About | Rules and Guide | Sign In/Create Account | Write a Post
Construction1990’s Internet Montage? No!
Please excuse the site weirdness. Mike is fixing and making things.
Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 8 days, 0 hours, 54 minutes, 31 seconds
  • October Ends: in 9 days, 1 hour, 6 minutes, 31 seconds
  • Ludum Dare 31 begins: in 44 days, 1 hour, 54 minutes, 31 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    Ludum Dare 24

    August 24th-27th 2012 :: Theme: Evolution

    Back to Browse Entries

    Devour - TheSarcastic - Jam Entry

    Play as a monster that must eat smaller monsters than him to keep himself alive.

    - Move with WASD or DIRECTIONAL KEYS
    - Pause with 'P'
    - Volume with '-' and '+'

    - If enemies are running from you then they are the prey otherwise the hunt is you.

    View TheSarcastic's journal. | View all entries by TheSarcastic




    Aug 27, 2012 @ 5:29pm

    Good game. But to easy.

    Pierrec says ...
    Aug 27, 2012 @ 9:34pm

    Only one level ? Too bad, cause the concept would have been fun to play.

    lesterpig says ...
    Aug 28, 2012 @ 12:20pm

    Good musics but... we need moooore :)

    Yapikom says ...
    Aug 28, 2012 @ 12:54pm

    Please don't spawn enemies right on top of you. :(
    Nice game anywayz.

    sampyxis says ...
    Aug 29, 2012 @ 10:09am

    Nice game - good idea - would loved to have played more levels.

    hungyg says ...
    Aug 29, 2012 @ 10:10am

    It was pretty annoying that the slimes appeared at the numbers without any after-spawn-cannot-hurt delay... otherwise good game!

    Enimal says ...
    Aug 29, 2012 @ 10:38am

    The concept is very cool, like the others i wanted to play it more :)

    brother.byto says ...
    Aug 29, 2012 @ 10:56am

    Maybe i did something wrong, but my score at the end is always 0000000, no matter how many enemies i devoured.

    So the fun of highscore hunting is missing.

    Dadeyemi says ...
    Aug 29, 2012 @ 11:15am

    nice but, Collision detection is somewhat sub-par

    infernet89 says ...
    Aug 29, 2012 @ 11:17am

    It's quite hard know wich monster is larger and wich is smaller than you, at the start.
    Later is more clear, but bigger monster spawn over smaller, because they stand still in spawn point if they are too far from you..

    Maxium says ...
    Aug 30, 2012 @ 7:02am

    good game. The score keeps showing up as zero at the end though.

    TheSarcastic says ...
    Aug 31, 2012 @ 2:38pm

    Thanks for the many comments all!

    I'm aware of the Highscore bug I couldn't finish on time! I think I can patch the game right? I'll try to do it this weekend to come and the other bugs comented here! Many thanks!

    dredlockz says ...
    Sep 1, 2012 @ 6:37pm

    Fun concept!
    But the collision hit-boxes are too big.

    thewiseguy99 says ...
    Sep 2, 2012 @ 8:20pm

    Good game to play, fun. Liked the music. It was just over too soon. You really should develop this further! Good job

    TheSarcastic says ...
    Sep 3, 2012 @ 5:29pm

    Bug fixes:
    - Highscore not working properly
    - enemies spawn will a few invecible frames before being active
    - smaller hitboxes

    You must sign in to comment.

    All posts, images, and comments are owned by their creators.

    [cache: storing page]