August 24th-27th 2012 :: Theme: Evolution

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Gregor the Grogre

by Glamdring - Jam Entry

I started with the intention of entering the compo, but I didn't finish in time. There are still some bugs, and I didn't get to implement a lot of things I had planned. On the other hand, my dev art is probably the most amazing thing in the universe. So there's that.

Issues:
- You can't die, so don't worry about that (bonus feature! ship it!)
- You can, however, reach the end of the (small) universe and get stuck. Avoid this by advancing slanty-wise instead of straight forward, or occasionally running away.
- Once you evolve to the Adult size and evolve traits 3 times, you can't apply more (but you'll still see the evolve screen a couple more times)
- One of the later monsters will pretty much always kill you. Good thing you can't die!
- Sounds never did make it in. :(
- and many more

Tools: Unity, Orthello 2D, Photoshop CS5, Wacom tablet. Of the 4, I had never used any but photoshop. I learned a lot this weekend.

Downloads and Links


Ratings

#87Theme(Jam)3.04
#87Humor(Jam)2.68
#190Innovation(Jam)2.46
#200Fun(Jam)2.44
#205Overall(Jam)2.64
#209Mood(Jam)2.22
#229Graphics(Jam)2.32
#582Coolness48%

Comments

Switchbreak says ...
Aug 28, 2012 @ 2:39am

I found some keys, some boxes, some chests. I fought some slimes and chilled a bit. Not too sure on the goal here. Good effort, though.

stevesefchick says ...
Aug 28, 2012 @ 2:40am

Regardless of the things you stated you couldn't finish, I still think this was pretty cool :)
I love how evolution choices stack on top of each other. Nice idea!

sfernald says ...
Aug 28, 2012 @ 3:21am

Wow, cute little role playing game. Simple, but kinda fun really. Certainly more fun than "questing" on zombie jombie! I wish there was more of a story to keep me wanting to move forward in the game.

johnfn says ...
Aug 28, 2012 @ 4:00am

That was oddly fun. Choosing different paths didn't seem to make any difference, and getting items didn't seem to do much either... but I still found this game strangely fun. With some more gameplay work this could be pretty good. Your dev art was pretty cute for being dev art ;)

2Creative says ...
Aug 28, 2012 @ 4:27am

I found interesting the idea of ​​taking different directions and evolve with your character accordingly. When found some things, such as the chest, I had the feeling of having gained or lost anything, except for my life that sometimes growing and sometimes decreased.

airdeck says ...
Aug 28, 2012 @ 5:01am

Enjoyed the level up system. I didn't really always understand what I was evolving on my character, but I had fun neverless.

Kinokochan says ...
Aug 28, 2012 @ 6:43am

Love the different upgrades and your adorable dev art! My favorite character is the spiky-looking rodent enemy.

Halfway through, I realized you could pick the "You've encountered..." box and place it elsewhere on the screen. I put it in enemies' mouths and atop Gregor's beefy evolved arms, among other places. :P

Also, I'm glad Gregor can't die, or I never would have defeated any of the dragons. D:

Aug 29, 2012 @ 3:49am

Very intriguing, curious to see what else could be done with this one!

Aug 30, 2012 @ 12:41am

Nice Entry. The art was funny, but in a good way.

thewiseguy99 says ...
Aug 30, 2012 @ 6:01am

Cute game, fun art!

Sep 8, 2012 @ 6:23pm

Can you build this natively? WINE can't help me run Unity in a browser.

codesavage says ...
Sep 18, 2012 @ 12:55am

Pretty impressed by the impressive number of mutations you threw in in such a short time!

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