August 24th-27th 2012 :: Theme: Evolution

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by jonnopon3000 - 48 Hour Compo Entry

You are supposedly a silly, boring, ordinary nanobot created by Dr. Steve in an experiment on Evolution.
But you know you're not ordinary! Others randomly mutate and evolve while you pick the better options. Work your way through generation after generation, adapting to dominate as you go. Show Dr. Steve what evolution is all about and prove that you're not "ordinary!"

Controls given in help menus before gameplay (press Enter on intro menu)

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BUG REPORTS!
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I'm keeping a list of bugs to look into/fix, so if you bump into one that affects the game in any way, please report it! If possible, include when it happened and what you were doing, browser and OS :)

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UPDATES
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Sep. 2nd -- Introduced a new help screen with a different font so as to provide better game instruction and better readability, fixed ability selection so you can only select abilities you have unlocked, fixed enemies not spawning on retry after player death.

- Jonno

Downloads and Links


Ratings

#213Theme3.31
#542Innovation2.46
#559Fun2.38
#587Overall2.57
#592Graphics2.31
#888Coolness30%

Comments

Spunkmeyer says ...
Aug 27, 2012 @ 2:16am

There seems to be a bug. In the second level I killed another bot but it was still selected. And than it killed me, but there was no game over screen.

admung says ...
Aug 27, 2012 @ 2:19am

It didn't load for me in FX. Just a white page saying
"ALIGN = LEFT"

jonnopon3000 says ...
Aug 27, 2012 @ 2:32am

@Spunkmeyer interesting; I've experienced a bot still being selected post-death, but not attacking back :L
I'm building a buglist, shall add it and look into it!

@admung suggests a problem in the Applet Loader finding the main class of the app. I'll look into it

Talslain says ...
Aug 27, 2012 @ 8:07am

I died on the third level, but when I pressed to play again i have no enemies on the screen

Talslain says ...
Aug 27, 2012 @ 8:09am

A fun and addictive game to play, but must say, I love the font (:

Andrew says ...
Aug 27, 2012 @ 3:17pm

Getting

load: class org.lwjgl.util.applet.AppletLoader not found.
java.lang.ClassNotFoundException: org.lwjgl.util.applet.AppletLoader
at sun.plugin2.applet.Applet2ClassLoader.findClass(Unknown Source)
at sun.plugin2.applet.Plugin2ClassLoader.loadClass0(Unknown Source)
at sun.plugin2.applet.Plugin2ClassLoader.loadClass(Unknown Source)
at sun.plugin2.applet.Plugin2ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.plugin2.applet.Plugin2ClassLoader.loadCode(Unknown Source)
at sun.plugin2.applet.Plugin2Manager.createApplet(Unknown Source)
at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Exception: java.lang.ClassNotFoundException: org.lwjgl.util.applet.AppletLoader

jonnopon3000 says ...
Aug 27, 2012 @ 3:23pm

Haha, well Andrew, ~that's~ a problem :L
Also it doesn't make much sense, given that it evidently works on some systems and not others - but randomly not finding the launcher class? Um...yeah. Well, I'm gonna try and fix the loading issues today, so thanks much!

Maple says ...
Aug 27, 2012 @ 5:44pm

As with Talslain, I died, restarted and no enemies appeared, but after 3 mins I could start next round. Also, I'm not sure what's causing it but sometimes the char will get stuck going in a particular direction until you unstick it by pressing and releasing that direction. Other than that, it's pretty smooth, and the controls are good enough. It's interesting, and I can see a lot of potential! Keep it up, man.

kddekadenz says ...
Aug 27, 2012 @ 9:25pm

The web version does not work.

Jeremy1080 says ...
Aug 27, 2012 @ 9:39pm

Web version worked great for me! Very fun indeed!

Gareth001 says ...
Aug 27, 2012 @ 9:41pm

dont really understand it

jonnopon3000 says ...
Aug 27, 2012 @ 9:43pm

I've added a desktop version for the cases where the web version fails. I've not been able to work out why the web version fails, as sometimes it's an LWJGL Applet Loader error, sometimes it fails to find the main class and sometimes it plain doesn't start at all. These issues would be easy to fix if they occurred all the time and (especially) on my machine, but unfortunately (or maybe fortunately) they don't. The desktop version contains binaries for all three major platforms, so it should be fine as a substitute :)

Ponte says ...
Aug 27, 2012 @ 9:56pm

The beginning is too sloow. Had some fun anyway.

TinyPlatypus says ...
Aug 28, 2012 @ 2:10pm

Really nice UI art and concept, but I was a little confused with the gameplay, such as, why your health decreases so quickly. I tried twice to kill anything before running out of health but couldn't help dying and so, found that a bit unfair. Still definitely not the worst game I've played, though.

RawBits says ...
Aug 31, 2012 @ 5:25am

I liked this game had some fun with it! :)

The theme use is right but not really creative in this one. I liked the story a lot though. An evil scientist battling digital vaginas - or nanobots you say. :D
The design is great! It's got lots of potential. And the scrolling must have been a hell lot of a work to implement in 48 hours.

There are some problems though.
- Half or third of the 2 minutes spends doing nothing as there are no enemies. Maybe a 'speed up time' button would be great to keep the action going.
- There were times when my abbilities got deselected and also there were when SPACE didn't done anything even if the first abbility was selected. I couldn't find out how to use the other abbilites, I bought them but them seems to do nothing. Oh and btw, some icons would be great for them!
- Maybe sliders would be better on the upgrades screen because I swear I heard my mouse screaming. Not to mention my clicking finger. :)
- Health and Power can get outside of the box if they are too high.

Thank you for making it, I had fun! You should finish this idea to a certain level where it isn't get the above minor problems so it becames action packed and more fun! :)

jonnopon3000 says ...
Aug 31, 2012 @ 1:39pm

Thanks RawBits, and in response:

The level scrolling was a bitch. A real bitch. I spent maybe 4 hours total (not clumped together) coding it, fixing it and making it work. It's really dependant on the size of the player, too, so whenever I changed that I had to fix scrolling again. Bad system but it works :L

- I totally didn't think of speeding up time, and that's a great idea! Conceptually, it's simple too - I could make everything in the game world happen faster with just a simple variable :L
- I've unfortunately not been able to reproduce any of the ability bugs people've been talking about, but I immediately recognised the problem with blank boxes to represent them and the fact that you can select abilities you don't have. Other than that, in my experience (I spent a long time bug testing this, too) the abilities work fine, I'm sorry you found a bug there...the third ability, Buddies, is my favourite thing in the game, so I'll see if I can find these bugs and try to fix them so people can use them with no problem :)
- My apologies about the clicking finger, but sliders would've been too complex to implement given the time I had remaining.
- At one point I tried scaling the box's size by the size of the health/power bars, but ran into issues that I was too dumb to fix at the time. Thinking now, I have a fix in mind :)

The plan was to keep working on this 'til it's at a stage where it'd fit on Kongregate, as I already have an account there and feel like this'd be a good release (eventually). Thanks much for the support!

tcstyle says ...
Aug 31, 2012 @ 8:32pm

So, in the instruction the '5' looks like an 'S' which confused me with the controls on the first try. But after rereading and trying again I still couldn't figure out how to play this game. Some of the red ones disappeared after hacking the number keys on my keyboard.

TastyOrange says ...
Sep 1, 2012 @ 2:59am

I really enjoyed this game! With the stat system you have going it looks like you can get a lot of replay.

Couple of things I noticed. It would be nice to have a few more sounds than the little chime at the beginning. The font is really confusing, with the "5" looking like the "S". The enemy attack should be a different color; one playthrough I thought I was attacking but ended up dead because it was the enemy who was attacking instead. I also found that when you need to relaunch the game in order to reset everything properly, otherwise you can't attack and there are no monsters. I had problems playing the web build in Firefox but no difficulty in Chrome.

Gameplay wise it was very solid; I find that for games that counts for a lot. Nice job!

jonnopon3000 says ...
Sep 2, 2012 @ 1:58am

Pushed an update to fix two bugs and introduce a better help screen with a different, more readable font and more info. See main description for more details :)

mohammad says ...
Sep 8, 2012 @ 4:57pm

Got hard but fun.

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