Kinda makes me feel Inadequate about my games. lol. Keep up the good work.

shard123 says ...
Aug 28, 2012 @ 8:06am

I really enjoyed this game! The atmosphere and game play were great. My only complaint was the music, it got pretty repetitive.

YopSolo says ...
Aug 28, 2012 @ 7:27pm

i like dongeon crawler :)
Mouse control is maybe too sensitive, that make the game hard to play.
cool entry :)

Doft says ...
Aug 28, 2012 @ 9:35pm

@shard123 Yeah, the music was made in the last hour, and I admit it gets annoying, that's why I was sure to make a mute button (m) :)

BumpkinRich says ...
Aug 28, 2012 @ 9:59pm

Liked the mood and I'm a big Zelda fan so points right there for being a 3D Zelda game :)

Did feel like I was just getting lost though. Maybe a few clues as to where to go.

Doft says ...
Aug 29, 2012 @ 1:48am

@BumpkinRich Yeah, if I had time i would definitely add compass and map :D

Crushenator says ...
Aug 30, 2012 @ 2:55am

Cool gameplay. I love these retro 3D games. It reminded me of Delver or 'Judith by Terry Kavanagh'. Have to be honest in saying I didn't pick up on how this relates to Evolution.

andreyin says ...
Aug 30, 2012 @ 3:13am

I really liked it, but after the second boss I got lost and gave up.

Doft says ...
Aug 30, 2012 @ 3:21am

@Crushenator it's not a very strong relation, the idea is that you get new itens and get stronger, which is a kind of evolution. This was the only idea that motivated me (making a zelda like game), I didn't want to make a game about blobs or things getting bigger since most people would also have this idea.

@andreyin But you were so close to the end of the game :(

darkshadow says ...
Aug 30, 2012 @ 1:35pm

The bow and the sword look and act really nicely. Then the mood is dark and scary with lots of things to jump out at you. Only problem I felt the dungeon itself a bit lacking in variation, add in some more textures then change the shape of the rooms a bit to add a few pillars and buttresses to the walls.

savethejets1 says ...
Aug 31, 2012 @ 3:17am

Music was pretty badass. Might have used a few different textures or something between the rooms, kept doubling back without realizing. Cool stuff!

zakchaos says ...
Aug 31, 2012 @ 6:02am

Enjoyed it, could be something really great with some time and polished, dug the old school in 3d feel, also the dark caverns, with music provided a strong spooky atmosphere, well done!

Doft says ...
Aug 31, 2012 @ 6:57am

@zakchaos Did you really like the music? Even I thought it was crappy :D I almost didn't put it in the end

Gryxitl says ...
Aug 31, 2012 @ 7:20am

Made me think of King's Field. Good stuff. Got turned around a few times but that's not a bad thing.

Doft says ...
Aug 31, 2012 @ 1:36pm

Sorry for the delay guys, finally added source.

rodrigomotta says ...
Sep 1, 2012 @ 12:19am

hahaha cool. Congrats, bro. I like the "zelda feeling" and the minecraft style.

FrederickK says ...
Sep 2, 2012 @ 4:07pm

I liked. The puzzles are well made and the atmosphere of the game really gave me chills sometimes.
However, I think it doesn't fit very well into the theme. You can say that you get upgrades, ok, but the character itself isn't really growing, it just getting more weapons.
It is very easy to get lost too because all the walls look the same and you can't see very far.
The final boss was good until he changed the fireball pattern, which turned him suddently very difficult and I gave up. Maybe I did something wrong, but that's what I think.
Great game.

yosh says ...
Sep 3, 2012 @ 1:29am

The game itself is cool but I don't see the link with 'Evolution'. Also, you should have tried to compose a little bit longer music. (loop is too short!)

juaxix says ...
Sep 3, 2012 @ 6:01pm

Hi!,the music rythm base almost turn me crazy ,and why is all the scene so dark? are you using fog?, i got the advice "there is no turning back now" but i dont know what it means at all...ah, i guess that this is the entrance...good, i cant turn off the music...altought i love the sounds of the attack and this feature itself, i muted all sound. I managed to understand the simple quest was to activate all the blue diamonds, after that, 3 giants rabbits get off my soul... enought for me, thank for the experience

Doft says ...
Sep 4, 2012 @ 5:25am

You should be able to use M to mute the music... And they are not rabbits, they are rats lol

azurenimbus says ...
Sep 4, 2012 @ 8:07pm

Nicely done, I quite enjoyed the graphics, sound and general mood of the game. I'd say it needs a bit more work in level design, as right now it involves getting lost a lot and not a lot of excitement when that happens.

Good going! Hope your princess was happy :)

Doft says ...
Sep 6, 2012 @ 11:48am

@azurenimbus She is ;)

Cake&Code says ...
Sep 8, 2012 @ 10:26pm

Fantastic! It was really fun to discover new rooms and items in chests that could make the trek forward possible. It does feel very complete and was fun to play through.

I think the enemy behavior could be improved if they didn't start moving towards the player until they had line of sight, I really had to watch out when entering new rooms or rounding corners because enemies tended to hug the walls while trying to get to me before we'd even seen each other!

Also, nice touch with the differently colored walls on different levels. Helps reinforce that it's a new level.

Doft says ...
Sep 8, 2012 @ 10:49pm

Actually, I put enemies on the doorsides on purpose, to catch players by surprise. But I agree about making them stay still until they have line of sight, shouldn't be to hard to add with Unity's Raycast.

Xaychru04 says ...
Sep 11, 2012 @ 6:55pm

I think the rooms are too big, but it's still a good game :)

ncannasse says ...
Sep 12, 2012 @ 11:55am

Nice, but you get lost too much, and I'm not sure it actually fits the theme

pardue says ...
Sep 16, 2012 @ 6:22am

Nice game, I liked the overall feel with the graphics although a little more variation would be nice, of course 48 hours is not a lot of time... :)

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