August 24th-27th 2012 :: Theme: Evolution

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by JaydenB - 48 Hour Compo Entry

(Pronounced Vol-vee) Just so you guys don't pronounce it like Valve with an O instead of A :P If you think about it, it's kinda like saying 'wall-e'

Help protect your companion 'Volve' from the evil spirits sent down from the sky.
Use your trusty bullets to help defend him until he has fully evolved!

Long bar down the bottom tells you how much time until next evolution of Volve!

Arrow Keys - Player movement.
Spacebar - Fire bullets.

Created in FlashDevelop with Flashpunk. My first ever real game that I am actually happy I finished (I did attend ludum dare last time but was not happy with the final result. I still submitted though) This time I feel satisfied with what I have. And flashpunk is awesome so I'm definetly continuing to use this!

Please leave any crits, suggestions, bugs or error reports below and I will try my hardest to reply and/or fix them! I am planning on finishing this into a final game, maybe with more levels, better enemy spawning and anything you guys suggest!

Downloads and Links




kivifreak says ...
Aug 26, 2012 @ 12:20pm

Thats a nice evolution you have there :D

udnru says ...
Aug 26, 2012 @ 12:31pm

It was a bit hardcore, but I won

JaydenB says ...
Aug 26, 2012 @ 12:46pm

@udnru: by hardcore, do you mean they suddenyl start spawning HEAPS of enemies? Because I was not sure if I really wanted that, I thought it sped up the gameplay a bit so I left it in. In an updated version, I may include different styles, like slower spawning or just hardcore or easier :P

jijaweb says ...
Aug 26, 2012 @ 7:34pm

I like it. hahaha. Hard in the end.

JokerDen says ...
Aug 27, 2012 @ 11:02am

Good arted evolution phases. But all you can is staying at coner and firing horizontal.

Dietrich Epp says ...
Aug 29, 2012 @ 11:01am

Fun. Beat it. It's about the right length for me. Gameplay is a bit simple though, but what can you do in 48 hours, eh?

Mago says ...
Aug 30, 2012 @ 9:18am

Cool game. hardcore at the end. Too bad there is only one level.

Skulls says ...
Aug 30, 2012 @ 9:22am

Really easy at the start then hard at the end, just have to mash away at the spacebar till they all die. I thought I found a spot you could just sit at and not take any damage but the only place you can do that is on the guy who's evolving then just change directions.

Sergey Mohov says ...
Aug 30, 2012 @ 12:50pm

Neat :-) Gotta love your evolutions, too.

schnerble says ...
Aug 30, 2012 @ 12:52pm

I found it pretty easy - finished it first time - though that might be because it slowed down a lot for me with lots of enemies on screen. Nice graphics and good overall result. For enhancements I'd suggest a bit of variety in enemies and their behaviour.

JaydenB says ...
Aug 30, 2012 @ 1:29pm

So from suggestions I think for a post-compo version, I'm gonna add maybe more levels/a scrolling level and and a variety of enemies. I have fixed some bugs that make this ridiculously easy to finish, and I need to work on the spawning system so v1 of post-compo should be out this week, maybe next.

Switchbreak says ...
Sep 1, 2012 @ 5:20pm

Fun game! Kinda super-crate-boxy. I liked the animations on Volve.

lekochen says ...
Sep 9, 2012 @ 1:34am

A nice spacebar killer :p

Puzzlem00n says ...
Sep 17, 2012 @ 5:46pm

Pretty easy for me, too. A fun little time-killer.

Also, I noticed my health was at zero seconds before winning, you might want to check that out. You might have it die only when health is less than zero or something like that.

JaydenB says ...
Sep 19, 2012 @ 9:15am

Actually there is a timer that counts to 2 seconds before changing the state, and if that timer is running (within those two seconds) and you fully evolve, it still takes you to the win game state :P Thanks for the feedback! Wouldn't have been able to find that without it :)

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