August 24th-27th 2012 :: Theme: Evolution
Chomp! Don't bite off more than you can chew.
Basically, eat what is smaller than you, and avoid the human made things.
Game: perryfraser.com/chomp
Source: perryfraser.com/chomp/javascript
Libraries: gamejs (gamejs.org)
Tools: GIMP, FileZilla, Notepad++
Browsers: Firefox, Chrome. Does not work on Internet Explorer 9.
Devices: PC, Android, iOS.
Downloads and Links
Ratings
![]() | Coolness | 57% |
#230 | Graphics | 3.29 |
#278 | Humor | 2.34 |
#348 | Fun | 2.83 |
#380 | Overall | 2.95 |
#430 | Mood | 2.52 |
#506 | Audio | 1.96 |
#506 | Theme | 2.55 |
#651 | Innovation | 2.14 |
Comments
Good, but not really origanal but I suppose all entries in this theme will be rather the same.
I would have liked if the sprite could be turned around
I was like "oh, another eat the bigger fish game". But no! I am the biggest fish! But wait! Mines?! gah! Dynamite?!?!
I was thoroughly amused. Thanks for supporting linux :)
rhill, it autoscales so it can support phones. If you're on PC, just change the size of your browser window so it's landscape. Sorry about that.
Good pixel work. But I don't get where is health and what kind of food i can eat (i dead from big fish lol).
I wish I had an android phone. Was still as fun to play on the PC.
When using the mechanic where the avatar moves to the mouse position, maybe not require the player to hold the mouse button? I felt it just added complexity. Perhaps this is because on mobile devices it is touch input? Anyway, nice job!
I had trouble with mouse input, it seemed to register wrong (if I clicked anywhere not on the far left or right the shark would keep moving to the bottom right until it went offscreen. Other than the technical problems I would say you need more of an indicator of whether a fish is consumable or not (a random fish 1/10th your size being able to shrink you isn't what someone would normally assume when you are controlling a shark)
Good solid work. Kudos for thinking about different devices!
I love the look and the game mechanics. Job well done for 48 hours. That said, some sort of goal -- beyond time alive -- would have been sweet. Or even variations in the sea floor...
@Oreganik
I completely agree, I didn't have the full 48 hours, I had ~20 hours of work over the weekend and would have loved to actually put some elbow grease on it, sadly I spent the majority of my time trying to get the game to scale up/down on web. It doesn't even do that properly, as @DWallin found.
Pleasent looking art. Shark movement could use some easing and sense of physics.
Also there isn't a whole lot to do :)
Eating some fishies when suddenly. Dynamite.
It was funny, but the game itself is very basic and I don't see what it has to do with the theme.
Nice graphics. Sound would have helped though.
The controls were imprecise. If that was fixed, I think it would be a lot more fun. The dynamite was a nice touch. Pretty hard to avoid though.
It's a pity there are no audio. The game it's quite cool and funy ^^ Not a big relationship with the theme.
Dynamite o_O XD
Good job.
I think it would have been better to have you just be another fish. Because although I was meant to eat things that were smaller than me, but leave bigger things alone, I was always bigger than anything on the screen, but some things still hurt me. Music was pretty good, but it didn't loop, so once it had played I was then just playing in silence.
The size changing game dynamic was brilliant, especially when there were challenges that made being a smaller size preferable.
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It's asking me to rotate to landscape mode. But I'm on a PC.