August 24th-27th 2012 :: Theme: Evolution

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Homo Vermes

by madflame991 - 48 Hour Compo Entry

Due to recent technological advancements you can now build brains for worms and evolve them directly from the browser. Connect neurons that match and build brains! When you cover all the area you get to see your creation.

(Hit Ctrl+U to view the source code)

Downloads and Links


Ratings

Coolness87%
#188Innovation3.26
#224Humor2.53
#373Theme2.90
#380Overall2.95
#385Fun2.77
#397Graphics2.86
#580Mood2.21
#612Audio1.13

Comments

YSelf Tool says ...
Aug 26, 2012 @ 9:01pm

Nice game, but at the beginning hard to understand.

infernet89 says ...
Aug 27, 2012 @ 9:59am

Totally need a restart button. I don't like to refresh the page.

theomnis says ...
Aug 27, 2012 @ 3:16pm

It took me a while to figure out how exactly everything worked, but very neat.

quill18 says ...
Aug 27, 2012 @ 3:28pm

I love the concept, but I wasn't 100% sure what was going on while I played. I think a little bit more instructions would be helpful.

pentaphobe says ...
Aug 28, 2012 @ 11:01am

Very cool idea - though I must admit I was sort of expecting there to be a worm whose brain I'd been designing during gameplay :)

Maple says ...
Aug 29, 2012 @ 1:34pm

Took me a bit to understand what to do but after I figured it out I was able to evolve into something good. Missing an arm, though! Not bad at all, good job!

Sestren says ...
Aug 29, 2012 @ 1:34pm

I thought I had the neuron placement figured out at first, but eventually I really did get it. Nice game. Fun to play.

patrickgh3 says ...
Aug 30, 2012 @ 7:23pm

Very cool idea. Like others say, it needs a bit more in-game instruction. Maybe pictures alongside text would help.

jprogman says ...
Aug 31, 2012 @ 2:49am

Fun game, but it's a bit buggy. There are pieces that suppose to fit but inadvertently turned into a block.

amidos2006 says ...
Aug 31, 2012 @ 9:23am

Nice game :) I like it :)

zatyka says ...
Sep 2, 2012 @ 3:26pm

It took me a long time to get the hang of this. I enjoyed it.

Brassawiking says ...
Sep 2, 2012 @ 3:26pm

Solid puzzle game, A bit hard though. The UI was a bit confusing, for example it looks like you could select one of the four blocks and that the arrows were redo and undo.

SusanTheCat says ...
Sep 2, 2012 @ 3:43pm

A restart button would help too

Sep 2, 2012 @ 7:05pm

Could have used restart button and it took me a moment to figure out what I am supposed to do, but when I got hang of it I liked it, funny game, rotating and adjusting all the parts was kind of fun. Good job!

marudziik says ...
Sep 2, 2012 @ 10:54pm

Very interesting puzzle, the gameplay is solid and entertaining. Could use some audio. Some possibility to skip a fixed number of blocks (like: 3 skips available) would give player a little more control over the result, but I managed to get a worm with a worm body, eyes, brain, two legs and two arms - so I guess I did quite good. Great entry!

Yakka says ...
Sep 4, 2012 @ 2:58pm

I like the idea but I didn't understand how was compute my score...

Mago says ...
Sep 6, 2012 @ 7:12am

Nice game. I didn't have any trouble understanding it. Fun idea to actually see what monstrosity I have created.

SaintHeiser says ...
Sep 6, 2012 @ 7:13am

Hey, man, good game idea! But the implementation of the crude. There is no sound, no refresh button, even no win conditions. Also your game reminds me old DOS games like "Vetka" and "Tubemaster".

goffmog says ...
Sep 9, 2012 @ 12:56pm

Tough game, reminds me a little of pipemaia, etc. If you make it into a full game, consider making the first level a bit easier than this :) Also maybe the ability to reject the current block for a score/time penalty would be good.

Nizan says ...
Sep 9, 2012 @ 1:07pm

Actually not bad. Could have been a little clearer what you had to do, and there were a few bugs/things that didn't seem to make sense. Overall though, I enjoyed it :)

mdkess says ...
Sep 9, 2012 @ 5:29pm

593. Missed one arm.

Praise: Good concept, fits with the theme, solid execution. Simple, but deep. Excellent work.

Criticism: I felt like the game could be explained more - it took me a bit to figure out what the dead nodes were, how they were created, etc.

Walt says ...
Sep 14, 2012 @ 10:30am

tutorial would indeed be nice, would have stopped playing if not for the compo. but after i got i really got hooked, nicely done! graphical style is not necessarily my thing, but it has a humorous wackiness to it.

someone says ...
Sep 14, 2012 @ 10:35am

Nice game. It confused me a bit as I expected the game to end when everything was connected.

RawBits says ...
Sep 14, 2012 @ 12:32pm

The rule to make every side connect makes this game really hard. I managed to get a score of 7 from 10 rounds... But it's a nice idea, just implement a restart option!

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