August 24th-27th 2012 :: Theme: Evolution

Back to Browse Entries

3 Apples High

by Dayko - 48 Hour Compo Entry

Here's my entry for my first LD. Really happy with the final result.

Hope you enjoy !

(Unfortunately, I lost my music records. So no music, just some tiny sounds)

Downloads and Links


Ratings

Coolness51%
#165Graphics3.51
#280Humor2.33
#333Overall3.05
#359Fun2.82
#392Mood2.60
#420Innovation2.74
#461Audio2.14
#476Theme2.62

Comments

Blobby101 says ...
Aug 27, 2012 @ 7:51pm

Not bad at all :) Gets a little tiring after a while though.

Hvedrung says ...
Aug 27, 2012 @ 9:23pm

I really like the scrolling here, but yeah, the game quickly gets boring without end game.

Dayko says ...
Aug 27, 2012 @ 9:23pm

Thanks ! I completely agree with you, that's clearly the main weakness.
Check out the postmortem for more info : http://www.ludumdare.com/compo/2012/08/27/3-apples-high-postmortem/

flyingbear says ...
Aug 28, 2012 @ 12:19am

oh yeah! I got ALL the apples! I liked the perspective/hill, and shifting size to reach apples was interesting.

zatyka says ...
Aug 28, 2012 @ 12:32am

Cool Concept. I wish there were more of a reward for the player though.

pardue says ...
Aug 28, 2012 @ 1:09am

I liked the concept and the hill has a very cool look to it. It would be nice to have a little more gameplay though, but overall it's a nice game.

Vurb says ...
Aug 28, 2012 @ 2:36am

the idea is good its just its kinda buggy like for me for some reason every time i hit a arrow key it wouldn't let me move again unless i clicked on the screen. This could be a unity web player bug though.

frcouceiro says ...
Aug 28, 2012 @ 2:40am

The concept was ok, but the sound and the lack of more levels or so are the main weakness.
Good game overall!

pjchardt says ...
Aug 28, 2012 @ 2:54am

I love the art/presentation but I agree with others that the game gets a bit old after a short time.

danlthemanl says ...
Aug 28, 2012 @ 3:03am

Cool graphics and a cool concept. Good job!

Aug 28, 2012 @ 3:05am

Very original. I always miss the green apples :S

superjoebob says ...
Aug 28, 2012 @ 3:08am

Pretty fun, the progression through the stages of evolution seems a bit too quick though. I spent 9 or 10 levels doing essentially the same thing before I finally died.

sfernald says ...
Aug 28, 2012 @ 3:12am

Nice unity game. These dodge obstacle while running game are always fun. Not original. But I like the "evolution" game play aspect that added a lot more challenge to it. Nice job.

Spotline says ...
Aug 28, 2012 @ 3:38am

83 !

gustavodort says ...
Aug 28, 2012 @ 4:14am

Yeah, I got 80 apples and didn't feel like playing anymore :P
The graphics are pretty neat though :)

airdeck says ...
Aug 28, 2012 @ 4:14am

Nice cell/toon shading, actually dig the simple style after playing for a while

evilseanbot says ...
Aug 28, 2012 @ 4:15am

I thought the atmosphere was cute.

The main thing missing I think was a strong sense of pacing.

Follett says ...
Aug 28, 2012 @ 5:57am

Great! You set it up so that I instantly new what to do. Really fun and an interesting concept!

Aug 28, 2012 @ 6:24am

Fairly simple but clean and neat looking. The changes between stages felt really good too.

Toby says ...
Aug 28, 2012 @ 7:37am

Nice! You have to play along time until it gets hard though.

juaxix says ...
Aug 28, 2012 @ 8:37am

I love the graphics and would like to have a goal or something, some enemies and so on :)
in general quite so good, better than mine

Aug 28, 2012 @ 8:44am

Love the gag with the rotating world :)

TobiasNL says ...
Aug 28, 2012 @ 9:24am

Pretty cool stuff, liked the growing/shrinking. The big lad blocked your sight a little though.

Nickolai51 says ...
Aug 28, 2012 @ 10:38am

Awesome! Did get quite boring after a while... Good Work though!

madpew says ...
Aug 28, 2012 @ 11:45am

Interesting mechanic. Especially liked the "rounded"-scrolling. Could have been harder. Too bad you lost the music :/ Well done!

MrDanH says ...
Aug 28, 2012 @ 12:26pm

Nice arcadey mechanic but it doesn't really get any harder as you progress.

ghoulsblade says ...
Aug 28, 2012 @ 12:32pm

simple but well done, love the mood with rolling hills!

BumpkinRich says ...
Aug 28, 2012 @ 1:06pm

Could do with the difficulty ramping up a little when you get to gold and some more variation.

Feels great to play though. Would be great with some music that started relaxed and got more intense as your play.

Th3dz says ...
Aug 28, 2012 @ 2:13pm

Good. But too easy and a little boring in the long run.

Aug 28, 2012 @ 2:26pm

I like the style of horizon and scrolling stuff. Also graphics are cool.

kato9 says ...
Aug 28, 2012 @ 3:32pm

Pretty good! The nice bouncy cartoon style works well, but overall I'd say the game is too easy. I'm sure you didn't have time but it would have been cool if some additional challenges popped up along the way.

kibertoad says ...
Aug 28, 2012 @ 3:44pm

Pretty fun; wish it had some (reasonable) ending - went till the 100 points to see if there is anything after that - nope... Game got tedious after about 60 points.

IJoshayy says ...
Aug 28, 2012 @ 4:05pm

Pretty good game. It was fun but it gets a little boring after a while. I gathered 67 apples =)

Priapus says ...
Aug 28, 2012 @ 4:43pm

Liked the graphic style and mood it created, but gameplay bores after the first level. But nice job.

nicholi says ...
Aug 28, 2012 @ 5:02pm

Love the graphics!

scoots says ...
Aug 28, 2012 @ 5:32pm

Fun game, good work! :)

jobe says ...
Aug 28, 2012 @ 6:03pm

Feels really cool and speedy. A little repetitive though, i unlocked three sizes on the first level and then nothing more happened save more and more fences each level. Since i never died either wither i gathered apples or not it never got challenging..

AaronGordon says ...
Aug 28, 2012 @ 6:28pm

Nice little game! Pretty good going. I liked the endless levels, although i couldn't help but feel 1 more negative item to avoid would have helped. Nice procedural generation and animations. Good job!

alwaysinbeta says ...
Aug 28, 2012 @ 6:34pm

Good game, if a little easy. Found it quite addictive

blundis says ...
Aug 28, 2012 @ 7:08pm

119 apples.

Nice graphics, I like how the edge of the road slid back and forth like old sketchy animations.

Will Edwards says ...
Aug 28, 2012 @ 7:22pm

Lovely use of a dip in the road!

Mango Man says ...
Aug 28, 2012 @ 7:36pm

Cool game! Though it does get boring after awhile. I found myself intentionally crashing into fences to see what would happen.

garygreen says ...
Aug 28, 2012 @ 7:59pm

I really like the graphics style in this.

recursor says ...
Aug 28, 2012 @ 9:04pm

It gets a bit monotonous after a while, but I really like the graphics.

tlaine says ...
Aug 28, 2012 @ 10:00pm

Not much challenge there, but nice graphics.

FrederickK says ...
Aug 28, 2012 @ 10:20pm

Loved it!

mottmatt says ...
Aug 28, 2012 @ 11:00pm

Very pretty, but my patience ran out by the time I got to level 2.

whilefun says ...
Aug 28, 2012 @ 11:55pm

not bad - I got 105 apples! I like the idea of having to watch the horizon for incoming apples. I did find that the game pace was too slow though. More frantic progression might add some more intensity and fun into the mix. Perhaps "X apples in a row" bonus with crazy reward or multiplier sound effects or something.

Kassoon says ...
Aug 29, 2012 @ 3:16am

That's a really clever way to do scrolling of a track, more racing games should do that. Could use some more variation in the mechanics and gameplay, but I am totally down with Ikaruga style fun.

CapGrip says ...
Aug 29, 2012 @ 1:45pm

Nice!

mokujin says ...
Aug 29, 2012 @ 5:36pm

Nice graphics)

Tempest says ...
Aug 29, 2012 @ 5:39pm

+ Excellent! I love the level/scene design.
+ The growth/shrink mechanic is done well and paced nicely.
+ Art, models and characters all excellent for a 48-hour game!

- Game is repetitive, but doesn't get boring for me until after I've unlocked all the growth stages, so you have ~1-2 minutes of attentive gameplay.

Recommendation would be to give a point every second the game is running (like Canabalt), but give a multiplier bonus for the total apples collected. Have the game gradually speed up until they hit a fence, then slow down again.

Aug 30, 2012 @ 2:07pm

Well done!
Really cute graphics and shrinking mechanic.
Although I'd suggest to make a game a bit more competitive, because for endless game like this it's very important to be tense, otherwise the player becomes bored. But if you challenge him with short sessions — he doesn't.

matheod says ...
Aug 30, 2012 @ 5:27pm

As MangoMan said :
"Cool game! Though it does get boring after awhile. I found myself intentionally crashing into fences to see what would happen."

;)

Thurig says ...
Aug 31, 2012 @ 5:56am

Fun game, should be better with a shadow under the apples. Still fun to play.

michax says ...
Sep 3, 2012 @ 4:06am

Lovely style of surroundings. Gamplay is simple but works fine .

SamoojaMies says ...
Sep 16, 2012 @ 3:45pm

I like the graphical style much. Difficulty could get harder more quickly. Overall very nice!

Orni says ...
Sep 16, 2012 @ 5:43pm

very fun game - the scrolling was great
one or two more gameplay elements would make this even better

You must sign in to comment.


[cache: storing page]