August 24th-27th 2012 :: Theme: Evolution

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Planetary Overseer

by Milo - 48 Hour Compo Entry

Have you ever wanted to help guide evolution? Specifically, have you ever wanted to use some methods (they're probably highly illegal; don't inquire too much) to mutate animals to try to build a stable ecosystem? Well, then this is the game for you! Your goal is to, by mutating individuals, make it so 3 species can coexist.

The player is given actions to do like blocks in a tetris, and you just use them at that order by simply clicking around

Downloads and Links




hnjslater says ...
Aug 26, 2012 @ 11:18pm

Pretty fun. And actually had evolution in it!

vicethal says ...
Aug 27, 2012 @ 3:25am

wow. This maybe wasn't so much of a "game", but a really fun toy. It's tricky!! Maybe with a bigger tank :)

I really liked this. The behaviors of the fish and the influence over the environment made for a genuinely dynamic gameplay.

josefnpat says ...
Aug 27, 2012 @ 6:09pm

This was rather cool! I got to 55 mutations. Sometimes I lose right when I start the game.

Shame there's no fun sound effects.

thewiseguy99 says ...
Aug 27, 2012 @ 6:13pm

Loved the tie in to the theme. And the time-lapse looked like mine, all coding :)
Good job!

aeveis says ...
Aug 27, 2012 @ 6:15pm

fun game, it was nice seeing the fishies interact. I thought I could choose the mutation? But it just cycles through? Maybe If I could choose what was going to happen. I was also not clear on what the icons meant.

celeron55 says ...
Aug 27, 2012 @ 6:18pm

It took a short while for me to figure out how the game works: The player is given actions to do like blocks in a tetris, and you just use them at that order by simply clicking around.

Good and fun 48 hour implementation of an interesting idea. Played a few tries and had 36 mutations when I messed up the last one.

My Milked Eek says ...
Aug 27, 2012 @ 7:23pm

Lost once when it started, after that I had fun playing. Reached 30 mutations.

berareu says ...
Aug 28, 2012 @ 10:51am

Cool game! It took me some time before really grasping how it works and at the beginning it isn't really clear how the methods cycle but it's fun trying to balance the three species!
Would love to see this idea expanded :)

juaxix says ...
Aug 28, 2012 @ 11:19am

The music is hypnotic, i tested this in GNU/Linux, there is a lot of lines of output that makes the gameplay slower xD
What is this?



Milo says ...
Aug 28, 2012 @ 6:44pm

Oops... that output comes from the particle effects. 1 line per particle per frame = A lot of lines of output.

Also, sorry about the losing on load thing. I didn't realize it was possible (I mean, I guess the spikey must eat a fish, reproduce, then be eaten by a fish bigger than it, which might happen with some probability...)

Sergey Mohov says ...
Aug 28, 2012 @ 8:06pm

Really neat concept of indirect control. Love it.

Cracky says ...
Aug 31, 2012 @ 1:44am

Probably the best sue of the theme i've seen yet

Sep 1, 2012 @ 2:50am

I played with it for 5 minutes or so, but couldn't quite figure out what I was supposed to be doing. I clicked the buttons at the bottom a lot, but I was never sure if they were affecting anything, or how. That said, it was surprisingly fun to watch, despite not having top notch graphics. I'm sure if I could figure out what I'm doing, this would be a lot more fun. Loved the music, btw.

azurenimbus says ...
Sep 4, 2012 @ 6:37pm

Very cool stuff. Liked the music too.

kibertoad says ...
Sep 9, 2012 @ 12:52pm

"The player is given actions to do like blocks in a tetris, and you just use them at that order by simply clicking around" - this should be documented in-game, while knowing this, game finally makes sense. I like how the concept was executed - while graphics were clumsy, gameplay is pretty fun. Bonus points for music.

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