August 24th-27th 2012 :: Theme: Evolution

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Emergent Dungeon

by attagcatc - 48 Hour Compo Entry

Fight your way through the dungeon. As you complete each stage the game will evolve into the next, more complicated form.

I was only able to make 2 stages, a text based stage and then a low resolution platformer. I had planned to do 3 or 4, each getting more graphically intense, but I didn't have enough time, as I lost most of the first day.

Thus I didn't have time to do sound and the collision is fairly poor.

EDIT: I have fixed a very minor bug (porting issue), and the word wrap issue that was annoying me ("Typo" bug). The old version is here
and the old source is

Downloads and Links




Geti says ...
Aug 27, 2012 @ 9:35am

I wondered when I was going to see a game doing this ;) Interesting, execution suffered a bit due to time but not too badly.

wizbane says ...
Aug 30, 2012 @ 3:32am

I dunno how you're hosting this, but chrome is giving me malware messages when I dl it.

Dietrich Epp says ...
Aug 31, 2012 @ 11:25am

I couldn't get past the text adventure, a rat killed me.

Raptor85 says ...
Sep 1, 2012 @ 11:16am

the rat battle kinda takes forever, it's a shame there's nothing past the platformer section too. platforming section wasn't too bad but the attack was so pathetic you were better off just dodging everything. Definitely a different take on evolution.

goerp says ...
Sep 5, 2012 @ 6:49pm

It is a good idea. Too bad you didn't have enough time to expand on it.

patrickgh3 says ...
Sep 5, 2012 @ 7:48pm

Nice idea. The text adventure was pretty interesting, if not a bit long. And the rat fight could have been shorter. The platforming part had pretty good physics. Nice job!

Zaxuhe says ...
Sep 8, 2012 @ 4:31pm

I liked that you combined them both

kibertoad says ...
Sep 8, 2012 @ 7:13pm

Liked that you made it a text adventure, didn't like that it was unclear what to do with enemies (no appropriate command and no obvious actions to perform to evade them). Also wish shorter action synonyms were supported.

Jedi says ...
Sep 16, 2012 @ 4:56am

Making your own text adventure from scratch is ambitious!

Unfortunately, it looks like you just didn't have enough time to get it working really well or test it much. I can't ATTACK or TAKE or LOOK AT, and I see a bottle in these cupboards but then I'm told "There is no bottle." What is this, the Matrix?

Would have liked to see the platformer part but it's a little too frustrating for me to want to stick with it past that, sorry!

Gabriel says ...
Sep 16, 2012 @ 7:41am

The text part really reminds us how powerful the player's imagination is as a tool for the designer! In some ways, your graphics for that section were as good as Skyrim, since I imagined that while playing. ;)
Unfortunately I gave up after dying on the rat combat, due to not being able to identify the right command to attack (use stick, attack, attack rat, etc). But it's cool, reminds me of the first games I designed, using paper and pen while on school. That felt very nostalgic to me. :D
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