August 24th-27th 2012 :: Theme: Evolution
In this game you have to escape from a secret laboratory. You are a failed experiment which started to run amok. Collect every upgrade you can find to evolve into a powerful being. Further and more detailed instructions are in the 'Readme.txt'.
Programming Language: C# (XNA 4.0)
Sounds: sfxr
Graphics: Paint.NET
This is the first time ever I created a game in under 48 hours so don't expect anything special. :)
EDIT: The main goal in this game is to escape at any cost. You don't have to kill every single scientist to win.
Important: You start out with no weapons/abilities! Just avoid every scientist who trys to kill you or try to find a different way to kill them.
Downloads and Links
Ratings
![]() | Coolness | 88% |
#114 | Fun | 3.38 |
#164 | Overall | 3.38 |
#271 | Humor | 2.37 |
#294 | Theme | 3.10 |
#344 | Graphics | 3.00 |
#409 | Mood | 2.56 |
#441 | Audio | 2.20 |
#486 | Innovation | 2.59 |
Comments
The game felt quite nice to play. Had a hard time getting forwards since I pumped all my upgrades into damage in the beginning. :P The sounds were pretty standard sfxr stuff, I guess they were better than nothing.
A game design issue was the regeneration - it was best to just go hide behind a crate with shields on to wait for your health to regenerate. This made the tempo quite a bit slower than it should've been.
The graphics were pretty good, especially the scientists.
The progression of the game was quite slow, and the jump in difficulty from the levels was rather drastic. I liked how you incorporated a variety of effects, for instance the floating particles after a pickup.
I liked the oldschool feel of the game, reminded me of some dungeon crawlers back in the day.
The surfaces that effect the player were also a nice touch.
Overall, quite enjoyable, just sometimes slow to progress.
Those are some crazy scientists - dropping acid all over the floor while carrying rocket launchers! O.O
I have nothing to complain about, except maybe the slow health regeneration. :)
Fun fact: we had similar story ideas, but your implementation is much better.
Really liked your graphics; especially the pulsating mutant that you play as (and also the particle effects in freeze/fire breath). Good amount of variety and content. Well done.
Nice game, really quite fun! But as others have said, waiting for health to come back is slow...
sorry, like all the other xna games I've tried It wont run on my computer(Graphics card)
I enjoyed this game immensely. It was well done, I didn't see any bugs, and as others have said, I really enjoyed the feel it gave off.
Thanks everybody for playing my game. :)
Yes, the problem about the regeneration thing is that I haven't implemented a proper AI for the scientists. It would have been much more challenging if they started chasing you around the obstacles after they had spotted you. I really underestimated the 48 hours.
@phren
Thank you for your feedback.
I am sorry for the sounds. I don't know any free music/sound generation programs apart from sfxr (which I met at this contest^^).
And yes, next time .zip. :)
I didn't quite catch the real objective in the game. I was walking around as the professors started shooting at me. They tried shooting at me even if I was behind a wall of some sort - Really bad AI.
I like the style and ideas behind this. But i couldn't figure out for the life of me what to do. I couldn't attack or use the shield, (i read your readme but it didn't help) maybe giving the player a weapon from the start would be good, if I'm just stupid and missed it. Really no reason not to.
@AaronGordon [may contain spoilers]
I am sorry, I should have explained this better. The goal is just to escape from the laboratory.
You start out with no abilities and you get your first ability in level 2 and your first offensive ability in level 3. That's why I wrote "(Later)" in the readme. During the first two levels you just have to avoid the armed scientists (or find a different way to deafeat them).
Fun little game, and also died at the "boss" (the multi-eyed thing).
Fun and had some nice graphics. Took about 14 minutes to download though :/
Great little game - especially good for a first Ludum Dare attempt! I felt it perhaps was a little slow to get going and the (final?) boos was too difficult so when I died there I didn't want to play through again all the way from the beginning.
Some music would round it off nicely - check out this link: http://www.ludumdare.com/compo/2011/12/13/if-you-find-it-hard-to-make-music-read-this/
Thanks everybody again. :)
@cakemonitor
Thanks for your feedback.
The final boss was just something I quickly added to make the game a little bit more challenging at the end. It's true that he is really hard to beat since I didn't spend enough time testing him.
(As I already wrote earlier I ran out of time ^^)
Thank you for the link.
Autotracker-Bu seems to be exactly what I was looking for but somehow the link seems to be broken. Maybe I am doing something wrong. Is there a special way to start it or do I just have to open it in the browser? (I already installed python 2.7 but the link seems to be a problem)
I had fun with this game. I liked that you didn't have to kill the scientists to achieve your goal. I liked the difficulty progression. I got a chance to get used to the controls before things got difficult.
Boss was too difficult and for some reason could corner you by following into the starting room, which didn't seem logical. Other than that, game turned out to be surprisingly fun. Thumbs up!
Cannot find a device that supports the XNA framework HiDef profile
I HATE LIVES SO MUCH WHY DO PEOPLE USE THIS ARCHAIC MECHANIC. I had fun playing the game but when I had to restart because I ran out of lives I was upset.
Controls were not the best, but I liked the game. It was nice that you can't to any damage up until level three, it made for some interesting scientist avoiding.
This is one of those fancy highly detailed graphics games that won't run with my gfx card...
You must sign in to comment.
Fun little game :)