August 24th-27th 2012 :: Theme: Evolution

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Slime World

by Spotlightor Gao - 48 Hour Compo Entry

[Behaviors of slime]
Slimes walk randomly on the map, but if there are food around, it will choose to eat the food(Very smart!).

[Divide for new slimes]
Adult and old slime will divide itself for new slimes if it has eaten enough food.

[Age of Slime]
Baby: Pink(Unable to divide)
Adult: Blue(Able to divide)
Old: White(Able to divde)

[3 types of Evolution]
Wing: Fly on to every kind of tiles(tree, water, deadly lava!)
Tail: Swim fast on water tile, slow on plain tile.
Horns: Eat other slimes if they are hungry. It also needs more food to grow up.

[Evolution! How to?]
Each time slimes divide itself, each type of evolution has 10% chance to appear on the child.
Every time slime eat a special food(blue, green, red), it gains additional 30% chance for the corresponding evolution type.

[Player Control]
As the god of slimes, you can click on the tile to place food, change tile type or summon lightning to destroy everything!


The game includes 4 levels with different types of challenge and rising difficulty. Hope you enjoy it!

If you like this game and want more levels and features, you can play the post-compo version on Kongregate:

Downloads and Links




robcozzens says ...
Aug 27, 2012 @ 4:07am

Color me impressed!

Hvedrung says ...
Aug 27, 2012 @ 4:13am

I'm sorry for this comment, but oh my god, this is so goddamn cute ! Also, the tile system is really nice, and I like the variety of missions.

retrona says ...
Aug 27, 2012 @ 4:13am

Amazing, and fun to play <3

retrona says ...
Aug 27, 2012 @ 4:14am

IMO, with a little polish and more levels, this would make a wonderful mobile game.

BenW says ...
Aug 27, 2012 @ 4:23am

Very nice looking. I didn't find the challenges particularly difficult though.

nimblegorilla says ...
Aug 27, 2012 @ 4:36am

The best graphics I've seen so far. More levels would be nice, but I think there is a great foundation to take forward if you want.

screech says ...
Aug 27, 2012 @ 4:40am

With a resource manager, in-game currency and more levels it would be a perfect casual mobile game. Great entry man you should keep developing it.

Aug 27, 2012 @ 4:42am

BenW: I haven't got engouth time to test those levels. The lv1-3 are designed to show the basic mechanics of the game, and I think the last level should be the most challenging one. More adjustments are needed.

Aug 27, 2012 @ 4:46am

screench & retrona: Thanks for your adivce! This game should be easy to publish on mobile devices, since all controls can be done by drag & click.

hungyg says ...
Aug 27, 2012 @ 6:36am

Very cute, the graphics are amazing! Only the gameplay is a bit boring, sorry to say

Aug 27, 2012 @ 7:09am

hungyg: I agree with you, the gameplay needs more work.

foxrou says ...
Aug 27, 2012 @ 7:53am

so cool!love it!This difficulty is very suitable for me。

Aug 27, 2012 @ 11:28am

Love the presentation! Graphics and the slimes are quite cute. Too bad the gameplay is a bit hard to figure out

Ithildin says ...
Aug 27, 2012 @ 7:39pm

Nice game! Graphics are really charming as well, a brilliant job!

renatopp says ...
Aug 27, 2012 @ 10:23pm

Awesome visual! Just love the cute graphics, but the gameplay is a bit boring. Anyway, in overall, it's excelent!

Zener says ...
Aug 28, 2012 @ 11:58am

Polished game and cute visuals!

Aug 28, 2012 @ 10:19pm

Looks great and has actual gameplay, nice job!

DustyStylus says ...
Aug 30, 2012 @ 12:45pm

Curious and engrossing little game. Beautifully presented, feels very professional!

samoojamies says ...
Aug 31, 2012 @ 4:17pm

I enjoyed these nearly perfect graphics. I tried this third level(keep one slime alive) three times and then I gave up :(. Level takes unnecessarly long time to load. Theme is used nicely. Gameplay could be improved, but I don't know how. Maybe it was too simple?

Codexus says ...
Sep 1, 2012 @ 9:35pm

Super pretty graphics. The game seems interesting but I feel like I have very little control on what's happening/

gritfish says ...
Sep 2, 2012 @ 5:34am

Really polished for a 48 hour game. With a bit more of a ramp-up of difficulty in the early levels, this could work really well on touch devices.

Syarahsy says ...
Sep 3, 2012 @ 12:47am

I wish you had left off the screen cap of the LD 24 stage. That would have been a nice surprise. Great game!

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