August 24th-27th 2012 :: Theme: Evolution

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by Priapus - Jam Entry

Welcome Reacher of the Skies!
You're here because you're thinking big, but you can still use some guidelines.
Stay a while and read on.

In this world size matters. Yes, you read that right. He who has the tallest reaches the ultimate climax, the Valhalla, the ultimate heaven!
Build your tower and destroy the other's tower to reach the upper kingdom in the sky. Enjoy!


Please download our Windows-version. It saves you a lot of loading and us some bandwidth, thanks! ;)

We're still tweaking the balance, so if you have any comments regarding that, let us know!

OS/X-version coming!

Made by:
Technical Artist: Dave Van Verdegem (@DaveVanVerdegem)
Visual Artist: Stan Loiseaux
Programmer: Stijn Bouchier (@StijnBouchier)

Downloads and Links


Ratings

Coolness95%
#22Graphics(Jam)4.33
#29Overall(Jam)3.70
#34Audio(Jam)3.62
#38Innovation(Jam)3.50
#46Fun(Jam)3.45
#52Mood(Jam)3.30
#67Humor(Jam)2.95
#187Theme(Jam)2.31

Comments

Porpentine says ...
Aug 28, 2012 @ 12:29am

this looks very intriguing but loading takes an extremely long time and many assets don't seem to be displaying properly in the web version? i'll try the windows download

zkenshin says ...
Aug 28, 2012 @ 1:08am

I just beat it, had a lot of fun playing it, well done :)

omaha says ...
Aug 28, 2012 @ 1:08am

This was fun. I tried playing a couple of times but was frustrated that the computer was beating me so handily. Once I started to lose, I really wanted to start over, but I couldn't figure out a way other than reloading the entire game (playing the web version), which took a long time to load.

Seriously though, this was cool. I just wish it was easier the first couple of rounds, hard to tell what I was doing wrong.

Priapus says ...
Aug 28, 2012 @ 1:16am

Thanks for the comments!

@Porpentine: Can you explain about the assets? It's possible that they don't all stack right. It was a bit hard to get them all to match.
@Omaha: Yeah, we kinda forget a quit/restart-button. We'll check if it's still allowed to add that. We hope you managed to beat it though! We're still working on the difficulty and there's the problem that we already know the game too well...

-Dave

johnfn says ...
Aug 28, 2012 @ 1:16am

THAT WAS FUN! Your assets must be huge because that took FOREVER to download. The idea is great and at the initial stages it feels like there's a lot of strategy. But once I got a little bit better than the other guy, I bought like 5 markets to exponentially get money and then pretty much went straight to the top instantly. So the balance needs a bit of work but I love the idea!

(No idea about the link to the theme...)

Graphics are great, by the way!

gustavodort says ...
Aug 28, 2012 @ 1:25am

Man, I'm Godlike and Awesome!
Enough said.


Nice work, man!
I just missed seeing all of the tower, like if you backed away the camera or something :)

Overall, one of the coolest games I've played so far!

Materie says ...
Aug 28, 2012 @ 1:28am

Haha. My first story was a gun platform. Kept upgrading it until the enemy could not build above level 1 anymore. :D

hamster_mk_4 says ...
Aug 28, 2012 @ 1:28am

The Zip file says it is password protected, and the web version takes too long to load.

saguaro says ...
Aug 28, 2012 @ 1:34am

Not sure about the balance, I finished my tower very quickly. But this is a very unique idea and the graphics are great. Good job.

hamster_mk_4 says ...
Aug 28, 2012 @ 2:26am

Winzip has the password problem, WinRar extracted it properly. Winning seemed to depend on how early the enemy builder would make a offensive structure. I followed Materie's strategy and made my first story a gun platform and won without problem

batiali says ...
Aug 28, 2012 @ 7:06am

I wanted to write a comment, then saw @omaha wrote exactly what I thought.

"Seriously though, this was cool." Good job!

tomsik68 says ...
Aug 28, 2012 @ 5:11pm

Great game. I don't think it fits to theme, but maybe it's just me. [Winning strategy: build the shooting thing first and keep it upgrading. Enemy has no chance :).]

cacciatc says ...
Aug 28, 2012 @ 5:14pm

A lot of fun. Took me a minute or two before I realized, "Oh, you can upgrade buildings"

Starmen says ...
Aug 28, 2012 @ 5:18pm

It's a fun and well made game, but it's kind of broken. After a while you can start mashing the market button and you're generating money so quickly that you can just keep clicking and you'll win. Still, not a bad game at all. Well done.

ghoulsblade says ...
Aug 28, 2012 @ 5:29pm

excellent work!

codesavage says ...
Aug 28, 2012 @ 5:45pm

Quite a fun game! I do have one complaint about the way game works though... if you build an attack tower first, and then just upgrade it a couple times, you effectively cripple the other player right from the start, as they can't build anything without it being destroyed. I'm not sure what you would do to counter this, but for the moment once you figure that out it makes the game less about strategy and more about who clicks first.

RARoadkill says ...
Aug 28, 2012 @ 6:47pm

Very fun game. I found it kind of easy, but I have played many games like it. Very good artwork.

juaxix says ...
Aug 28, 2012 @ 6:48pm

I liked the game, well, it should be nice to have the costs of each building and upgrade, and more info of the right side...
I suspect that the big size of the game is because of the music, and you should change this, the game took like about 30minutes to load XD
I got a bug, the money was -123
here:
http://imageshack.us/photo/my-images/254/minuscashbug.jpg/

Sachka says ...
Aug 28, 2012 @ 10:25pm

Love love love the art! and very fun to play!

r3d5 says ...
Aug 29, 2012 @ 6:11am

Alright, this one really got to me. Loved it. The art style is obviously superb. The gameplay is so nice and simple.

This is a great piece. I've played it multiple times already and showed it around.

Aug 29, 2012 @ 6:27pm

You don't need me to tell you how awesome the art is!!!!
The gameplay might need some drawbacks or synergies between the three kinds of towers. As in, no income for the shops unless you've built living quarters, or some penalty for building too many cannons too early.

Or maybe even being able to combine two things in one slot, like multi-classing. A cannon+market = cannon that can also generate income. More possibilities for strategy may discourage making the second storey a MAX cannon.

Also, possibly, being able to build in both directions (above ground and underground).

These are my design thoughts.

Very very fun game!

Haddy22 says ...
Aug 30, 2012 @ 6:17pm

Clever idea- first one to build a gun wins basically though. That does not feel super balanced- makes the game very easy. I enjoyed the art and the tower building-

mfitzp says ...
Aug 31, 2012 @ 10:45pm

Lovely idea, graphics etc, but very easy. As said ^ you can guarantee a win by building a gun on the first level. Quickest win I've found is gun, 5 markets, then upgrade the gun to top level. At that point the opponent is basically dead in the water, you can upgrade the markets and then just keep clicking to building housing all the way up.

It might be more interesting if the guns cost more, or any other way to discourage a max-leveled cannon on first story, either needing housing to staff the cannon/shops or fires from destroying cannons (spreading upwards, taking out a number of floors).

Great potential here I think.

rodrigomotta says ...
Sep 2, 2012 @ 3:40pm

First, congratulations. Its big what you do here. I love the graphics and sound too. I think the game must be balance, and somethings are confuse, but, Its a great work, no doubt.

goerp says ...
Sep 2, 2012 @ 4:45pm

Wow, this looks amazing! Like it's ready to be published. Music is also very cool. The gameplay is simple but not bad. I can see there is some need for tweaking the balance; in the beginning the computer shot always everything away, but when I destroyed his military story, he never recovered and I went unimpeded to the end.
Incredible.

monomanio says ...
Sep 3, 2012 @ 9:46pm

Cool concept :)

sev_inf says ...
Sep 5, 2012 @ 6:03am

Awesome sound and art, great game.

Yakka says ...
Sep 5, 2012 @ 1:37pm

I love the graph and the idea of towers. The strategy is simple (make a canon then upgrate it again & again, and finally make 41 houses) but I like the game. If you balance the gameplay, you can do something very good!

hgcummings says ...
Sep 11, 2012 @ 6:52pm

Brilliant game. Simple but very effective game mechanic (you have to plan ahead carefully). As others have said, the AI isn't that great, and there are a few breaking strategies. Could be a great Android/iOS game if the AI was a bit more clever, or amazing as a multiplayer game on web/desktop (please do this!). Graphics and sound were beautiful. Not sure what it has to do with the theme though...

Sep 13, 2012 @ 8:18pm

This is a fun little game. The graphics & audio are really great, the idea's fun and it's got a good sense of humor. The balance is WAY off though, I just zapped though it by building nothing but markets. Still, great work.

Gabriel says ...
Sep 13, 2012 @ 10:14pm

Nice concept and beautiful visuals! It really is way too easy though, but I think you can make this a really fun game with some balancing, IA enhancements and maybe one or two new mechanics to make the interaction between the towers a little more complex. I'd love to see a post compo version of this one, drop me a line if you ever make one! @pixel_cows

Kralle says ...
Sep 14, 2012 @ 2:58pm

Was way too easy though. Just build a cannon as the first tower and it will shoot down anything

zx81 says ...
Sep 14, 2012 @ 3:37pm

the game is amazing. Great work!

JonathanG says ...
Sep 17, 2012 @ 5:55pm

The graphics and sound are very good, they have quite a Monty Python feel to them :) The game is interesting, but like other people have said, a winning strategy is to build an offensive tower and then keep building marketplaces until you have loads of money.

Also it would be nice if the costs were displayed somewhere, especially after upgrading!

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