August 24th-27th 2012 :: Theme: Evolution

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by krangGAMES - 48 Hour Compo Entry


Made in about 10 hours, had some other things to do this weekend.

The full design is meant to award the player points at the end of each level, then the player chooses which upgrades to get. The levels were then unlocked in a varying order depending on the available upgrades - as you unlocked abilities the game unfolds in different ways. Sort of had an evolutionary feel to it, in a not-so-strict sense.

Ultimately didn't have time to implement that, so I auto-unlock abilities as you progress. There's I think 5 proper levels, and 1 little end level for you to mess around in. No audio.

Anyhow, enjoy! <3

-Nick, krangGAMES

Downloads and Links




Aug 27, 2012 @ 8:34pm

Really fun! Love the idea and I agree it would be cool if you could unlock the different abilities as you go. Was making sound effects myself so if you keep working on this and want sound I'm your man ;p

sboerwinkle says ...
Aug 29, 2012 @ 1:40pm

Fun game, definitely innovative. Enjoyed especially the 2 robot level.

hungyg says ...
Aug 29, 2012 @ 1:40pm

This is the most innovative gameplay I've seen so far. Really nice idea!

chamberlainpi says ...
Aug 29, 2012 @ 1:46pm

Definitely 5/5 on innovation, interesting way to have "chance" affect the movement on time. Some audio would of been nice for each actions and could of added some humour at the same time.

darkshadow says ...
Aug 29, 2012 @ 5:14pm

Nice idea with the scrolling menus, the levels with more than one robot were quite challenging.

Aug 30, 2012 @ 2:33am


VagabondEx says ...
Aug 30, 2012 @ 12:53pm

Nice little game, but pretty confusing first.. Still, great for 10hs of work :D

FunByJohn says ...
Sep 1, 2012 @ 6:22pm

Innovative. I liked the way that it added stress to the game, that the options kept rolling, so you had to be lucky and quick.

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