August 24th-27th 2012 :: Theme: Evolution

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by Bender - Jam Entry

You have to survive in an arena full of monsters. You have the power to assimilate your enemy's special ability once they are dead. You can upgrade your health, damage, get special weapons, but this powers don't last forever...

WASD or arrow keys to move, shoot with the mouse, E to assimilate a monster (then you have ton click on a slot on the bottom of the screen).

Downloads and Links




pentaphobe says ...
Aug 28, 2012 @ 2:27pm

Really cool extension of a basic concept.

Well done!

syawqy says ...
Aug 28, 2012 @ 3:45pm

i like your screen effect

Zamando says ...
Aug 28, 2012 @ 5:19pm

Nice concept, and really moody! I like it!

jellonator says ...
Aug 28, 2012 @ 10:13pm

It lags quite a bit, a title screen with options would be nice for a future version. But that aside, I really like the concept and gameplay of this.

Pierrec says ...
Aug 28, 2012 @ 10:16pm

This is the first 5 I give both in Innovation in probably means it's the most interesting take on the theme I've seen so far, and it sure is one of the most interesting game. Didn't go very far on my first try. There will be other tries.

Kali Purr says ...
Aug 29, 2012 @ 1:38am

Wow, this is something I've been wanting to make for a while now. Glad to see it actually be pulled off. I can see this becoming bigger. The only things I'm not so hot on are the music, which is in complete juxtaposition to the actual mood and events of the current game. Also, unless I haven't figured it out, it would be nice to have a way to restart after dying.
The balance issues can be fixed with some work, and the visuals are just right for this. Awesome.

Pixelulsar says ...
Aug 29, 2012 @ 1:43am

Cool game, I liked the taking abilities from enemies thing.

michax says ...
Aug 29, 2012 @ 1:46am

Polished entry with nice upgrade system. Really enjoyed playing it!

RosyPenguin says ...
Aug 29, 2012 @ 2:53am

Very fun and polished! I played through quite a few times until the game froze D:

Overall, I liked the gameplay and interpretation of the theme. I can see you expanding this game even further; there are so many possibilities with this mechanic :D

kato9 says ...
Aug 29, 2012 @ 2:56am

Really cool concept - it's pretty fun too but a little hectic. I actually think it'd be a little funner if you could just assimilate stuff automatically - in the end I was just taking whatever i was closest too anyway so it wouldn't have made a difference.

CappaGames says ...
Aug 29, 2012 @ 4:29am

Nice game. It might be interesting to test out picking up the upgrades, instead of having to pick it up manually.

Aug 29, 2012 @ 5:17am

Fun game! I liked the idea of assimilating powers from enemies. Nice job!

r3d5 says ...
Aug 29, 2012 @ 5:33am

Very fun! I loved picking up traits from fallen enemies. Good work! I enjoyed it alot

TenTonToon says ...
Aug 29, 2012 @ 5:35am

Quite fun, but a little too hectic. Sorting through the available abilities is too difficult, especially once your enemies start to shoot you. You should be able to simply grab them by going over them.

If you divided the abilities in different types (weapons, health, speed...) and made recognizable icons for each one (as you did for the weapons), the player could simply gravitate towards those (s)he liked the best.
And then you could add some negatively affecting abilities within the same categories, just to spice things a little bit (à la "Super Crate Box") :)


KaaPex says ...
Aug 29, 2012 @ 6:21am

I like it. But i have some lags.

DalsGames says ...
Aug 29, 2012 @ 10:07am


arzi says ...
Aug 29, 2012 @ 11:38am

Definitely one of my favourites so far. Excellent art style, very good work on the shadow casts and effects.

CapGrip says ...
Aug 29, 2012 @ 12:30pm

Simple and fun. Good job!

CapGrip says ...
Aug 29, 2012 @ 12:36pm

really fun, great screen effects. Congrats

amidos2006 says ...
Aug 29, 2012 @ 3:38pm

nice game :)

Cake&Code says ...
Aug 29, 2012 @ 4:07pm

That was awesome in every way! The visuals were great (I was really digging the shadows), the enemies had variety and style, and the getting of new powers was really fun and kept the game fresh and interesting. You should definitely do something with this, it's got so much potential (much already realized!)

ChevyRay says ...
Aug 29, 2012 @ 4:48pm

Very cool, I love upgrade stacking! These kinds of systems are fun, and I like playing with different combinations.

That said, if you can't find a way to remove the lighting lag completely, take it out. It pretty much made the game unplayable for me (freezing every second or so for a moment), and I'd love to play more.

Aug 29, 2012 @ 5:44pm

Excellent idea, with some really nice graphics too. If there was an updated version that fixed some of the lag issues I would definitely play this again, well done

raarlac says ...
Aug 29, 2012 @ 7:00pm

Really nice!

nseward says ...
Aug 29, 2012 @ 7:24pm

Very nice. The graphics and sound are both spot on. I like the power ups too.

Graf_Grun says ...
Aug 29, 2012 @ 7:34pm

I liked it but the monster motion and shadow casts could have been more polished.

xhunterko says ...
Aug 29, 2012 @ 8:35pm

Okay, good take on the theme. Oh, sure, now the good music starts. Still tolerable though. Well done!

GreyShock says ...
Aug 30, 2012 @ 8:34am

I've seen other approachings to this genre during this LD24, but this is the best executed I'ven seen so far. Also loved the lights effect. Pretty Fun! Congrats!

olav_st says ...
Aug 30, 2012 @ 7:19pm

I love the art style! The gameplay and mechanichs were nice. I like how you tied it into the theme. The Audio was good but became a bit repetitive after a while. Other than that, nice job. :)

Switchbreak says ...
Aug 31, 2012 @ 12:11am

I love the look of this, and the movement feels really good. Nice work!

Eldaryze says ...
Sep 1, 2012 @ 4:58pm

Good concept, good graphics, good audio : great game !

AuxiliumGames says ...
Sep 2, 2012 @ 2:29am

I like it! Great look and feel/sound overall. Some simple animation for the sprites would go a long way though. Fun to play :D !

thewiseguy99 says ...
Sep 7, 2012 @ 1:21am

Fun game. Really liked the concept. Played well, controls were smooth and responsive. Agree and a menu screen would have been useful. Great effort!

Arc says ...
Sep 8, 2012 @ 9:57am

Good demonstration of a solid concept: reap the goodies from your trail of fallen. I wish you'd had time to make an 'easy' mode for 'tard gamers like me.

entrusC says ...
Sep 8, 2012 @ 6:29pm

good game - makes a lot of fun! The assimilation of the attacker's powers is a really nice adaption of the "evolution" theme :) Also nice fov implementation even if not really used in the game. ;)

Sep 13, 2012 @ 8:35pm

Really nice effects and I liked it pretty much in every aspect. The only problem was the lag, is it a performance issue (the lighting?) or something else? Extra points for music and sound effects :)

LoneStranger says ...
Sep 17, 2012 @ 10:30pm

I thought this was one of the better games I've played. The controls are a hurdle for me. Not sure if I could eventually get the hang of it, or if another method of shooting would be easier to deal with. I like the idea of choosing your upgrades as a sort of reward for conquering a type of enemy, and the fact that they were not permanent.

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