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    Ludum Dare 24

    August 24th-27th 2012 :: Theme: Evolution

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    Evoes - Corné Dorrestijn - 48 Hour Compo Entry

    This is a puzzle game that looks a bit like Osmos however the game is played totally different. In this game you need to adsorb 3 smaller orbs into 1 big orb to evolve the orb to another Orb.

    The game is made with Inkscape and Sublime Text and is written in HTML5/JS/CSS3 all graphics are SVG images. I have tested it in Chrome and Firefox and it works in both browsers. (Best in chrome, firefox is little bit slower with SVG images)

    Because I lost a lot of time on fixing bugs I only have 3 levels.


    View Corné Dorrestijn's journal. | View all entries by Corné Dorrestijn




    Raptor85 says ...
    Aug 28, 2012 @ 6:37am

    It's interesting, a little hard sometimes to get them going at just the right angle you want them to, and a few times i had them deflect off the thing that was supposed to absorb them. I think it would have been more fun with more physics and without the magnifying lens though.

    gnx says ...
    Aug 29, 2012 @ 8:31am

    Presentation is nice all around. I like magnifying glass effect. It is a bit hard to figure out what to do and even with reading the explanation I found it hard to control the objects.

    Zelen3d says ...
    Aug 31, 2012 @ 12:38am

    The presentation is just great, but the the process is a little hard to grasp, especially with the magnifying lense.

    Aug 31, 2012 @ 4:37pm

    I know it is hard to use, If I had more time I would have made a in-game tutorial.

    goerp says ...
    Aug 31, 2012 @ 4:43pm

    The graphics look great. It gives a good idea of zooming into cells. Good browser integration. For me it was a bit annoying to see so little of the playing field and the gameplay not so clear. Good effort.

    Syarahsy says ...
    Sep 1, 2012 @ 8:50am

    This game had a great little "wow! moment for me. It felt very unique even though I've played Osmos. I thought the tutorial gave just enough information to get me going, and I was able to solve all three. Nice job!

    Sep 1, 2012 @ 11:50am

    Thanks for your reply's. I'm currently thinking of making a better version at the moment, so it is very useful.

    Sep 1, 2012 @ 7:08pm

    Damnit, this is hard, if I understood right and I need to get all three into the middle big one, that is. I just wonder if the magnifying glass was really neccessary.

    jplur says ...
    Sep 1, 2012 @ 8:04pm

    Nice to see svg for the graphics.

    N0W33t0rs says ...
    Sep 2, 2012 @ 8:14am

    I liked the game. Maybe it would be i good idea to show the each level at the start, just to tell the player where to look for the orbs.

    DaveDobson says ...
    Sep 3, 2012 @ 5:47am

    Cool music and an interesting concept. The circles seemed very difficult to select properly to me (I had to have them nearly perfectly circled) and I didn't have a good visual clue as to which one I'd paired with the first, because only my first one got the dark rim. I could have used some more feedback. I felt like the magnifying glass got in the way some rather than being a feature; I'd have preferred just playing without it. The graphics and the zooming were really cool, and I dug the background music. Nice work.

    Qaterknan says ...
    Sep 8, 2012 @ 12:21pm

    I like the idea of the magnifying glass and the concept. But it was quite difficult for me. Anyway, good job.

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