August 24th-27th 2012 :: Theme: Evolution

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Plinko Breeder

by Jedi - Jam Entry

Hey guys - I wasn't really able to participate much during the jam, so please play and LEAVE COMMENTS on the post-compo version but feel free to rate the game all 1's or N/A's. There is not much point in playing the Jam release as it's way incomplete. The post-compo is a complete game.

In Plinko Breeder, if your Plinko chip can't reach the goal, you have to employ selective breeding to obtain a chip that can. Some levels may even take a few generations.

Beating the game will require breeding multiple generations and a bit of cleverness. Are you up for it? :)

This latest post-compo version tries to incorporate all of the feedback recieved so far and has been completely revamped to (hopefully) not require any instruction. PLEASE post comments, though!

If the game is too easy, try disabling natural selection under "Advanced Breeding." Much respect to the breeders who "get it" and can disable stats. ;)


Features:
Evolution! Gene pool will gradually improve to achieve the best shape and size for each level. (can be disabled)
"Realistic" simulation of genetic lineage.
Genes can be recessive or dominant.
Nuclear-Mood-Light
One Easter egg :)

PLEASE post comments and thanks for playing!! :3

Downloads and Links


Ratings

Coolness72%
#103Innovation(Jam)3.00
#139Theme(Jam)2.73
#165Humor(Jam)1.95
#209Audio(Jam)1.41
#234Fun(Jam)2.08
#241Mood(Jam)1.65
#245Overall(Jam)2.29
#247Graphics(Jam)2.19

Comments

stevesefchick says ...
Aug 28, 2012 @ 6:40pm

Yup! That's Plinko alright! Sounds like a pretty cool concept as per your description. Looking forward to seeing the finished game!

benderbinary says ...
Sep 1, 2012 @ 1:55pm

Idea is quite interesting and i hope you finish this :)

MurrayL says ...
Sep 1, 2012 @ 2:00pm

Good idea - would benefit from some more post-compo love and polish.

juaxix says ...
Sep 1, 2012 @ 3:27pm

I like the idea and how did you manage the physics bodies and genetics, the camera is smooth.5 to innovation!

eyehawk says ...
Sep 2, 2012 @ 12:16am

You're definitely on to a cool game idea here - there's a lot of potential on how you could develop this further. The pieces could perhaps be little creatures (like Squinkeys) or something. Technically I like the camera work and the graphics in general. I did find that all my stuff would get clogged up between the gaps though - perhaps completely rounded shapes would work a little better.

Andrew says ...
Sep 2, 2012 @ 3:01am

The other pieces would clog the way much too often.

gritfish says ...
Sep 2, 2012 @ 4:36am

Cool idea, but often I couldn't tell which block I was, and the game would often get "jammed" at the end of the first level.

Jedi says ...
Sep 2, 2012 @ 10:27am

@stevesefchick - Thanks for the early look-see. Check-out the post-compo that's up now! :)
@benderbinary
@MurrayL - Thanks for the encouragement! :)

@juaxix - Thanks! If you're asking about how the features were implemented, I'll get way into it with a postmortem, I promise. :)

@eyehawk - thanks for the feedback! I did plan to make them very complicated, with recursive nodes and the ability to flex each node a different amount, etc. but I got way bogged down in it and this turned out to be just as fun! I hope to revisit and use some of the more complicated code that's there. and...
@Andrew
@gritfish - well, getting jammed is kind of the point to that stage! You're supposed to breed a shape that DOESN'T get jammed. And, naturally, you need to compete with all the other chips :). Actually, I want to give the enemy chips AI and selective breeding of their own in the future, which should make them stay out of the way a little better.
I've also updated the game to check if you're not getting any closer to the goal and make it clear that you can press 'Enter' to go to the breeding screen. I also highlight the player with a green color now and improved the camera in the first level.

Thanks for the great feedback! Even if it's just to let me know you're a human and you played my game; please keep the comments coming!!! :D

repstyle says ...
Sep 2, 2012 @ 1:51pm

Pretty hard to reach the goal.
Too many random parameters to get the goal. I think that somtimes not matter what you do, you can't reach the goal. It's a bit fudtrating.

The idea is not bad but maybe it would be nice if you added some interaction during the falling like little push as jump on your offspring.

yettatore says ...
Sep 3, 2012 @ 12:02am

I couldnt get to the finish, but I tried a while! This game is funny and very hard!!!

juaxix says ...
Sep 3, 2012 @ 6:53pm

Waiting for the post-mortem

Cake&Code says ...
Sep 5, 2012 @ 5:56pm

Hehe, that was an amazing creation based on the theme! Kudos to you and your brain.

I sure did get my piece stuck a lot though, it might've been cool if the pieces didn't interact with each other or if there were some way to better your position at the start because many time it didn't reach the end simply because a gargantuan piece had clogged the way.

Please keep developing this! It's an amazing idea :D

Cake&Code says ...
Sep 5, 2012 @ 6:08pm

Oh yeah! And also, it would be nice to still be able to compare the offspring with the original like you could when choosing with whom to mate ;)

Jedi says ...
Sep 6, 2012 @ 7:23am

@repstyle - Thanks for the feedback! Sounds like you chose an offspring with no control. How much control you have is determined by genetics (and also influenced by size and shape). You can control everyone on the choose mate & choose child screens to help you pick; I'll have to make this more obvious in the future.

@yettatore - Thanks for trying! :) I plan to make some changes that should make it easier & add a tutorial to give you some breeding hints.

@juaxix - Okay, it's-a-coming :)

@Cake&Code - Thanks for the excellent feedback! I improved the camera on level one with the hope that it would help some of this "stuck piece" frustration. Looks like it wasn't enough.

Next, I'm going change it so that:
-the enemy chips have a little AI and don't just sit there.
-the CPU helps out with the breeding so that most of the enemy chips in subsequent level iterations will be offspring of the best from the previous generation, instead of new, random chips. This will make the game easier and more playable overall, I hope.
-enemy chips that aren't making progress toward the goal will "die" after a few seconds (disappear).

These are all pretty easy changes to make, so check back in a day or so. :)

as before...

Thanks for the great feedback! Even if it's just to let me know you're a human and you played my game; please keep the comments coming!!! :D

gritfish says ...
Sep 6, 2012 @ 11:43am

I am a human and I played this game. Post compo version was much more playable - I really liked how the goals were just different enough that the same shape wouldn't win all the levels. Camera was a big improvement!

I think you might be well server by putting at least a basic stats display in the selection screen. Knowing all the factors makes that choice more strategic and fun.

Jedi says ...
Sep 7, 2012 @ 6:49pm

@gritfish - thanks for the additional feedback! It's very, very helpful to know when something was successfully improved, and a huge boost to my confidence that someone took the time to come back and see what changed! :)

I agree that showing the stats, or perhaps even the actual genetic code, might be really nice. I've been trying to figure out some way to make the game easier, and allow for multiple difficulties, having that info on easy (and not having it on hard) might be a good way to go.

Jedi says ...
Sep 7, 2012 @ 11:32pm

Game now allows you to see stats :). It definitely makes breeding a WHOLE LOT easier and should hopefully help make the process clearer for some of the people who weren't getting it before. I can beat the game in much fewer generations with this.

Hardcore breeders will, of course, leave it unchecked. ;)

goerp says ...
Sep 15, 2012 @ 4:04pm

Just played the compo version and understand what you mean. Well, trying the improved version is for after the voting :)

Cake&Code says ...
Sep 15, 2012 @ 9:39pm

Tried the updated version and I just wanted to let you know that it's a huuuuuge step forward! I had 10x the fun playing this new version and that's saying a lot as I really enjoyed the original.

Seeing those enemy pieces wobbling about (and sometimes me using them as mobile stepping stones) was fantastic!

/high-five

AleksandarDev says ...
Sep 16, 2012 @ 1:43am

Great idea!

RARoadkill says ...
Sep 16, 2012 @ 2:29am

Fantastic game. Love the idea, well implemented and very enjoyable.

SusanTheCat says ...
Sep 16, 2012 @ 5:09pm

Good Cat!

pardue says ...
Sep 16, 2012 @ 11:30pm

Cool concept, fun game!

infernet89 says ...
Sep 17, 2012 @ 9:54am

Too bad you implemented a real game only in the post-compo version.. It was a really interesting use of physics and genetics, nice idea!

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