August 24th-27th 2012 :: Theme: Evolution

Back to Browse Entries

Lamarck's Theory of Evolution

by Gear - 48 Hour Compo Entry

Second entry for Ludum Dare, went about as casually as last time, whilst being careful of past mistakes (impossible difficulty, anyone?). Thanks for reading, and enjoy.

Z,X,C to pick options after you die
Arrow keys to move
Shooting is automatic

Downloads and Links




Aug 26, 2012 @ 6:08pm

This is actually quite fun! Cheers

Sakuyan says ...
Aug 26, 2012 @ 11:00pm

Pretty good. I'd personally would love it if it was a bit more fast paced.

Th3dz says ...
Aug 27, 2012 @ 3:43pm

Pretty nice. A little hard to aim though.

Pixelulsar says ...
Aug 27, 2012 @ 5:02pm

Nice, I found it hard to aim too.

turnip says ...
Aug 27, 2012 @ 5:03pm

I found this really difficult because bullets shoot forwards, but you need to run away from enemies to stay alive. I wonder what it would be like if the bullets fired backwards.

Porter says ...
Aug 27, 2012 @ 5:05pm

A little slow paced, and aggravating to aim. Mouse for fire direction would have been great.

Overall, great start, nice job.

Robotic says ...
Aug 27, 2012 @ 5:15pm

It's really hard to hit anybody at the beginning, but the fact that being hit isn't bad is original

thewiseguy99 says ...
Aug 28, 2012 @ 12:16am

I agree it is difficult to aim. However, still enjoyable to play. Nice job!

reismann says ...
Aug 28, 2012 @ 4:45am

First off, I disagree with many of the comments here, I actually enjoyed the aiming in this game. It adds depth, as the inability to shoot those chasing you forces you to outrun your predators while hunting your prey.

I love the evolution mechanic, but it feels depressing to have to kill yourself to get stronger. I can immediately think of two ways to solve this:
1. Have the options always being visible so the player can spend his XP at any point. The problem with this is that evolution doesn't exactly work that way.
2. Make "waves" of enemies, and have the upgrade phase between those waves. I like this one, because it would be as if each wave is fought by the next generation.

One last thought: The movement controls would be more enjoyable for me if you had used the Asteroids-style RotateCCW/Forward/RotateCW controls instead of left/up/down/right.

Overall, this was a very good game that I believe could take up hours of my day after a little polish. Nice job!

Yapikom says ...
Aug 28, 2012 @ 12:58pm

A little to slow paced for my taste.

ghoulsblade says ...
Aug 28, 2012 @ 1:00pm

cool idea, but hard to control direction.
small hint for next time: zxc is bad for some non-english keyboards ;)

Zoomyzoom says ...
Aug 28, 2012 @ 2:15pm

Fun game, got to level 9001 :D

Aug 30, 2012 @ 4:18pm

Nice idea! The auto-bullets are interesting, as they force you to behave tactically. But they wild movement negates that as you can only fire effciently when perfectly horizontally or vertically

Kudos for chosing Lamarckian Evolution as theme, you're the only one so far I can tell :)

Also: Why does it have to be XCZ? You do realize that the Z-key is half across the layout in international keyboards. It is /physically painful/ to play this.

Gear says ...
Aug 31, 2012 @ 11:37am

Yeah, I'm working on a post-compo version that lets you change between Z, W and Y.

Teknik says ...
Aug 31, 2012 @ 5:25pm

pretty fun. got really slow paced really fast. maybe to many levels of upgrades.

hgcummings says ...
Aug 31, 2012 @ 11:05pm

Graphics were minimalist but (I thought) effective. I found it odd that you had to collide with other critters in order to upgrade, but that you also seemed to be supposed to avoid it... I liked the way they chased you and you had to time it carefully to fire at them. I didn't mind the controls, except that only being able to face in eight directions was a bit frustrating.

aare says ...
Aug 31, 2012 @ 11:13pm

Very fun to play, and what is more important extreamly well balanced game!

EatThePath says ...
Aug 31, 2012 @ 11:13pm

Neat idea, but the controls were hard to handle... Aiming was difficult and it didn't tell me what the zxc keys were for at first. More upgrades as you level up would be neat.

goffmog says ...
Sep 1, 2012 @ 1:21pm

Really liked it once I realised I can only press z and x while I'm dead :) Did you try it with the ability to spend xp to evolve at any time? I also liked the fact that when you evolved your enemies did too

berareu says ...
Sep 1, 2012 @ 1:27pm

Pretty fun game! It's a bit slow to start and the aim may seems difficult at first but you just need to get used to it! Great work :)

Sep 1, 2012 @ 8:12pm

Very nice idea, but it is pretty hard in the beginning.

AleksandarDev says ...
Sep 1, 2012 @ 9:53pm

It is fun, but i don't see too much evolution except leveling?

Syarahsy says ...
Sep 2, 2012 @ 4:42am

Nice try, Starburst promotional team. Seriously, though, fun game. I didn't have the issues that others are commenting on. My only issue was that if I kill the chaser block while I'm invincible, I can pretty much stand still and rack up points. (I am really craving Starbursts right now.)

Sep 2, 2012 @ 8:51pm

Fun, but very slow paced, I found it pretty annoying that I can only shoot forwards and I have to constantly keep on run not facing the enemies. Some music would have been nice, but good job with the game anyways, nice work.

Huitre says ...
Sep 3, 2012 @ 3:34pm

Nice idea of having to evolve to pass the level, but the enemies seem much more powerful and you don't feel like you evolve that much... you can't hope to kill anything bigger than you. I played it for quite some time and in the end I quit when I realized that even if I evolved all the way I still wouldn't stand a chance (and wouldn't have a super rapid gun).

Puzzlem00n says ...
Sep 5, 2012 @ 11:39pm

Aiming is, in fact, hard. But this is a good game, even if it's a little slow.

Ezzam says ...
Sep 15, 2012 @ 7:22am

One of the best games i played so far. Controls are good and responsive, though it takes a while to get used to them. Game gets really hard later on, perhaps killing an enemy could give 2xp instead of usual 1? I liked different enemy behaviors, too.

You must sign in to comment.

[cache: storing page]