August 24th-27th 2012 :: Theme: Evolution
How far would you go to survive?
Would you abandon that which separates you from your enemy?
Retain your humanity, or embrace the singularity?
How long can you outrun your inevitable evolution?
Try to beat the developer high scores:
Nick P - 360
Nick W - 254
Nat - 135
Post your high score in the comments!
**PRO TIP**
If you're feeling overwhelmed, try sticking to head attacks at first.
Made in XNA.
Webified with JSIL.
BGM: Deep Thought Process by Sycamore Drive
http://freemusicarchive.org/music/Sycamore_Drive/Sycamore_Drive/Deep_Thought_Process
Downloads and Links
Ratings
![]() | Coolness | 74% |
#36 | Innovation(Jam) | 3.53 |
#57 | Humor(Jam) | 3.04 |
#81 | Graphics(Jam) | 3.66 |
#87 | Audio(Jam) | 3.17 |
#128 | Mood(Jam) | 2.75 |
#149 | Overall(Jam) | 2.95 |
#157 | Fun(Jam) | 2.74 |
#174 | Theme(Jam) | 2.43 |
Comments
I did not like the controls of attack of the game. I found them too complicated for the type of game.
The soundtrack makes me think there's something wrong with my computer XD
And my keyboard pattern is brazilian ABNT2, so my ";" was beside "." and not beside "L".
Pretty game though :)
I am having trouble getting XNA games working on my ancient machine.
Yeah, this computer doesn't run HiDef profiles from XNA, I think your game could've worked exactly the same with the Reach profile, try that next time.
Never seen anything like this. I like the idea of replaceing your limbs and throwing them. Also you should add to change your attacks when you change your limbs. And add some boss too. Overall nice game I like it.
I couldn't play for very long as the controls were too complicated.
I love the idea, but the controls are hard. Like "learning to play the piano" hard. Instant death is a bit of a bummer. Love shooting lasers at folks though with a swapped out head.
I agree with what a lot of the other commenters said in that I found the controls a little bit too complicated for this type of game. I also didn't understand the difference between all of the various attacks. The audio and graphics were quite well done though. Good job on those.
Ahw, didn't run. Made in XNA probably? It's probably windows XP.
Really hard, but really really fun. Funniest game I've played on this LD so far.
Fun to play despite the overly complicated controls... and what's more important than that ? ^^
Kind of difficult to play with a non-english keyboard. I tried using joy2key and a PS controller and things got better, but there is still something off with the combat pace and having to think what parts need replacing, what limb you need to pick up, minding the direction you are facing, etc.
Perhaps if the number of enemies grew more slowly, giving the player time to get used to the controls, the concept would work better
Super funny. Love that you can throw limbs. Tough to control but very original! Keep up the fantastic work!
Great game. Plays solid, art+music are great, original concept. Took me a second to figure out you could attack and throw body parts, but once I did I was hooked. Still trying to beat those high scores though ;)
I really liked the controls, even if they were a bit awkward at first. I kept playing for as long as I did just trying out different robot's limbs. If you do anything post-comp, I'd say keep the same formula, just add more variety in the different robot limbs. Great job, though, seriously!
It's been a long time since I played a game with a character who at one time or another was simply a floating torso somehow moving around xD
Really fun concept and well executed. Great work!
I found the controls to be pretty neat, but I wasn't too fond of the instant death.
Hilarious concept. I agree with others that the control scheme seemed pretty convoluted, but I'm not sure how you could have made it simpler.
While I found the controls too much of a mess to deal with I did like the music a lot.
Art - 5stars! Background, characters, and explosions are all great! (could have used some animated walk cycles though)
the game needs some work- controls felt wonky and if you did not time an attack perfectly you die after being hit once by a suicidal exploding robot. Not fun to lose a game in the first 2 seconds of playing-
Is there a benefit to kicking over punching or headbutting? Do you do more damage if you switch between them? Not sure why you need 5 attack buttons that all do the same thing basically... it just made the game more complex than it needed to be.
Great start though- could turn this into something good!
Controls were somewhat clunky, overall pace rather slow. But I like the twist and art :).
Thought the throwing of limbs was a cool approach! The controls were difficult and complex though. The graphics and music were both good. Some things need tweaking but a really good start here and something to develop further for sure!!
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You can THROW your head at people. I approve. I found the controls just a bit complicated, I think just tapping shift while near ANY body part should have automatically fit it your body in the right place if applicable, as it currently is, it's a bit overwhelming to do during battle.