August 24th-27th 2012 :: Theme: Evolution

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Exvolvere

by AnnoMundi - 48 Hour Compo Entry

This is my game. There are many more like it, but this one is mine. And I'm proud of it. I've spent maybe a few days learning java before starting this project, so it's messy, probably sloppy, and rather limited. All the same, I'm pleased with how it turned out.

I'd like to keep developing this over the long term - the ultimate goal being that you actually script your cell, having four human-programmed AIs controlling the cells and fighting.

The game's been tested on Windows and Linux (developed on Linux). I feel sure it'll work fine on OS X since there's no OS-specific code on it, but I can't know for sure since I don't own a Mac. Please feel free to try it out and report any bugs!

REPORTING BUGS:
Screenshots and a description of what you were doing at the time are the two most useful things I can get.

KNOWN BUGS:
<fixed> Null pointer exception if you pick an invalid cell type.

Downloads and Links


Ratings

#394Theme2.86
#430Innovation2.71
#745Overall1.93
#755Fun1.36
#858Coolness32%

Comments

NedortGames says ...
Aug 27, 2012 @ 2:42am

I found it rather boring and the fact that it opens in command promt is rather un professional.

tompudding says ...
Aug 27, 2012 @ 1:47pm

Interesting idea, it seems like it would be suited to a graphical representation! I got pretty confused pretty quickly.

dalbinblue says ...
Aug 27, 2012 @ 1:49pm

Very hard to play. At the very least, I would suggest using shortened commands, such as the first letter of each possible choice and also just show the list of available options when prompting a player to play their turn, I kept having to type in help to remember what I needed to do.

AnnoMundi says ...
Aug 27, 2012 @ 2:15pm

Yeah, I wish I had the knowledge to properly translate it to a 2D display. I'll be learning to do that soon, and I'll hopefully get that translated over. Thanks to everyone that plays the game and I really appreciate every feedback :]

Dietrich Epp says ...
Aug 28, 2012 @ 10:39am

I don't really have four people to play with, and it's a lot of work playing by myself. I think it would benefit a lot from graphics and a computer-controlled opponent.

goerp says ...
Aug 29, 2012 @ 12:00pm

I was drawn by the bare-minimum screenshot, but there were a few of bugs (the programming kind). You were asked to select a cell type, but a non valid one would still be accepted? And a null pointer after selecting (probably because I had a non valid). Although I like a text based game this sort of game would benefit from a GUI and for a ludum dare it probably isn't that good of an idea to make it four player without AI.
But would like to see what you can do, and for me there is nothing wrong with an text based game!

AnnoMundi says ...
Aug 29, 2012 @ 5:31pm

goerp: Ah! Thank you for informing me of that, I missed that one. I'll implement a fix later today, I've had some computer issues preventing me from doing any further development (obviously not pushed to the LD host). Yeah I wanted to do AI, time just didn't permit. That'll be one of the next things I add. My plan is to keep on developing it and adding the GUI and things like that. If I put it on Github or something, I'll be sure to link it here.

Cipher says ...
Aug 31, 2012 @ 2:36am

Error:Could not create the java virtual machine
Fatal Error: A fatal error occurred. Program will now exit
Im running java 7 if that helps. This happened when i launched it with cmd. If I double-click it, nothing appears.

AnnoMundi says ...
Aug 31, 2012 @ 10:06pm

Cipher: Yeah I wrote it in java 1.6. I haven't tried it in 1.7 yet, but I'll check it out. Nothing happens when you double-click. Did you execute it using "java -jar exvolvere.jar"?

dredlockz says ...
Sep 1, 2012 @ 7:07am

Shoul've put all the files in a zip for easier download

N0W33t0rs says ...
Sep 1, 2012 @ 7:16pm

I like the idea of turn based evolution, even the multiplayer thing is good a class based concept on top sounds great. But there are a lot of down sites. The intro text was hard to read, i have a rather wide terminal so the lines become really long and hard to follow. A simple clear screen should happen, when the next player makes his move. The point of seeing isn't there if i can just look up the position in the lines above. You could use the space to draw a ascii map and the options the player has. I also missed some feedback, when i atacked.

Sep 9, 2012 @ 4:51am

Representing four players at once without a graphical interface was a bit much. Neat idea, but it kind of fell through for me.

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