August 24th-27th 2012 :: Theme: Evolution

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Stop Evolution Tower Defense

by Teknik - Jam Entry

Stop evolution from getting to the end. Upgrade your crusaders and your faith abilities to smite your enemies or heal you crusaders.

Click the buildings to bring up options to manage them,this cost coins.

You can upgrade buildings once they are built to boost their unit power or numbers.

Click your units to bring up movement options or tell them to attack a different unit.

Click the enemies to find more info on them, there attack name and health.

In the button left side there are smite abilities, they use faith.

Green to heal your units, red to damage enemies.
you can press buttons on your keyboard to bring up the faith circle faster
1 to heal
2 to damage

Below them are upgrade buttons for each.

Faith and coin are generated by killing

There is no end.

This was my first LD entry. and my first time in a gamejam by myself. I did a gamejam with some friends at school but doing this alone is so much harder, but still fun.
All code was done from scratch use Adobe Flash CS4 AS3. I included the public TweenLite library thinking I would use it but ended up not using it after all.

By Alexander Polzin.

Downloads and Links




Teknik says ...
Aug 28, 2012 @ 5:10pm


adoeboy51 says ...
Aug 29, 2012 @ 1:16am

Love this concept!Good Playability. I now have faith.

yettatore says ...
Aug 29, 2012 @ 11:25pm

Interesting Tower Defense. I liked the Paint-style art.

foxor says ...
Aug 29, 2012 @ 11:32pm

It's pretty easy, you just spawn dudes

dekart says ...
Aug 31, 2012 @ 4:26pm

A good concept. Needs some sounds I think

CapGrip says ...
Aug 31, 2012 @ 4:56pm


dector says ...
Aug 31, 2012 @ 5:11pm

Graphics is a little bit confusing for me. But I like TD games.

DevoreUK says ...
Aug 31, 2012 @ 5:52pm

Hadn't played a tower defense game that spawns units before. The addition of the Faith abilities as well as the towers was nice. Always left me with something to do.

Teknik says ...
Aug 31, 2012 @ 5:56pm

Thank you for the complements!

Qaterknan says ...
Aug 31, 2012 @ 6:17pm

interesting idea and i enjoyed the beginning but then it became to easy :)

iandioch says ...
Aug 31, 2012 @ 8:44pm

Haha, loved this. Playing from the opposite side to the evolutionists was a great idea. And it's fun to play! It's also pretty well-balanced, surprisingly so. But by now I have enough units to be pretty much invincible :(
The art was great. I laughed when I saw that you were defending heaven...
Great little game, all in all. Good work! A win-condition might be a valuable addition though (after X number of waves defeated or something would do)

berareu says ...
Aug 31, 2012 @ 8:46pm

It's a solid base for a tower defense game but there is no end or more levels, I guess you didn't have enough time! Still liked it though and the soldiers are pretty well drawn :) The idea itself is funny too!

goffmog says ...
Aug 31, 2012 @ 8:50pm

Fun but gets easy too quickly - I like the way the units spawn and attack and think this would make a good first level in a game on a larger scale with more levels and unit types - something like Revenge of the Titans.

Teknik says ...
Aug 31, 2012 @ 8:54pm

ya was doing this by myself and when time was almost up i only got the chance to make the assets for the 1 wave. to make the game at least not feel totally short i made it loop forever thus not having a win screen. i'll probably make more levels after the results. doing so is already implemented it's just a matter of making the art. thanks for the feed back!

caranha says ...
Sep 1, 2012 @ 4:31am

Well, a game with DINOSAURS is always a tad more cooler than a game without them :-)

The interface was a bit confusing, maybe you should have made the gold indicator stand out a bit more. Also, I could not tell the difference between a warrior and an archer.

zatyka says ...
Sep 1, 2012 @ 4:17pm

Tower defense games aren't my cup of tea, but I enjoyed this. I found the graphics and menus to be a bit confusing.

bobbobowitz says ...
Sep 1, 2012 @ 5:52pm

Pretty fun, but I didn't like being immediately launched into the gameplay. Maybe just a title screen with a quick set of instructions? And some audio. Nice job though.

DaveDobson says ...
Sep 1, 2012 @ 6:53pm

Fun concept (dinosaurs and templars). The game was interesting, although it seemed a little easy - I never lost a church, and my knights stayed mostly healthy. I couldn't discern a difference between when I clicked on the bow and when I clicked on the sword - were those supposed to be different units? They seemed to behave the same. Anyway, it was fun; I'd have liked to see separate levels or some more challenge, or maybe plot elements or something - it feels like a good but unfinished idea.

amidos2006 says ...
Sep 2, 2012 @ 9:08am

good :)

dj_pale says ...
Sep 2, 2012 @ 12:05pm

Liked the TD mechanics with additional intervention, a bit too easy as other pointed out. Would have also liked some sounds :)

thewiseguy99 says ...
Sep 3, 2012 @ 5:11am

Fun game to play. I enjoyed the battle! Good concept with lots more possibilities! Well done!

michax says ...
Sep 8, 2012 @ 8:57pm

Nice one! Can't go wrong with dinosaurs :) I would improve graphics a little, that's all. Game plays smoothly.

Kali Purr says ...
Sep 10, 2012 @ 3:42am

This works pretty well! I agree, the graphics could be improved, but mainly just by adding animation. sound would be awesome as well. Also, thanks for checking out my game! I really appreciate the feedback!

airdeck says ...
Sep 10, 2012 @ 4:09am

Nice fun lo-fi TD game, but I feel like it it should be a little more challenging, as it wasn't very challenging.

Also after playing the SFW version I'd like to play the NSFW version... :)

infernet89 says ...
Sep 10, 2012 @ 10:26am

Need a "start" button and sound. Nice drawings, btw.

Cyboot says ...
Sep 11, 2012 @ 5:55pm

my first Towerdefense in this Ludumdare.

A little strange at first, but i enjoyed it later.
But maybe a bit too easy, after i created some of these guys I had nothing to do anymore :D

goerp says ...
Sep 13, 2012 @ 8:32pm

I thought for a minute you had the same idea as I had. There was quite more to it than I first thought.
I started the jam in Flash Cs4 as well, but coding is a nightmare. I would suggest using FlashDevelop, maybe with exported swc's. Nice use of the theme.
The game didn't look very good, but I think that if you make all the graphics in the same style it would already be a lot better. And you could expand on enemies, troops etc. Good for a first try I think.

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