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    Ludum Dare 24

    August 24th-27th 2012 :: Theme: Evolution

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    5LIMES - Danik - 48 Hour Compo Entry

    Platformer shooter.
    The enemies "evolve" and get new abilities if you leave them, so try to kill them as quickly as you can.
    The game continues until you die.

    Z to jump, X to shoot
    Space to jump, Ctrl to shoot.

    Made using:
    Pixelizer (as3 entity component framework)

    View Danik's journal. | View all entries by Danik




    Sanguine says ...
    Aug 27, 2012 @ 8:10am

    The jumping and shooting all just felt really good. I also liked the looks of the slimes when they evolved. The game was rewarding to play :)

    draxov says ...
    Aug 27, 2012 @ 11:15am

    Love the game :) it all came together really well, drew me into to it straight away, music was good too!

    TobiasNL says ...
    Aug 27, 2012 @ 11:39am

    Cool stuff. Liked the evolving enemies, reminds me of my entry:P Gameplay was tight and the power-ups felt good. Well done.

    Leebo86 says ...
    Aug 27, 2012 @ 11:47am

    Pretty solid. It had a good pace, where you always felt like there was something you could be doing. It started to ramp up a little too fast for me, where I went from being able to kill everything that came to suddenly being surrounded and barely doing damage, but it was fun.

    olav_st says ...
    Aug 27, 2012 @ 5:50pm

    Kick-ass music!

    The controls were good and the powerups kept the gameplay interesting. Great work!

    The only thing I think could be improved is the enemy AI. They should have some sort of pathfinding, instead of just waiting above you when you're under a tile.

    CaptainIcy says ...
    Aug 27, 2012 @ 6:08pm

    Very nice! Really like the concept and the gameplay is fun and easy. It's hard. :O

    Danik says ...
    Aug 27, 2012 @ 6:16pm


    Leebo, yes, it's very unbalanced. As usual I didn't get to balancing it until too late when I was too tired. :P
    The post compo version is better though if you want to play after you have rated.

    Spotline says ...
    Aug 28, 2012 @ 2:39am

    Really nice game-feel ! (and huge drum beat :D)

    Kickerua says ...
    Aug 28, 2012 @ 8:25am

    It was fun to play.
    I've earn about 20 score.

    Music... :D

    marudziik says ...
    Aug 28, 2012 @ 11:44am

    Very good music. Gameplay is better in the post-compo version, but the original is still quite playable, up to the point when there's just too much monsters spawning, when it's getting too hard. :)

    IJoshayy says ...
    Aug 28, 2012 @ 5:14pm

    Really good game, controls were easy to get to grips with. Music was catchy =)

    schnerble says ...
    Aug 29, 2012 @ 12:36pm

    Quite fun to play :) The style was nice, and you used the theme very well. It slowed down to the point of being unplayable after a while - there were maybe 30 enemies around or so - and the screen flickered a lot, but part of that might be that Flash on Linux (which I'm running) isn't entirely reliable.

    Raptor85 says ...
    Sep 3, 2012 @ 12:28am

    gets super difficult really fast, gun felt like it was hurling minor insults at them or something, took a lot of shots to take anything down. would have been cool if the upgrades stacked. The winged guys once they evolve move too fast that they often clip through platforms also.

    Sep 3, 2012 @ 8:07pm

    Nice idea! The level-design could use tightening though. This is perfect for a small arena, a sprawling level is rather not.

    monomanio says ...
    Sep 3, 2012 @ 9:44pm

    Nice sounds :)

    Danik says ...
    Sep 6, 2012 @ 1:54pm

    Thanks for the comments. Glad you like the music. I think it gets really annoying after a while but I guess you are not going to play the game that long anyways.

    Seems like the game slows down to a halt after a while, I'm not sure why but I might try to fix it later. Let's just say you win when it crashes. :P

    amidos2006 says ...
    Sep 8, 2012 @ 10:29am

    Nice game :)

    patrickgh3 says ...
    Sep 14, 2012 @ 9:07pm

    Nice game! My high score is 15. I think it got a little too hard too fast, but that was ok. All the evolutions of your gun and the enemies were pretty meaningful. And nice music.

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