August 24th-27th 2012 :: Theme: Evolution

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Dr. Ludum's Evolving Androids

by TechnoBulldog - 48 Hour Compo Entry

The idea is very straight forward: kill the opposing android before he kills you. As you start out, you won't be able to do much. As you play, though, your suit will evolve and give you more abilities.

A - Left
D - Right
Space - Jump
J - Sword / Shield (Use this to block incoming bullets!)

Mutations (gained after a certain period of time):
Shift - Speed
K - Gun
Double Jump

I realize this game isn't that great, but I'm very proud of what I accomplished.
This is more than I've ever done before. Please rate this however you'd like,
good or bad will not bother me at all.

I'm hoping the fact that the suit "evolves" is enough to count towards the theme.
If not, oh well =P

Tools: C++ w/ SFML, Paint.NET, sfxr

(First ever Ludum Dare, second ever game.)

Downloads and Links




tumoxep says ...
Aug 28, 2012 @ 6:37pm

Very nice for first ld entry (I guess :))
Also, too hard for me.

patrickgh3 says ...
Aug 28, 2012 @ 6:51pm

It was pretty challenging and fun! I beat it on about my fifth try, with double jump. One feature I think the game needed most was a health/time bar to see how close you are to winning. This might not be to hard to implement, but I'm just guessing.
The game mechanic was simple but surprisingly challenging. And I actually really liked the half-second shield idea. Also if you just stand still, you become invincible, which is a pretty neat bug :P

timtipgames says ...
Sep 2, 2012 @ 6:03am

I agree that it is too hard. I would have liked to gain more abilities, but I couldn't survive long enough. Movement seems to be limited to at least one boxes width right? So I can't stand between two tiles? From a very quick look at your code it seems that your collision detection will always center you in the middle of a box horizontally. That felt weird for me somehow. But maybe it's a design decision :) For 48h and not much experience, I really think its not that bad. And I personally think people underestimate how difficult it is to do the programming for a really good platformer. It get's easier if you have done it once though (that's just my experience, people might disagree).

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