August 24th-27th 2012 :: Theme: Evolution

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Cave of Hungry Alien

by ilijabc - 48 Hour Compo Entry

Introduction:
You are a captain of alien spacecraft which guards ugly green monster lock down deep in asteroid cave. One day beast gets very hungry, like it is EVOLVING...

Controls:
Only mouse is used for control. Exit game with ESC.
Left mouse button for move and right to release the box.
Only one level, I hope more will be included in post-mortem.

Settings:
See settings.ini for game configuration. Note that to change resolution you must set desktop=0 (this forces desktop resolution).

For developers:
Game is written in C++/OpenGL/GLFW/Box2D
Zip file contains Windows executable and Source files. GLFW must be installed to compile under windows. I have used MinGW gcc but should work on other compilers as well.
Linux version contains prebuild executable for ubuntu. Note that libglfw_dev must be install to compile under linux.

Downloads and Links


Ratings

#1080Coolness14%

Comments

YSelf Tool says ...
Aug 26, 2012 @ 9:29pm

Nice physics!
And surprising ending!
Good game!

ilijabc says ...
Aug 27, 2012 @ 2:40am

Thanks :)

garygreen says ...
Aug 29, 2012 @ 10:26pm

That was fun. :-) Nice control system. I like the ending too. Never listen to an green monster, I say!

rubna says ...
Sep 1, 2012 @ 7:54am

Loved it! It's a shme you need to download it though, because less people will play it :\ But great game none the less!

Raptor85 says ...
Sep 1, 2012 @ 9:04am

i'd love to test but you didnt pack any of the libraries with the linux version, needs libglfw.so.2 to run

ilijabc says ...
Sep 3, 2012 @ 12:53am

For linux, try 'apt-get install libglfw-dev' if you want to build from source.

Raptor85 says ...
Sep 3, 2012 @ 1:16am

i dont want to build from source though, i just want to play the binary version and don't really need libglfw installed systemwide, if you just copy it into the zip file for your download it will be runnable without, same as copying in the dlls for the windows version.

mohammad says ...
Sep 3, 2012 @ 1:23am

good physics.
but thats it.
just giving you a fair rating because it was the compo.

evilseanbot says ...
Sep 3, 2012 @ 6:42am

Zipping around is a lot of fun. Would I be off-base in suggesting an influence from Solar Jetman?

ilijabc says ...
Sep 4, 2012 @ 1:20am

@evilseanbot, Jetman it is, nice you notice it :). If you check Project dir you'll see project name is JetmanGame.

@Raptor85, I have uploaded linux version with libglfw.so.2. If have some problems try renaming it to libglfw.so or libglfw.so.2.6. I hope this will work for you.

Raptor85 says ...
Sep 4, 2012 @ 12:25pm

just fyi, since you didn't provide a launch script, to run using the local libs just run as
LD_LIBRARY_PATH="./:$PATH" ./AlienCave
(you can toss this in a shell script when packing to make a executable that can just be double clicked or directly ran on any linux desktop using the local libs)

Playing it though, I gotta be honest aside from a one-liner about the alien evolving i didnt really see any theme tie-in, i can tell you had some fun with box2d though. The physics work well enough, and the controls are smooth, but the camera is a LOT slower than you move so you're always going off screen when moving! It's a nice start, would have liked to have more levels and some hazards to avoid though.

ilijabc says ...
Sep 5, 2012 @ 12:53pm

Thanks for linux tip raptor, I'll have it in mind for future.
So I have been more focused on actual game engine and on parsing SVG so I could use Inkscape to design levels. I'll do more levels and upgrade gameplay in my spare time. For now, I just wanted to participate in LD event and share game code, hope someone can find it useful.

csanyk says ...
Sep 17, 2012 @ 10:22pm

Ah, Solar Jetman. At the end, the green thing just said "I'm getting stronger" but nothing actually happened:( I was hoping for something cool. It didn't really seem like it had anything to do with the theme, all the lead up was there but not the pay off.

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