August 24th-27th 2012 :: Theme: Evolution

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rEvolution

by JonRB - 48 Hour Compo Entry

Sadly I didn't have enough time to add all of the features I wanted to.

I was planning to have the 'attackers' change over time, i.e. become more sophisticated, change in appearance, perhaps use some tactics. Sadly I didn't have enough time because this was my first time using FlashPunk (You'll see that the video is about 50% tutorial).
I also planned to make 'upgradeable' defences/weapons (Over time you'll be able to 'research' better tech.

There is a missing part in the video where I remembered that I couldn't borrow the Windows XP background.

Hopefully next time I'll be more comfortable with flash!

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The making of:
http://youtu.be/izbEnuN7y5c

Downloads and Links


Ratings

#1040Coolness17%

Comments

MattTyson says ...
Aug 27, 2012 @ 9:55pm

I could notice a few bugs, but graphics and music are good.

That's too bad the game is not finished.

Pixelulsar says ...
Aug 28, 2012 @ 1:45am

Wish you had more time, it seems you didn't have enough to add stuff that tied it in with the theme. Music is good, better then anything that I could make.

caranha says ...
Sep 1, 2012 @ 4:02am

For such a simple game, it was surprisingly fun. I really liked the manual activation traps, and the death animation of your enemies. A full fledged tower defense where you have few enemies and towers, but you have to click the towers to activate them, would be quite interesting.

The music was not bad at all.

The game (even what you planned) kinda passed far away from the theme though. Evolution != upgrades.

Thanks for the game, it was fun!

Switchbreak says ...
Sep 1, 2012 @ 5:52pm

Interesting start. I couldn't get the arrows to fire consistently when I clicked, and the rock seemed overpowered.

pardue says ...
Sep 16, 2012 @ 9:11pm

Interesting start... Good job for the 48 hours though, I didn't even get background music into my game.

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