August 24th-27th 2012 :: Theme: Evolution
With only a weekend to make a game, for me JavaScript and HTML5 posed the easiest route. So now you get Pinball Color (I'd write "Colour" but I'm trying not to throw off you Americans)!
OBJECTIVE: Like Pinball, except with more pinballs and more colors. Free the frozen pinballs by evolving their surrounding blobs. When a pinball collides with a blob, the blob will take on some of the color of the pinball; the closer its color to the frozen pinball it encircles, the smaller it gets. Free as many as you can before your health out! Freeing gives a health boost.
CONTROLS: A or Left Arrow and D or Right Arrow.
LIBRARIES: Uses jQuery, a little and a lot of Box2DWeb.
ISSUES: Doesn't work in IE.
I even made some audio, though it's essentially a bad idea to play too much audio simultaneously with HTML5 so I've had to keep it minimal.
I took to the idea of portraying evolution's process though gradual change with the mixing of colour, and though not a deep undertaking on the theme I am quite happy with the result. :)
Here's a little snapshot of the game on YouTube: http://youtu.be/CoRVkgVaybc
Downloads and Links
Ratings
#512 | Innovation | 2.53 |
#612 | Graphics | 2.27 |
#629 | Fun | 2.18 |
#667 | Overall | 2.33 |
#734 | Theme | 1.56 |
#932 | Coolness | 26% |
Comments
it's too hectic with all the balls dropping to really plan any shots, the screen is just in chaos within seconds.
Pinball with the targets appearing on the screen. There is something to the underlying idea here, but the constant flow of balls kind of robs it of much tension or excitement.
Sound in a game like this would be very good :)
I found it rather mind-boggling, in a good way. I was struggling to meaningfully press the right and left flip buttons, but found myself at a loss. I think this experience can be explored. It's sort of a mind/body control yoga or zen thing. Requires a lot of balancing, obviously, but I do like how weird it felt.
Didn't really understand what it had to do with evolution, and was confused as to what I was supposed to hit the circles towards even after reading the description...but was kind of fun to try to keep all those balls from dropping down.
Really nice job with the pinball physics - that's a very hard thing to pull off. It was a little hard to do anything useful, though, because multiball pinball is hard to control, and you were always dealing with multiple balls. I had a hard time intuiting what the relationship between the colored balls and the circles was, although you did explain it in the rules - I just didn't get it until after I played for a while. Fun, though; just very hard to feel like you weren't just clicking the flippers at random. The evolution theme seems not very present here, too, but the programming is very solid. Nice work.
Nice engine... balls may bound too much but it is really well implemented.
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I think there were too many colors to sucessfully be able to free balls given the inherent lack of control in pinball games.