August 24th-27th 2012 :: Theme: Evolution

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Stickmada

by NgonGames - Jam Entry

Controls
Movement: [Arrow/Cursor] keys
Jump: [Z]
Attack: [X]
Pause: [Enter]

Kill enemies to collect Spirit Coins, which replenish your health and help you grow stronger!
Collect all 8 weapons and upgrade them to unlock their full potential!
Find all four hidden cities, one of which is guarded by
a powerful hybrid evolution of man and monster and cat!

Close this window with [Escape]
Close the game with [Escape]

Have fun, and go explore the massive world we've created!

Downloads and Links


Ratings

#99Audio(Jam)3.00
#105Graphics(Jam)3.42
#108Mood(Jam)2.89
#169Humor(Jam)1.92
#194Fun(Jam)2.50
#197Overall(Jam)2.68
#216Innovation(Jam)2.22
#245Theme(Jam)1.81
#667Coolness44%

Comments

NgonGames says ...
Aug 28, 2012 @ 12:59am

yayayayayay Stickmada

aschearer says ...
Aug 28, 2012 @ 9:56am

Extremely big game with tons of places to explore. Sadly I found exploring fairly boring most of the time. Still, a nice effort which I'm sure you can evolve into a deeper more interesting game. I would focus less on content and more on making the combat system shine.

NgonGames says ...
Aug 28, 2012 @ 5:07pm

as per the rules of Ludum Dare we just put up a new zip that fixes a few typos left by our level designer.;)

" Typo bugs – Little oops bugs, not features. Things you may have broke last minute."

NgonGames says ...
Aug 29, 2012 @ 12:53am

just for kicks we made a "you beat the game" animation http://sohaveyouseen.com/stickmada_end.html

demonpants says ...
Aug 30, 2012 @ 5:39pm

Mac version please thanks!

juaxix says ...
Aug 30, 2012 @ 5:39pm

This mega levels make refreshing my memories to the old days of Blame! ( http://en.wikipedia.org/wiki/BLAME! ) ,how are you creating that megastructures? dynamically? they are cool... well, the game is cool , an evolutioned ninja! :)

NgonGames says ...
Aug 30, 2012 @ 8:31pm

@demonpants Ask and you shall receive I am putting up the Mac Version right now.
@juaxix the level design was all done by hand in Gamemaker

zatyka says ...
Aug 30, 2012 @ 10:24pm

Cool art style, and very ambitious. There were a few things that clearly needed fixing,like the fight speed, but I know there's only so many things to polish in 72 hours. This has a huge potential.

jplur says ...
Aug 30, 2012 @ 10:28pm

Pretty sweet! I'm not a fan of installers for LD games, imagine the craziness if they all installed.

BrothersT says ...
Aug 31, 2012 @ 11:28pm

We really liked the movement and animation, although the attack was a bit too slow to allow us to reliably hit the enemies. We got to the second level (a huge staircase), but going right just brought us to an impassable ceiling, and going left took us off the edge of the screen, which resulted in a runtime error.

solkar says ...
Sep 8, 2012 @ 6:32am

The enemies get boring fast and I don't know where to go. How do you change your weapon?

Pierrec says ...
Sep 8, 2012 @ 2:50pm

As you say, the world is massive, but everything looks quite alike so it gets boring in the end. Anyway this game is really impressive, graphics, sounds, mood, everything is perfect! I love the big weapons, the animations, and at first the game creeps me out. Yeah, the only flaw is that it gets boring after 20minutes (and 20 minutes is LONG for a LD game)

laubori says ...
Sep 12, 2012 @ 7:49pm

Ah I'm not the only one who used GM::Studio :) It's a very nice game, good job, i really like the mood!

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