August 24th-27th 2012 :: Theme: Evolution
Note: Flash version works but has minor music/audio/speed issues.. recommend the Windows download!
You are the administrator of Space City! But it's not a vacation, you'll have to use a mixture of strategy, reflexes and good luck to keep the station healthy.
Survive ten days to win a tribute song and poem.
-Seth ( seth@rtsoft.com )
Windows and Flash version available. If Flash is too slow, try the native Windows version for super speed.
Tools used: Proton SDK ( www.protonsdk.com ), Visual C++, , GarageBand iOS with cheapo midi keyboard that plugs in via the camera connector kit, SoundForge, Photoshop, sfxr
Downloads and Links
Ratings
![]() | Coolness | 52% |
#23 | Innovation | 3.96 |
#51 | Audio | 3.52 |
#61 | Overall | 3.67 |
#79 | Mood | 3.43 |
#166 | Fun | 3.22 |
#230 | Theme | 3.26 |
#321 | Graphics | 3.07 |
#469 | Humor | 1.81 |
Comments
Nice, innovative idea. Would make a very fun game on a touch enabled device.
Seems really quite interesting - I couldn't make it past day 3 though. :P The concept of expanding a city in space is pretty neat I must admit.
I like the concept of the game, i love when games have some srategy involved!! :)
Liked this one a lot. Really nice work. Graphics, sound and game play polish. It was an interesting concept. Seems really hard though to survive a wave.
Really enjoyed this game, nice mechanics implemented very well. I cool twist on TD + asteroids!
A couple of things:
Some of the asteroids were a bit dark and hard for me to see. I wish you had a bit more control over where to put the blocks, but I guess that is the 'evolution' part of the game. Pretty neat concept, and well done. I agree with a previous comment that this could make a really cool android/Ipad game. Also I've been meaning to look at your Proton SDK and the source to this game will be a great place to start learning. Thanks for that.
Cool game! Original too. I agree with the asteroids being too dark. Everything else seems pretty good, great job!
Interesting concept. I played the web version.
A few things:
-With asteroids coming from every direction and a limited number of firing directions, passing a day seems almost luck based on your setup and the incoming asteroids.
-Firing and destroying your own station parts is just not fun in my opinion.
Nifty things:
-The idea of defending a station in space is neat.
-Firing at asteroids is fun. Maybe have a rotatable turret or something so you could hit asteroids coming from multiple directions?
-I like the idea of building up a station. A little bit of input into how the station is constructed would be nice.
Oh I just want to add, the music is very atmospheric and adds a lot to the mood.
Nice game. I also liked the tactical possibilities. I didn't like that my guns could shoot my city ;)
Love the intro music, it was really good. It can become really good with some tweaking. Did not like that I had to press the turrets for them to fire, rather macro manage or something instead. The turrets could perhaps have a fire zone instead of a line.
It would also be nice if you could pan around and zoom, had a hard time seeing the blocks when the plan buttons blocked the view.
Interesting. First impression was that it was just down to luck in choosing the right configuration for your space station and I kinda dismissed it. It wasn't until my second go that I started to appreciate the depth and the amount of control you do have.
It does still feel a bit dependent on luck. Perhaps if you could rotate the space station to try to bring your guns to bear on the asteroids it would work a bit better?
Great job on the music, btw!
Great game, though really hard.
Nice graphical style, possibly inspired by games like Vector TD or Captain Forever?
Ambient music style fits the game.
Highly innovative and fun.
If I were to suggest improvements:
Add "pause" button. It's annoying when you get a message from your friend and they expect a reply... but you can't pause the game.
Add different difficulty levels. At the moment, it's really hard! I managed about day 3, max!
Stop guns from pointing at each other. It's really irritating to have to shoot through your city to get a specific direction.
It's very well done - sound and graphics both are simple, but in a good way. I also like the general idea a lot - it's like tower defense, except that it isn't :-) Always nice to see some new ideas implemented!
My biggest problem is that winning seems to depend too much on pure luck (that, or I'm just *very* bad). I'd like to have more interactivity in it. Maybe being able to move the cannons on the towers would already be enough.
Mostly luck-based? I'm not sure. Either way, I love the mood. Great graphics and audio, too.
Really cool idea. I'd love to see it fleshed out more. In particular, I found some of the objects a bit hard to see. It ran like butter on my flash. Keep up the fantastic work!
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Neat. I like it. Day 24.