August 24th-27th 2012 :: Theme: Evolution

Back to Browse Entries

Golden Eggs

by Joana - 48 Hour Compo Entry

Rather unfinished but here it is!

WASD to move and use numbers when prompted to execute actions!

Taking inspiration in the popular Final Fantasy VII mini game where the player raised and bred chocobos, "Golden Eggs" (pun related to a certain classic game somewhat intended) is a game about taking care of roosters and chickens so they can evolve into super forms and lay precious, precious golden eggs!

This is my first foray into both Ludum Dare and game jams in general. Had a lot of fun and learned a lot! Also making a debut is my pixel art, but I really like how this first attempt came out. I might just pull off and continue working on this until I reached the point I originally had in mind at least!

EDIT: I have finally figured out the problem with the sprites having minor glitches and pixel errors. Turns out Unity doesn't really like Spritesheets and has minor errors during coordinate calculation. I have provided a web link for a revised version that corrects this problem. The gameplay is exactly the same, it just has a few graphical enhancements (I changed the ground textures as well as an experiment). If you really can't stand the major graphical glitch of the original version (like I do), do give the updated one a try!

Downloads and Links




Zener says ...
Aug 28, 2012 @ 11:56am

Funnier than Farmville

Aug 29, 2012 @ 7:39am

Lovely idea! Also good use of pixel-graphics in Unity.

There are some minor graphical glitches on the shrubs. You can turn them off by setting the texture from "repeat" to "clamp", that way the first pixel-line won't get repeated

Zccc says ...
Sep 1, 2012 @ 10:12am

I wish this would be finished! Very nice

gritfish says ...
Sep 2, 2012 @ 3:46am

The pixel-art is really good! There didn't seem to be a lot to interact with. I managed to plant and harvest some corn, but that was about it.

Jezzamon says ...
Sep 4, 2012 @ 7:20am

wowww nice graphics. The animation was really nice, I liked the way the character walked.

Not many Ludum Dare games have great animation, sure, the graphics are sometimes good, but the animation isn't usually as good as this. :D

Not that there's a whole ton of animation in it, I just really like the walk cycle. :D

Shame it's doesn't have much in the way of playability. Maybe focus on the code before the art next time?

Jezzamon says ...
Sep 4, 2012 @ 7:26am

Also, PARTY:

Joana says ...
Sep 11, 2012 @ 10:03pm

Thanks for the comments, everyone! Glad to know my first steps on pixel art are impressing you at least. :)

The problem of not having much to interact with is something I am well aware. It was not due to the art though (I was able to make it fairly quickly), but more due to some coding issues and the graphical glitches that arose from them, which I took too long to figure out and correct (and still ended up remaining nonetheless). I learned my lesson though: I'm prepared for pixel art on Unity next time. My ignorance on the subject and my lack of preparation backfired in that regard, but it was a great motivation to learn!

pardue says ...
Sep 16, 2012 @ 9:07pm

I really enjoyed your pixel art... :)

monsieur_nez says ...
Sep 16, 2012 @ 10:42pm

Nice pixel art

kratorspore says ...
Sep 16, 2012 @ 10:47pm

Wonderful pixel art that really feels alive. This has the beginnings of a nice little haiku of a game.

Kayelgee says ...
Sep 16, 2012 @ 11:00pm

Concept is interesting. Keep it up.

RawBits says ...
Sep 17, 2012 @ 12:17am

So you can plant 5 corns and that's it? Nothing happens anymore? Or do I have to wait for the corn to run out? Now that is what I'm not going to do in a game. I want to play and not wait!

pjchardt says ...
Sep 17, 2012 @ 2:40am

Nice pixel graphics. The animation for the player walk was good, as others have mentioned. Wish there was more too it though. Keep up the jammin!

rhaasken says ...
Sep 17, 2012 @ 3:12am

Like others said, nice job on the animation, and it's too bad there isn't more gameplay! Also, the corn wasn't growing for me in the updated version.

You must sign in to comment.

[cache: storing page]