August 24th-27th 2012 :: Theme: Evolution

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The World of What?

by Kaytus - Jam Entry



We turned off the Downloadable Version so that some errors wont happen again. Sry bout that! =D

Hope everyone enjoyed it!

We created a sandbox style game, that you need to explore all the possibilities that the island holds for you! We all hope that you guys enjoy this game!

And post here the achievements you guys unlocked!!! Would be fun! =D

Downloads and Links




FrederickK says ...
Aug 28, 2012 @ 1:30am

Just a note, I had problems to play the game. First, I had to upgrade my unity player and then I had to allow it to run because Chrome for some reason was blocking it. It was very quickly and easy to solve it, just saying because I hadn't this problem with others' unity games.

About the game, the game is VERY beautiful and charming, it really makes someone who is looking want to play it, but, the game is quite complex too.
It could have a better feedback of what your objectives and somewhere to see the commands while you playing would be nice.
In conclusion, wonderful job guys, you should be proud of it.

Kaytus says ...
Aug 28, 2012 @ 1:50am

We had the same problem here, when we were trying to test the game!

Thank for your feedback!!! We're absolutely proud of it, and we gonna keep up with the development of this game, to bring it to another level!!!

There is some "achievements" in this game, and you won it by evolving the creatures and putting them together in different combinations.

Aug 28, 2012 @ 2:50am

Tip: Remove the https:// from your url, and replace it with http://. That should make the "you need to upgrade unity player" message go away.

Seems like a very cool, deep game. Love the visuals!
Suggestion: walk the player through some actions at the beginning, rather than presenting them with a wall of text. It's a bit overwhelming, not sure what I'm supposed to do first!

Aug 28, 2012 @ 2:51am

Tip: Remove the https:// from your url, and replace it with http://. That should make the "you need to upgrade unity player" message go away.

Seems like a very cool, deep game. Love the visuals!

Suggestion: walk the player through some actions at the beginning, rather than presenting them with a wall of text. It's a bit overwhelming, not sure what I'm supposed to do first!

Kaytus says ...
Aug 28, 2012 @ 3:06am

Thanks! =D

Switchbreak says ...
Aug 28, 2012 @ 3:10am

I wasn't able to really figure out what was going on. Sometimes my creatures became invisible but I could mouse over them and still see them!

Love the graphical style, especially the lizards wearing little lizard outfits. The music and UI design are nice as well.

dalbinblue says ...
Aug 28, 2012 @ 3:10am

Game looks great, and has a lot of potential, but I found it really buggy and eventually unplayable.

Initially, I had difficulty getting the web version working, which was due to Chrome. No big deal, I just downloaded the Windows version.

Next was a resolution issue on the game. You game doesn't scale well from the intended 800x600 image size. Unity defaulted to 1024x768 and when I had it selected the title screen was off center and the action selector was rendered over the play field instead of at the bottom.

Next one of my tribes dissapeared. They were still there (I could hover over them and see their stats) but they did not render.

Half way through the second age I could no longer perform any actions, I could select and action, and it would use up a time unit on the bottom, but nothing would actually happen in the game.

Skulls says ...
Aug 28, 2012 @ 3:16am

Interesting game, not sure what happened but I had some firebirds :)

hamster_mk_4 says ...
Aug 28, 2012 @ 3:17am

The game ran, but I don't quite understand what I was supposed to do. I ended up just poking the critters.

Glamdring says ...
Aug 28, 2012 @ 3:31am

Very cool, very interesting, and very unique. I love the art/style, but gameplay was a bit confusing. I reached the end a couple times but wasn't sure what I had accomplished or how to accomplish different things instead. Really beautiful though

Maikeroppi says ...
Aug 28, 2012 @ 3:32am

Pretty neat game!

Nifty things:
-Very polished, and graphically pleasing.
-Nice music and sound effects.
-Seems like there's some interesting mechanics going on.
-To me, it appears the winning strategy is to focus on the central area, and try to shift all the other areas to the same color.

Not so nifty things:
-To be honest, I don't really know what's going on.
-From the intro screen, I understand what the buttons do, but that's about it.

A technical issues:
-I tried the downloadable and web version. Both seem similar to me, but the downloadable version has a tendency to shift the command half circle into the play area. Both when selecting windowed and full frame, the half circle would appear in the play field, sort of blocking the left hand clickable areas.

Kaytus says ...
Aug 28, 2012 @ 4:27am

Thanks for all the feedbacks!!!

We tried to create a game where you can just play with the world variables like the type of terrain, the different types of creatures and so on. A sandbox like game, where you can explore the possibilities.

We didn't had enough time to create a nice and polished tutorial, so for that we apologize!

The game consist in explore the combinations of different creatures in the same island, so you could unlock some funny achievements. I think its not so clear thou. Ok its fine, we had only 72 hours to create the game!

About the resolution bug, we know that if the resolution is different from 800x600, the GUI would look kinda messy, but there was not enough time to adjust that too, and for taht we apologize again!

We turned off the downloadable version, so that error wont happen again.

We want to polish this game even more, and add more features so we could take this to another level. But now, we just hope you guys enjoyed the "feeling" we put in the game, and give us some nice feedbacks like that, so we could think about them for the next version of the game!

Thanks again for all the feedbacks, and sry about the errors and the "bad" experience some of you had with the game. We'll fix it soon enough!

Thanks Again! o/

DGoodayle says ...
Aug 28, 2012 @ 3:57pm

Honestly, had no idea what I'm doing on this game but overall I liked it. The tutorial seemed blurry to me for some reason and there was a few times where I hovered over invisible creatures but it was a nice game.

ElScootro says ...
Aug 28, 2012 @ 4:00pm

I really enjoyed this. I only wish the ending would have given some sort of feedback as to what happened, or would have frozen the screen so I could inspect my results.

yettatore says ...
Aug 29, 2012 @ 1:16am

World of what?

TravisChen says ...
Aug 29, 2012 @ 1:49am

Surprisingly complex game. Seems like it'd be a sweet board game. Love the animal hats.

cadin says ...
Aug 29, 2012 @ 3:53am

Looks nice. I couldn't figure out what I was supposed to be doing though. A tutorial level would be really helpful.

lurkingshadow says ...
Aug 29, 2012 @ 3:57am

found ui hard to use and complected.

cadin says ...
Aug 29, 2012 @ 4:06am

Looks nice. I couldn't figure out what I was supposed to be doing though. A tutorial level would be really helpful.

fhoenig says ...
Aug 29, 2012 @ 5:25am

Sometimes I think the creatures become invisible. Is that a bug?

Kaytus says ...
Aug 29, 2012 @ 5:12pm


Yep. Sry about that.

Killerbug says ...
Aug 29, 2012 @ 5:33pm

Very nice. Though some bugs are present, like sometimes creatures become invisible. (or is it a feature? Because I didn't really understand what I was doing haha) Anyway, I really liked the concept. I'm sure it'd be amazing if worked on a bit more. Well done!

Doft says ...
Aug 30, 2012 @ 2:55am

The graphics were good, the critter were very cute. But like other I had no idea what should I do. Also, did you use the sound from age of empires (when you add more animals)?

Maxium says ...
Aug 30, 2012 @ 10:46am

The aesthetics and UI are very polished. I wasn't 100% sure I knew what was going on but it was quite enjoyable.

Kaytus says ...
Aug 30, 2012 @ 11:51am

Thanks for the feedbacks guys!

We're using this for polishing even more this game, so everyone could understande what they doing at all... hahaha.

Thanks a lot.

raarlac says ...
Aug 30, 2012 @ 12:52pm

Great game! So challenging

michax says ...
Aug 30, 2012 @ 12:58pm

Nice one! Interesting gameplay however I whasn't always sure what i'm doing :P Either way nice music, graphics and UI design.

darkshadow says ...
Aug 30, 2012 @ 2:57pm

A similar concept but a very different execution from my own game. The graphics and sound were good (despite fact several sounded like they had been taken from age of empires, but that's okay for the Jam). I like the menu screen and the game has some charm with the creatures with hats. I just had no idea what I was meant to be doing or how.

Kaytus says ...
Aug 30, 2012 @ 3:02pm


Just the sound of creating animals was taken from Age of Empires, all the rest was created by the sound designer.

stevesefchick says ...
Aug 30, 2012 @ 3:04pm

Nice game, I like what you were getting at here!

It would have been nice to get some sort of hints to what kind of terrain each creatures liked best. I had a few that just randomly died. Once or twice I evolved them and they completely disapeared as well.

That stuff aside, this is a really neat idea! Good job!

Kaytus says ...
Aug 30, 2012 @ 3:11pm


Thanks for the comment! =D
We doing a polishing work here, so we could upload a more intuitive version for post-jam and even a comercial version!

juaxix says ...
Aug 30, 2012 @ 4:08pm

I am in love with this game, the music, ambientation and those voces *yolo* from Age of Empires xD
Lol, why is the game ending if I have several species living in the isles? you nasty murder! XD

Kaytus says ...
Aug 30, 2012 @ 4:17pm

Thanks for your comment!!!

rodrigomotta says ...
Sep 2, 2012 @ 2:40pm

Dude, amazing game. I love the concept. I think you must be work in this game after this point. Congrats. Da uma olhada no meu tambem! ;D

Kaytus says ...
Sep 2, 2012 @ 5:17pm


Thanks a lot! =D

panda says ...
Sep 4, 2012 @ 4:34am

Beautiful game, and right on theme! Congrats for finishing it! The intro screen was a bit scary (so many controls and stuff going on, without any initial context to make sense of it). If you had more time, perhaps making things more progressive could make the game easy to learn? Also, I ended up clicking pretty aimlessly - some of the tools didn't seem to work, and I had no idea what it meant to have "3 leaves" for example. The game kind of looked like it was meant to present a challenge (were the seasons a threat to my animals?), but I never got the sense that there was much danger, or much of a link between my clicks and what was happening. Some animals appeared sad. Is that a bad thing? Anyways, if the player's goal is to reach achievements, it may be good to show a place where the achievements will go, so we get this feeling that there's something we want to get! Overall, beautiful art and cool idea, but I got lost playing it.

Cake&Code says ...
Sep 4, 2012 @ 5:23am

The game is adorable and looks great! And I had fun with it for the most part. At some point some of the sprites disappeared, but there were implications that they didn't die so I was a bit confused as to what happened.

Qaterknan says ...
Sep 5, 2012 @ 3:05pm

The world of what is unfortunately ironically fitting name. I honestly didnt know what am I doing. But I liked the graphics.

harusame says ...
Sep 5, 2012 @ 6:12pm

Look nice :) Great job !

Pierrec says ...
Sep 6, 2012 @ 6:45am

Got bunny in the hat achievement.
As many others, couldn't figure what to do exactly, but anyway, it seems there is a good concept here. I think what is lacking the most is a manual. Also yeah, I'm not sure you're allowed to use AOE sounds

infernet89 says ...
Sep 6, 2012 @ 9:05am

Animals are so cute, but game it's so complex.. Showing all buttons at startup and pretend the player will remember all these functions without a hover-text it's a problem. Maybe it's just me, but i refreshed, alt-stamp'ed the tutorial and keep that open at the side of the game.

Kaytus says ...
Sep 6, 2012 @ 8:17pm


Yeah. Everyone tought the same. We didn't have enough time to create a good tutorial. But we're working on that.
Thanks for the feedback! =D

TheSarcastic says ...
Sep 6, 2012 @ 9:58pm

Loved the graphics but found it a bit confusing

Sep 6, 2012 @ 10:03pm

Good job with the mechanics, I like how you got everything to work well, it's just that I didn't like how you couldn't do anything during the disasters.

Kaytus says ...
Sep 6, 2012 @ 10:47pm


You can foresee the disaster, so you cam make your actions based on the upcoming disaster. This way you should make your progress trough the game.

JaJ says ...
Sep 7, 2012 @ 11:01am

I did like the feeling you put in the game (and graphics and audio), but as others have said, it's hard to keep track of things. Every time I was playing with something, something happened (Virus! Winter!) that destroyed everything that I was doing, and that's just not really fun.

kddekadenz says ...
Sep 7, 2012 @ 9:53pm

Unity is not available for my OS. So no rating on your game.

jerombd says ...
Sep 8, 2012 @ 9:30am

Interesting but confusing gameplay. Great potential.

Kmad says ...
Sep 9, 2012 @ 10:28am

Looks fantastic, would be nice to have the help screen accessible throughout the game though - I had to restart the game to view it again. It was quite confusing initially but it is a very polished entry.

Sep 9, 2012 @ 8:48pm

Hi, great graphics and a really professional game all round.

Teknik says ...
Sep 9, 2012 @ 11:40pm

after reproducing the units a 2nd time they would disappear pretty sure that's not suppose to happen. other than that a very cool little game. would have liked to have seen what the achievements are without having to earn them first. otherwise great job!

wibblymat says ...
Sep 10, 2012 @ 12:12am

Looked and sounded great but didn't really know what I was doing. There doesn't seem to be any limit to how often you can use the abilities, and no way to control anything that happens. After clicking buttons for about 10 minutes the bottom bar disappeared and then I was back at the menu. I don't know why. Did I win? Did I lose?

Because I didn't know what I was trying to achieve, I didn't really care what happened. Without some guidance the game is just boring. Sorry!

airdeck says ...
Sep 14, 2012 @ 5:43am

The game looks amazing, but seems a little too confusing to really figure out. There's a lot of potential to turn this into a really polished game. I think adding a tutorial / walkthrough step-by-step would solve for this.

AleksandarDev says ...
Sep 15, 2012 @ 10:27pm

Nice graphics, sounds from Age of Empires?

Dan C says ...
Sep 16, 2012 @ 12:30pm

I'm impressed that you were able to build something so big and complicated, but I feel like you would have been better off keeping it simple. For Ludum Dare, I didn't really feel like I had enough time to dedicate to this game to really understand what was going on.

It does have lovely graphics and sound, though, so I have rated on those aspects only.

angrygeometry says ...
Sep 17, 2012 @ 10:29am

this was nice but really complex. wasnt sure what i was really doing. made a lot of creatures unhappy.

alwaysinbeta says ...
Sep 17, 2012 @ 8:47pm

Good game with great graphics and sound. Seemed a little bit buggy, or maybe just hard to know what's happening at some points

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