August 24th-27th 2012 :: Theme: Evolution

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Evo Towerwars

by Rialgar - 48 Hour Compo Entry

Self Evoluting creeps attack you and you can only defend by cultivating your defense towers.

Warning: difficulty can vary each time, because mutation is based on random values.

You can sell buildable towers to make room for new ones, do NOT sell the last one, or you will loose. No win condition, I might add high score as an addition later.

Tested under Chrome and Firefox and Safari, best under Chrome.

EDIT: Added Safari support late, I remember "cross plattform" issues are allowed to be solved later. I had problems with svg animation, read more in my postmortem later.

EDIT: Source is included, since it is all Javascript

Downloads and Links




Crowbeak says ...
Aug 27, 2012 @ 5:41am

Interesting way to combine the concept of evolution with a tower defense game. I'm horrible at tower defense, but having no control over how your towers were going to upgrade was interesting. If you continue to polish it, it would be nice to have some kind of graphical distinction between towers.

Fenmar says ...
Aug 27, 2012 @ 8:13am

It's a solid tower defense game and very impressive considered that it's all SVG. I especially like that enemies get lighter when they loose HP.

The graphical distinction between towers could be more intense. Also: In a full maze with lots of enemies, some of them begin to lag or get stuck in corners. Happens very rarely though.

My highscore: 1047

toteus says ...
Aug 27, 2012 @ 9:47pm

love the game it is really addictive.

My highscore:4673

Vurb says ...
Aug 28, 2012 @ 3:04am

cool idea the enemys move kinda fast but like fenmar said i like how the enemys get lighter as they loose health.

Aug 28, 2012 @ 3:33am

It looks pretty good and plays nice :)

LoneStranger says ...
Aug 28, 2012 @ 6:50am

Thought it was an interesting game. The UI was a little weird, and I thought it made for too much movement and mouse clicks when deleting and upgrading towers. Would have preferred to just build on top of the existing to cut out the cancel/click on tower/sell. Not knowing how the tower options would evolve was neat, but it sucked when I accidentally deleted the best one I had at the time since I wouldn't get it back. I thought the tower graphics was interesting. I played it a couple times before trying again and reaching 6443. At that point, I had grown tired of the tower upgrade routine so I stopped evolving new towers.

Kickerua says ...
Aug 28, 2012 @ 7:12am

Tried to sell some towers, and my "new tower icon" disappeared. :) It seems that I've sell it.

eyehawk says ...
Aug 28, 2012 @ 8:07am

I kind of like the tower defence game you've made here. If you could add more content (e.g. sounds, graphics, gameplay) it would make it even more kick ass!

Talslain says ...
Aug 28, 2012 @ 8:35am

I always do enjoy a tower defense game and this is a good one. the game feels smooth. The enemies move a little quick and early game this makes it quite difficult to keep the under control but the game still had me addicted for some time

imef says ...
Aug 28, 2012 @ 1:16pm

Couldn't get the round to start :(

kato9 says ...
Aug 28, 2012 @ 4:33pm

As you say it's tower defense as usual, but quite well done. It took me a while to realize the benefit of evolving - apparently sometimes you can get stronger towers for cheaper costs.

Rialgar says ...
Aug 28, 2012 @ 4:41pm

imef: might you tell me what browser you are using?
kato9: well, yes, but then it is slower or has less range.

Angelbait says ...
Aug 28, 2012 @ 6:31pm

Enemy waves would not spawn

Rialgar says ...
Aug 28, 2012 @ 7:56pm

Angelbait: would you might telling me, which browser you used?

SimianLogic says ...
Aug 28, 2012 @ 9:46pm

i think the base turrets should fire faster--i got clobbered on the first few runs just from the creeps outrunning my turrets.

daydalus says ...
Aug 29, 2012 @ 12:16am

Tower defense gameplay was solid enough, but would have like some more informative graphics on the towers and enemies. Also would be nice to have some variations on the board - since its a perfect grid, there's an optimum placement and the player isn't able to strategize/experiment with placement. Good job with the smooth HTML5 gameplay!

whilefun says ...
Aug 29, 2012 @ 12:35am

Pretty fun entry. I would have loved to have some audio though.

Cthulhu says ...
Aug 29, 2012 @ 1:31am

I played your game during more than an hour!
Best score: 2066
Best tower: 11.7 1.7 0.1

Nice game.
The only problems I see are:
- the bullets are hitting the previous position of the minions
- Performance issues when there is a lot of ennemies / bullets at a time.

Good job!

gnx says ...
Aug 29, 2012 @ 2:24pm

Twist on tower defense. Your GUI is very clean and easy to understand so I liked this more than most other TD games I've played here so far.

I do feel the evolved towers could have different graphics to differentiate them, also some more animations etc. would not hurt.

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