August 24th-27th 2012 :: Theme: Evolution

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by laubori - 48 Hour Compo Entry

You can hide in your house at night.
Point your mouse over the Evolute Button (E) to see how much resources and coins you need to evolute.

Movement: W,A,S,D
Shoot: Left Mouse Button
Punch: Right Mouse Button
Run: Shift
Evolute: Click the E button on the bottom right

Update: There is now a stable Mac built for all you Mac users.

Downloads and Links




IcyPioneer says ...
Aug 27, 2012 @ 1:43am

Great game! Can't figure how to heal (if there is a way..)

laubori says ...
Aug 27, 2012 @ 1:53am

Thanks! There is no way to heal :)

VAMflax says ...
Aug 28, 2012 @ 8:23pm

Like it!

Controls were great. I'd consider putting the UI outside of the play area, as it's a bit in the way where it is.

But the punching and rock throwing is great :)

I played for a while and the Evolute never seemed to kick in, and I wasn't dying,so I called it a day.

Nice effort man!

DaviDeMo says ...
Aug 28, 2012 @ 8:27pm

Whoa, good work, very fun and in theme =O

Griz says ...
Aug 28, 2012 @ 8:29pm

Very well polished and enjoyable :)

RARoadkill says ...
Aug 28, 2012 @ 8:39pm

by far my favorite game I've played so far. Well done

entrusC says ...
Aug 28, 2012 @ 8:42pm

pro: greate idea, good music and visuals
contra: can't heal ;)

Kmad says ...
Aug 28, 2012 @ 8:44pm

This is good fun, combining resource collection with a top-down action mechanic was a nice idea. Plays well and there is potential here to develop this into something really interesting by adding a bit more variety and making it a little more challenging.

Wydra says ...
Aug 28, 2012 @ 9:00pm

Good game, but very hard! The shooting and collecting were fun. The music and sound are great. I tried three times and got to the evolution where you turn into a redcoat. Unfortunately I was unable to beat it, because I really want to see how far it goes.

Some things I didn't realize right away:
- You can hold down the fire button
- You can hide in your house at night

Some negatives:
- No pause
- It's tough to check how much you need to evolve because you have to mouseover, which is difficult in battle
- Evolve didn't seem to work by pressing 'E', I had to click it with the mouse.

Cipher says ...
Aug 28, 2012 @ 10:49pm

Nice game had a really good feel to it :D

kevincorrigan says ...
Aug 28, 2012 @ 10:52pm

That was great, I really enjoyed it, and the music was nice.

imef says ...
Aug 28, 2012 @ 11:03pm

Great work! The music fits so well!

chuchino says ...
Aug 28, 2012 @ 11:35pm

It would be good if the requirement for the first evolution was a bit lower. That's the most boring phase of the game, where you move slowly and the enemies just walk around randomly instead of attacking you.

It's interesting that evolving as soon as you can doesn't seem to be the best option. On my first play, after evolving three times I quickly got killed by the super-fast red zombies. On my second, I evolved twice to get a better weapon, collected money and resources for a while, then finally clicked the evolute button when I was getting low on health and I was instantly taken to the ending screen.

Filth says ...
Aug 29, 2012 @ 12:51am

It took me a while to realize that I could see the resources required for the next evolution by hovering over the "Evolute" button. Other than that its a nicely polished and fun game.

zkenshin says ...
Aug 29, 2012 @ 1:12am

Really good game, had a lot of fun playing it :)

lathomas64 says ...
Aug 29, 2012 @ 1:42am

Kept trying to hit E for awhile before realising i needed to click the button to evolve. Would let the E key also trigger an evolve. Other than that, great fun!

cappelnord says ...
Aug 29, 2012 @ 3:58pm

couldn't play (no windows) but from the gameplay video it looks pretty solid.

DevWouter says ...
Aug 29, 2012 @ 4:14pm

The night was nicely done, was about to close the game when it occurred and gave me an incentive to play further.

Benjamin says ...
Aug 29, 2012 @ 9:18pm

I was also confused by the "e" button looking like a "e" key. I think the first level should be lower on gold, because monsters are especially slow to kill on this level. I also managed to game the system by not upgrading my house. I was able to easily get the wood and stone while no dangerous monsters was aiming at me and then starting to upgrade when I was 200/200/200. Maybe monster levelup should come each day instead of each upgrade ( with shorter day ). I played only 2 games but spent time and really enjoyed them, that's a very addictive entry. Oh and the Music is awesome, it would just be perfect with a loop instead of a end+silence+restart.

Spaceoff says ...
Sep 1, 2012 @ 1:23pm

Very fun. But goes from easy to very difficult once those crazy red zombies start appearing. Days seem a bit too long but that's okay I guess.

The graphics were awesome :D, music worked well, and all in all it was great. Lacked a bit more variety but oh well, you made it in 48 hours so it's perfectly understandable.

hgcummings says ...
Sep 1, 2012 @ 1:26pm

Excellent mood, graphics and sound. The gameplay seemed really polished too, although it felt like a little bit of a grind at times. The increasingly aggressive zombies each time you leveled up, and the use of 'nighttime' were great.

Sep 9, 2012 @ 5:15pm

Very addictive xD nice work man i like the sound and the ambient... well 2D ambient :D and the idea is cool.

someone says ...
Sep 9, 2012 @ 5:39pm

A bit too much grinding at times though.
Also I noticed you can't fire arrows if you are standing too close to something or the edge of the screen.

Cyboot says ...
Sep 12, 2012 @ 9:03pm

nice game, i really enjoyed playing it :)

creative630 says ...
Sep 13, 2012 @ 8:14am

That was awesome, would have like some sort of way to heal :/ The music, graphics and feel of the game were all really cool.

kibertoad says ...
Sep 14, 2012 @ 8:54pm

Somewhat grindy, but generally OK :).

laubori says ...
Sep 18, 2012 @ 1:54pm

OMG #23rd :) Thank you so much for your ratings and comments!

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