August 24th-27th 2012 :: Theme: Evolution

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by Teejay5 - 48 Hour Compo Entry

Eat smaller feesh to get bigger!
Avoid bigger feesh!
Reproduce using pink feesh!
Get the surprise ending!

Follow me on Twitter @_Teejay5
Thanks for playing.

If you find that the game is terribly imbalanced, that's because I didn't have much time to playtest. lol, ENJOY!

By the way, this is my first finished game.

Downloads and Links




Th3dz says ...
Aug 27, 2012 @ 3:22pm

Very pretty. A little too few game mechanics perhaps, but nice nonetheless.

NostraDamon says ...
Aug 27, 2012 @ 9:38pm

That's nice, but you need some sounds.
Reminds me of "Fl0w".

Aug 28, 2012 @ 9:42am

A nice, pretty little game. I really like the minimalistic aesthetic here. Sound would add a lot to the experience, though.

Teejay5 says ...
Aug 28, 2012 @ 7:16pm

Thanks for the feedback! I will be turning this into a full game, so check back later or follow my Twitter for updates.

Aug 28, 2012 @ 7:24pm

Whoa, movement is dizzyingly fast when the set pieces come into view!

I got it the 2nd time through and it's fun becoming the big fish in a small pond, very reminiscent of Osmos. I know we have the need to compare everything but think of them as game recommendations ;).

When they explode, I was a little unsure what was just a scatter pieces effect and what was a collectible.

Sergey Mohov says ...
Aug 28, 2012 @ 9:54pm

I like it. I also like how polished it looks for a compo game. Does remind me of Osmos AND flOw, but what doesn't these days :-) Keep this project going, mate!

DevoreUK says ...
Aug 29, 2012 @ 9:57pm

Some really nice touches. The particles, the way the boundaries react when you touch them etc. Could have done with some background field to give me a better sense of movement. But overall I think this looks and feels really slick, I had to check to make sure it wasn't a Jam entry!

metadept says ...
Aug 29, 2012 @ 10:02pm

I like the visual style, especially the microscope slide looking background. The controls took a little while to get the hang of; I think it might be easier if the background had a little more structure in it so it was clearer what your velocity is at any given time. Definitely reminiscent of some other similar "eat to grow" games. Good job!

ggiraldez says ...
Aug 29, 2012 @ 11:45pm

Indeed we had similar ideas! This looks beautiful, I love the visual style. Add some subtle sounds and soft ambient music and you have an awesome little game. My only complain would be that it took me a bit to realize how the controls worked, mostly for the lack of (initial) background feedback.

Skulls says ...
Aug 30, 2012 @ 5:25am

Pretty game, felt like a poor man's Osmos with difficult controls but that was a pretty amazing game. Overall good job for your first finished game.

JaydenB says ...
Aug 30, 2012 @ 9:07am

Loved the minimalistic approach, and love the little text of "Warning this was made by a 16 year old" :P I just couldn't be bothered to put it on my entry! Great little game and I think it would really suit a little 99c app for the iPhone or iPad. The graphics and control style would really migrate across well.

Teejay5 says ...
Aug 30, 2012 @ 2:35pm

Thanks a lot! xD I will start learning iPhone optimization and such; I thought this would be good as a 99c app too!

raarlac says ...
Aug 30, 2012 @ 10:39pm

Nice graphics! Great game

diki says ...
Aug 31, 2012 @ 5:10pm

Congrats on your first game! Like others, this reminded me of flOw. And katamari damashi ;)
In the beginning it was hard to judge the speed without reference points, e.g. when there are no other feesh on screen. It was easy going once I found them, though.

gritfish says ...
Sep 1, 2012 @ 11:22pm

Nice aesthetic, the "explosions" and bloom effects in the background look really good. It could have done with some graininess or some kind of texture to help show how fast you were going. At the start, I was wiggling the mouse around, thinking I was only going an inch in each direction - later I couldn't tell if I was zooming around at full speed or if I was stationary. Still, a hell of a lot better than the games I was making at 16.

What triggered the secret ending? - I got it, but I'm not sure why...

evilseanbot says ...
Sep 4, 2012 @ 7:04am

Very pretty, I must say.

The controls felt pretty squirrely at the start, but were pretty manageable by the end. I wished that the controls started off less squirrelly.

pjchardt says ...
Sep 11, 2012 @ 2:16am

Very nice visuals. Could really use some ambient audio to enhance the mood. Nice work!

csanyk says ...
Sep 16, 2012 @ 8:28am

I was flying about so fast, I found it hard to control. Probably would have been a lot of fun at half speed. Very nice work. I liked the graphical style.

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