August 24th-27th 2012 :: Theme: Evolution
[Behaviors of slime]
Slimes walk randomly on the map, but if there are food around, it will choose to eat the food(Very smart!).
[Divide for new slimes]
Adult and old slime will divide itself for new slimes if it has eaten enough food.
[Age of Slime]
Baby: Pink(Unable to divide)
Adult: Blue(Able to divide)
Old: White(Able to divde)
[3 types of Evolution]
Wing: Fly on to every kind of tiles(tree, water, deadly lava!)
Tail: Swim fast on water tile, slow on plain tile.
Horns: Eat other slimes if they are hungry. It also needs more food to grow up.
[Evolution! How to?]
Each time slimes divide itself, each type of evolution has 10% chance to appear on the child.
Every time slime eat a special food(blue, green, red), it gains additional 30% chance for the corresponding evolution type.
[Player Control]
As the god of slimes, you can click on the tile to place food, change tile type or summon lightning to destroy everything!
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The game includes 4 levels with different types of challenge and rising difficulty. Hope you enjoy it!
If you like this game and want more levels and features, you can play the post-compo version on Kongregate:
http://www.kongregate.com/games/spotlightor/slimes-world
Downloads and Links
Ratings
#6 | Graphics | 4.55 |
#35 | Mood | 3.72 |
#67 | Overall | 3.65 |
#104 | Innovation | 3.55 |
#184 | Humor | 2.69 |
#192 | Fun | 3.15 |
#199 | Theme | 3.35 |
#291 | Audio | 2.63 |
#791 | Coolness | 36% |
Comments
I'm sorry for this comment, but oh my god, this is so goddamn cute ! Also, the tile system is really nice, and I like the variety of missions.
IMO, with a little polish and more levels, this would make a wonderful mobile game.
Very nice looking. I didn't find the challenges particularly difficult though.
The best graphics I've seen so far. More levels would be nice, but I think there is a great foundation to take forward if you want.
With a resource manager, in-game currency and more levels it would be a perfect casual mobile game. Great entry man you should keep developing it.
BenW: I haven't got engouth time to test those levels. The lv1-3 are designed to show the basic mechanics of the game, and I think the last level should be the most challenging one. More adjustments are needed.
screench & retrona: Thanks for your adivce! This game should be easy to publish on mobile devices, since all controls can be done by drag & click.
Very cute, the graphics are amazing! Only the gameplay is a bit boring, sorry to say
hungyg: I agree with you, the gameplay needs more work.
Love the presentation! Graphics and the slimes are quite cute. Too bad the gameplay is a bit hard to figure out
Nice game! Graphics are really charming as well, a brilliant job!
Awesome visual! Just love the cute graphics, but the gameplay is a bit boring. Anyway, in overall, it's excelent!
Curious and engrossing little game. Beautifully presented, feels very professional!
I enjoyed these nearly perfect graphics. I tried this third level(keep one slime alive) three times and then I gave up :(. Level takes unnecessarly long time to load. Theme is used nicely. Gameplay could be improved, but I don't know how. Maybe it was too simple?
Super pretty graphics. The game seems interesting but I feel like I have very little control on what's happening/
Really polished for a 48 hour game. With a bit more of a ramp-up of difficulty in the early levels, this could work really well on touch devices.
I wish you had left off the screen cap of the LD 24 stage. That would have been a nice surprise. Great game!
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Color me impressed!