Ludum Dare 31
December 5th-8th, 2014

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Ludum Dare 24

August 24th-27th 2012 :: Theme: Evolution

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Robot wars - laaph - 48 Hour Compo Entry

Not complete; will be working on it for the Jam as well. :)

However, it is certainly playable, but I have managed to get a few bugs out. Also, no documentation.

View laaph's journal. | View all entries by laaph

Ratings

#1080Coolness14%

Comments

NateNaterson says ...
Aug 28, 2012 @ 5:32pm

Bit too random- on a few occasions the game just sort of got stuck. Neat idea though.

diki says ...
Aug 28, 2012 @ 5:47pm

It is very difficult to become engaged in this because the player has absolutely no control over the action and no real stake in the results. The depiction and characterization of the combatants only through numbers and subtle color changes leaves a lot to be desired. I would have liked to be more emotionally involved as a player!

laaph says ...
Aug 29, 2012 @ 12:28am

Nate: Actually the non random bits aren't working, and I had meant to fix them and submit them in time for the jam. I burned out and didn't pull it off.

evilseanbot says ...
Aug 30, 2012 @ 11:15am

Clearly some promise. As of now, it's mostly watching the robots fail to do stuff, but I think this could be fun with some tweaking.

Jedi says ...
Sep 17, 2012 @ 3:26am

Screenshot looks fun, but the windows .zip doesn't extract w/ Windows or 7zip. Seems to be corrupt :(.

Sep 17, 2012 @ 4:22am

I'm not really sure how to rate this. It's kind of neat, but the interactivity is so minimal that it's almost not really a game. It's pretty buggy, also. Good take on the theme, but I'm not sure it works that well as a game.

laaph says ...
Dec 9, 2012 @ 5:43am

I moved things on my server, and now if you really want to download it, go here: http://laaph.com/?page_id=29

I'm not sure how to change the download locations in the links above.

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