August 24th-27th 2012 :: Theme: Evolution
It's a game.
Clickthe Post-Mortem link for detailed apologia.
Downloads and Links
Ratings
#270 | Graphics | 3.18 |
#280 | Mood | 2.80 |
#291 | Audio | 2.63 |
#412 | Theme | 2.81 |
#435 | Innovation | 2.69 |
#512 | Overall | 2.72 |
#689 | Fun | 1.94 |
#767 | Coolness | 37% |
Comments
I found it quite hard to understand what to do and the weird walking were bugging me, other then that, a very interesting game :)
Sort of like like a creepy minecraft where you don't mine or craft, but instead walk around mostly in the dark and occasionally kill innocent people. What I'm saying is I liked it.
I liked it. A creepy spore.
45 degree movement is where it's at (because I used it too).
Most ambitious game I've played so far.
The graphical style, sounds, and animation for the player are well done. The 45 degree movement and walking around in the dark did get a bit frustrating, but overall I enjoyed it.
I'm not sure I understood what was supposed to be happening. I wandered around, bumping into things, collecting other things, and evolving the little red guy, but it didn't seem to do anything in the end.
The controls were very frustrating. I found that when I wanted to simply walk in a cardinal direction the button combination to press was never intuitively what I thought it should be and so I ended up running around in random directions frequently.
For me the 45 degree movement is a little bit unintuitive, and the night time is too long (don't like to walk in the dark). But I like the atmosphere.
You must sign in to comment.
Nice Diablo-alike! The day/night-cycle is sweet, and the resource-system is quite impressive.
It could use a bit of guidance though, as I have no idea what's going on.
Also, the 45°-movement doesn't work. I used it before too, people generally have problems adapting to it.