Ludum Dare 31
December 5th-8th, 2014

Ludum Dare 24

August 24th-27th 2012 :: Theme: Evolution

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The Silver Spire - charliecarlo - 48 Hour Compo Entry

My very first Ludum Dare game.

You must evolve to take the throne of the Silver Spire.
This game is basically a metroidvania easter-egg hunt with pokemon.

Controls explained in-game.

EDIT: Re-uploaded with source. (.gmk Game Maker 7 file)

EDIT 2: It's come to my attention that there is a glitch where a certain food object is unobtainable if you chose Double Jump first, due to creature size. I won't fix the entry because that seems a bit unfair, but here's an alternative download for people who want to play the full game and be able to progress.

EDIT 3: Apparently, it's not against the rules to fix small bugs, so the game has been updated. No new content was added. Moved one food object and set default scaling to 2x (was 3x and on some resolutions, "Press Space to Continue" was hidden offscreen.) Also source is now separate.

View charliecarlo's journal. | View all entries by charliecarlo

Ratings

#16Mood3.94
#38Overall3.79
#39Graphics4.16
#63Theme3.84
#67Audio3.47
#70Fun3.53
#462Innovation2.63
#904Coolness28%

Comments

jprogman says ...
Aug 27, 2012 @ 10:27pm

Very fun game. Hit detection is a bit off, but considering the game is simple and forgiving, I can let that slide. That one item underwater cannot be eaten. If that was your way for putting an end to the game, you sir are a tease! Lol. Good work on the game!

jprogman says ...
Aug 27, 2012 @ 10:30pm

One more thing, the music in the background. Was the "scratchy noises" deliberately added? I thought I had audio problems!

charliecarlo says ...
Aug 28, 2012 @ 5:16am

Hey, thank you, jprogman.
And no that is a stupid error brought on by delirium, there's an alternative download if you actually want to beat the game after choosing double jump first, but please judge the original entry as it is with bugs and all.
And yeah, the music is a bit of noise, distorted chords and digitalized percussion tossed together in ~5 minutes.

mipi says ...
Aug 28, 2012 @ 9:02pm

Hi, you asked me what you needed to shoot, so here's my response: Ghost. You need to collect the stones for the ghost and then it should be fairly obvious. But the indication of damage taken got missing but didn't get it implemented and it would be a feature and thus can't implement it anymore.

mipi says ...
Aug 28, 2012 @ 9:22pm

Oh yes, you probably missed the ghost location on the map.. So It's all on the same continent! Hope you try again and finish the game! Oh, and gotta also give some feedback to you then.

mipi says ...
Aug 28, 2012 @ 10:13pm

So much level content here..Great mood and audio. The evolutive choices were great spice. I think there was too much eating to get another level/evolution. Would like to find a way to make the eating more interesting.. Maybe if there were some random generated bonuses once in a while popping up or some special kind of stuff you can eat and get some power ups from those?

Aug 28, 2012 @ 11:50pm

Nice game n.n i like it , its very fun :D

laubori says ...
Aug 29, 2012 @ 12:03am

I really like games like this. Well done! :) Very good mood and weirdness.

Gidaio says ...
Aug 29, 2012 @ 12:14am

Holy dang, this game was good! I enjoyed it very much. The only one complaint I maybe kinda sorta had was that the small bullets didn't always look like they were coming from the mouth, but I know from experience how hard it is to get that working properly. Out of the 14 entries I've rated, yours is the best so far. Good luck!

Filth says ...
Aug 29, 2012 @ 12:14am

Awesome game. Good graphics, nice level design and best mood in any LD24 game I have played so far.

Aug 29, 2012 @ 12:18am

This game needs way more enemies. Gathering food got old very fast. Maybe more you could eat enemies...

That said, the aesthetics are nice. Impressive for a 48 hour jam.

pjchardt says ...
Aug 29, 2012 @ 12:19am

Great game. Impressive amount of content for 48 hours! I loved the branching paths and branching evolution. I could see a much larger theme using those basic mechanics. Nice work!

ggiraldez says ...
Aug 29, 2012 @ 12:28am

Very well done! I especially like the atmosphere. The eye in the background is very unsettling.

chuchino says ...
Aug 29, 2012 @ 12:34am

Pleasant graphics, but a little dull. Choosing which way to evolve was cool, and if there was a bit more to the game than wandering and pressing X I probably would have replayed it to see all the different forms.

charliecarlo says ...
Aug 29, 2012 @ 12:39am

Thank you, everyone. :D

@QualityAssurance Yeah, I was originally planning on having 2 enemies per area, with the exception of the boss area and hub area. So there was to be six different enemies, but towards the end I was so tired I could barely even think. It was around that time that I designed the enemies, that's why they're so primitive and poorly drawn. If you took a look at their scripts I'm sure you'd find horrendous things going on that don't even make sense.

Cake&Code says ...
Aug 29, 2012 @ 4:40am

Really fun and it looks absolutely stunning (even more so after knowing how it all got made from the timelapse). The eating did get a bit tedious so for the subsequent plays I just hacked the eat variable and advanced to the next evolutionary stage immediately.

I had spent quite some time trying to find the food I was missing for the next evolution (since I was so close!) only to find that with hacking there was no next stage to be had... I was devasted xD

You need to keep going with this!

charliecarlo says ...
Aug 29, 2012 @ 9:51am

What evolution were you? If you were the final form then the food bar shouldn't even show up and you should be unable to eat. Though the food increases by increments of one, so I set it to trigger evolution when food = foodtnl. Therefore, if you hacked in increments larger than 1 then you may have broken something.

Cake&Code says ...
Aug 29, 2012 @ 5:15pm

Well, before I hacked it I had gone the route of the Cobra apparently. I was eating everything in sight but at some point there was nothing more to eat and I couldn't survive underwater so I just gave up.

I did notice how the evolution trigger worked and found that 10, 50 and 100 for food seemed to be the right values iirc :D

charliecarlo says ...
Aug 30, 2012 @ 6:21am

There's five food pieces in the first area that you can only access with double jump. I suppose it's not that obvious.

alexandervrs says ...
Sep 17, 2012 @ 9:39pm

It is a pretty nice concept, animations were nice too. :)

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