August 24th-27th 2012 :: Theme: Evolution
Known bug: if you select gene or mutation and it is not aviable, your active skill drops to none. Please rechoose it.
UPD. According to the post about "typo bugs", I set main game link to the bugfixed version. For very first version, go here: http://echa.spb.ru/ld/24/
** In every level you should achieve target score AND then you should survive for 30 seconds. **
Without sounds, unfortunately.
Use mouse to play. Please note, than you need create non-solo creatures to increase score multiplier.
Here is my tips for second level (maybe spoilers):
a) Try to create one big creature. 5x is very good. Than create solo creatures and try to survive. Do not collect more evo-points!
b) Choose "spray" active skill. Create 13 solo creatures, than use spray to boost you score and try to survive.
Downloads and Links
Ratings
![]() | Coolness | 100% |
#55 | Innovation | 3.75 |
#183 | Fun | 3.18 |
#255 | Overall | 3.18 |
#276 | Theme | 3.14 |
#500 | Mood | 2.39 |
#553 | Graphics | 2.42 |
#577 | Humor | 1.46 |
#603 | Audio | 1.19 |
Comments
I had fun. I found it to get quite tricky (not a bad thing)
It's good gameplay when you playing with circle. But text part is not so good.
Cool concept and pretty challenging. I couldn't get past the first level (level select only let me click the top item even when it said 27/25) but I might be missing something. Having to swipe over more than one with the things that bounce you around is a cool idea and was very well executed
A bit complex to understand at first, but you somehow get stick to it :)
Nice twists on typical avoider mechanic! And the graphics of complex enemies fits very good.
Wow, I really had fun! I love these fast play-repeat games, especially when you got some upgrades to go along. Great job.
>Pretty cool, wish it had some sound though.
You're right.
I didn't have enough time. I'm glad I've made 7 levels as I wanted. )
Interesting game and concept. A little difficult to do but still had me addicted for quite some time. Well done
Loved the idea very original! Especially liked the 'health indicator'.
Good game, but it gets too difficult too quickly. Besides that this was fun.
Interesting concept! I like the snappy/bouncy feel of the controls, and that the border got smaller if I hit it. I couldn't get the second set of genes though. But I like the idea of different stats/upgrades with each gene. Very nice!
Insanely hard! I like the concept very much, but I can't get over the 2nd level. Did you beat your game? :o
GreyShock, I just haven't time to build up difficulty curve =\
Yeah, I beat it. =)
In second level:
a) Try to create one big creature. 5x is very good. Than create solo creatures and try to survive. Do not collect more evo-points !]
b) Choose "spray" active skill. Create 13 solo creatures, than use spray to boost you score and try to survive.
Had no idea what I was doing for a while, but I got it after playing it for a while. It was pretty fun just messing around with it though. Nice!
- Andrew
Had a bit of trouble playing on a trackpad. With a regular mouse, it worked just fine. I like the feel of moving your player around. The little bit of momentum adds a ton.
Very interesting and unique concept, had a lot of fun playing it. Different from every other game out there.
Little bit hard, as for me. But funny and has good and pleasant graphics.
I got to level 4, where it essentially got unplayable for me because of the constant following by those balls and because every touch to the edge of screen means quick death. Too hard, but I would play it even more if I had some time - so, definitely fun. Frustrating, but fun.
Theme wise, I suspect you were waiting for 'survive' or something like that, but the mechanics are so innovative and interesting, that it doesn't really matter for me. Very good entry.
Really challenging. It gets really hard to tell which circle is my character once there gets to be a few organisms on the screen. I couldn't really figure out what the Skill/Gene/Mutation settings did.
I only made it to level 2.
Neat idea though. I think this could be really fun with a little more polish and balance.
Great work.
Awesome concept! Gameplay is very addictive, but game is really hard. It's a pity that there is not any sound. Great work anyway!
took some real patience till i got it. and never actually got very far. pretty difficult.
Didn't know what to do at start.
Didn't know that the wall was hazardous.
I'm not a big fan of UBERHARD games.
But I still feel that just because I don't like the difficulty doesn't mean others will, so i'm giving it the rating it deserves.
good game, but very hard. maybe have the enemies spawn a little slower/ later.
Despite the simplistic graphics, this started to feel like a more in-depth and interesting game the more that I played it. I found it quite innovative and captures the theme well and you get a sense of urgency when you collide with an entity. :)
I liked the concept very much, but it's very hard to get the trick ;)
Really intriguing mechanics, but maybe tuned a bit too hard at first. Would be nice to ease into it more. Worth exploring further! :)
A simple soundtrack//sound effects would have gone a long way for this one. Some interesting mechanics although I feel they could be better explained.
A little confusing at first, but a lot of fun once I got into it
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Interesting concept and good execution. Had quite a bit of fun with this.