August 24th-27th 2012 :: Theme: Evolution

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Rainbow Morph

by pwnmonkey - 48 Hour Compo Entry

Kill enemy morphs to make them your allies!

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clavicarius says ...
Aug 28, 2012 @ 6:17pm

More fun than I was expecting, once I understood the mechanic, and quite difficult. Enemies seemed to increase after death which was a surprising difficulty jump.

Something more than just the color in the background to indicate movement would go a long way. Felt like I wasn't moving in some moments.

I like the idea of collecting your enemies as armor, kind of has a Katamari Damacy feel to it. Lot's of potential!

tigerj says ...
Aug 30, 2012 @ 4:49am

threw a barrage of errors and then crashed in windows 7 64 bit. Something about Error calling finalizer closure. idk.

cobrajs says ...
Aug 31, 2012 @ 12:14am

I got some errors on the Zip file, couldn't unzip it in Linux.

tastive says ...
Aug 31, 2012 @ 2:00am

Definitely needs more of a concrete goal and a way to tell you're moving without enemies on screen, but an awesome concept. Procedurally generated baddies with various attacks based on your shape would make this an addictive-repeat play! Nice concept

Cracky says ...
Aug 31, 2012 @ 2:01am

Could use some texture on the background to indicate movement. The other thing it lacks is some sort of "Direction" to it. Even something as simple as a score counter would eb nice.

berareu says ...
Sep 5, 2012 @ 10:30am

The gameplay itself is pretty fun, but it really needs a goal, even something like, kill all the enemies. Good work though :)

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