August 24th-27th 2012 :: Theme: Evolution

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Bot-Volution

by Gornova - Jam Entry

Find your way to evolution, in this little game.

WASD or arrows to move
left click to shoot

Made in 72 hours for LudumDare 24, theme Evolution

a Game by: Gornova and nickFla1

Downloads and Links


Ratings

#178Mood(Jam)2.46
#193Audio(Jam)1.75
#197Graphics(Jam)2.60
#210Humor(Jam)1.44
#234Theme(Jam)1.92
#246Overall(Jam)2.27
#256Innovation(Jam)1.85
#258Fun(Jam)1.85
#582Coolness48%

Comments

themisfit25 says ...
Aug 28, 2012 @ 12:55am

Cool game! :)

Switchbreak says ...
Sep 1, 2012 @ 3:46pm

Nice, I like the sprites and the animations. The bullets only seem to fire every third click or so. I would have liked some way to make peace with the robots!

Sep 2, 2012 @ 10:23am

It's okay, the story was pretty hard to follow because the text kept disappearing very quickly and the bullets could have been a bit more rapid.

thewiseguy99 says ...
Sep 2, 2012 @ 8:09pm

Fun game to play. Definitely off to a good start with this one. Hopefully you develop it some more to work out the kinks and polish. Had a very classic game feel and sound. Well done!

raarlac says ...
Sep 5, 2012 @ 4:24pm

Good game! There's a little bug: if you aproach those pikachu rock things sometimes you get stuck.

localcoder says ...
Sep 6, 2012 @ 11:49am

There are some cool ideas in here.

However some little technical issues are holding it back - the text disappearing too quickly, the slow rate of fire and the way you can get stuck.

I enjoyed finding and reading the notes. I found one ending, where you touch something blue - I'm not sure what it was. I tried collecting all the skulls but got stuck on a wall and stopped.

goffmog says ...
Sep 9, 2012 @ 1:23pm

Technical issue kind of spoil the game for me. I collected all the carrots but the text still said 1/5 - I collected something else, about which the game had nothing to say, then got stuck on a wall tile :( Played it another time, now slow pointy things seem to fly out of me at random and I occasionally teleport back to the middle... I have no idea what's going on!

Gabriel says ...
Sep 15, 2012 @ 9:21pm

Good start! Definitely needs more interaction and gameplay, but I like the mood and can imagine a good game emerging out of this. Keep going! :)
One cool thing I noticed, not sure if it was on purpose or not: despite my ability to kill the robots, I don't WANT to do that because they seem very pacific to me! I still need to kill them because that's what all the years playing videogames tell me that is what I must do to win in the game, so I kinda do that against my will, but it almost reminds me of the horrible sensation of executing prisoners in Blackthorn (oooold stuff, remember that one?)... And then the ending has a message exactly about that. Nice little touch. ;)

mappum says ...
Sep 15, 2012 @ 9:43pm

The graphics felt sluggish, and the framerate was pretty choppy, which got annoying. Also, the enemies didn't even move, so it was super easy. i got all the carrots and shot a few robots, and nothing happened.

I really did like the graphics style though, and the notes and opening "where am I" put a really good mood to it.

Sep 17, 2012 @ 6:54pm

Hey this is a really good start! Work on the technical side of things and get the movement and controls feeling good and you'll have the start of a great game. The game has a really good retro style that I think could be brilliant if you add more enemy types and add in some behaviours for them. Great work so far though in just 72 hours!

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