August 24th-27th 2012 :: Theme: Evolution

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SUPER ROBOT EVOLUTION.

by LiteLab - 48 Hour Compo Entry

This was made by me, M. Lorenzo LiteLab/LiteCloud. I created the sounds, graphics, ideas, designs, and the code in which extends it's base. The base is flixel, it also uses a tweening library by the name of Actuate.

SUPER ROBOT EVOLUTION is about robot, you play as him and you ravage other robots, in turn, you will gain experience, level up, and evolve throughout. Your stats get boosted with each level. And with each level, builds up the difficulty.

I'd like to thank my girlfriend, friends and the entire ludum dare community for inspiration, I've been wanting to join this contest for so long.

I hope you enjoy this game, as much as I did making it! :D.

To control, use the ARROW KEYs and SPACE, or use ASDW and LEFT Mouse Button. You can use either in combination(ARROW KEYs and Mouse, etc.)

Programs used to make this game:
Flash Builder CS5 (Code.)
Fireworks CS5 (Graphics.)
Bfxr(Sound.)
FL Studio(Convert Bfxr wavs to 24 wav mp3s.)
And Google Chrome(To test the game site and view Ludum Dare :D)

And, last but not least, Thank You. Hope you all had fun! :)

Downloads and Links


Ratings

#213Graphics3.35
#374Audio2.40
#450Fun2.65
#488Humor1.77
#563Overall2.63
#579Theme2.35
#580Mood2.21
#686Innovation2.00
#932Coolness26%

Comments

Doft says ...
Aug 27, 2012 @ 5:43am

The screen shaking was a bit annoying... also colision was strange... when you got hit you just teleported, make it a force that throws the player back.

LiteLab says ...
Aug 27, 2012 @ 5:44pm

@Doft, yeah, the reason why you "teleport" is because I made the player go 5 pixels minus him or her's current x. As for the screen shaking, I'm not sure if I'm allowed to make bug fixes or enhancements after the submission.

Datw says ...
Aug 27, 2012 @ 5:57pm

Graphics are nice, and the game is playable, but I think it was too simple, and didn't fit the theme well enough.

LiteLab says ...
Aug 27, 2012 @ 6:17pm

@Datw, did you at least level up to 5 or 10?

fruitfly says ...
Aug 27, 2012 @ 6:44pm

nice feel to the game (style and controls). did not understand though, if there is a goal. just seems like new enemies a spawning forever...

VAMflax says ...
Aug 27, 2012 @ 7:54pm

Love it!

Bit buggy, (I died and didn't respawn on my first go), but still super rad!

Nice!

gustavodort says ...
Aug 27, 2012 @ 7:56pm

Man, I missed the music!

Doft says ...
Aug 28, 2012 @ 4:27am

@LiteLab, yeah, you're not allowed, but if you want to release a post-compo version this is something you could change to make it better, in my opinion. Also, if you're near the wall you get teleported inside it. Next time try to make the player get some speed on the direction you want to move him, instead of teleporting.

cipriangamer says ...
Aug 29, 2012 @ 5:18am

Interesting game. I didn't hear anything so I'll just assume there's no audio.

First off, this game had me laughing quite a bit. Everything about it...was...Comical. In a good way. I also love how evolving = bigger gun. When I noticed that, I laughed out loud.

The game wasn't so much a robot game as it was a game where a slime with guns is killing slimes that bounce around everywhere without guns. I kept seeing my robot as a green ditto, for some reason.

Graphics are perfect for this game, but the screen shaking so was quite annoying, try toning it down next time.

The game was quite fun initially, but got a bit boring as time progressed. Great for a coffeebreak, but not something that'll keep me glued to the computer for hours.

I hid under one of the floating pieces of land and the enemies rained all around me. Was a bit too easy. I suggest you add some additional challenges if you plan on continued development of this game.

If I were you, I'd release this game as an app on the phone gaming market. With the suggestions I and other commentators have given, I'm sure it'd be successful :)

All in all, great game, I enjoyed it, and played up to level 17.

Kassoon says ...
Aug 29, 2012 @ 10:06pm

Pretty cool! Fast hectic gameplay, I liked the screen shake of the big guys, let you know they were lurking around. Some of the controls were a bit wiggy, like you could teleport into walls when hit, and you did a little "bounce" after jumping and landing before being able to jump again. That said though it seems like a great base to me, I got to around 27 before getting bored, but would stick around longer if there was more to do!

gnx says ...
Aug 29, 2012 @ 10:31pm

Chaotic but kinda fun. Gameplay gets quite repetitive after a while. Nice presentation.

jijaweb says ...
Aug 30, 2012 @ 9:11am

Cool game.

leafo says ...
Aug 30, 2012 @ 4:45pm

I like the art style very nice. Would be nice with some particles and more effects. I didn't hear any sound though, maybe your muted it somewhere by accident?

Sep 15, 2012 @ 7:30am

Like the style, not entirely sure what's going on.

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