Ludum Dare 31
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Ludum Dare 24

August 24th-27th 2012 :: Theme: Evolution

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The Joining - Eniko - Jam Entry

Online multiplayer! Join with others of your alien race to exchange genetic material and become stronger to defeat the rogue AI!

Connects directly to hosted server. Requires .NET Framework 4.0 (http://www.microsoft.com/en-us/download/details.aspx?id=17851) and XNA 4.0 Framework (http://www.microsoft.com/en-us/download/details.aspx?id=20914).

Windows binaries is a zip without extras. Setup is a full setup that contains all requirements including XNA.

UPDATE: According to LD rules, fixed a critical bug that basically prevented players from seeing each other.

View Eniko's journal. | View all entries by Eniko

Ratings

#82Innovation(Jam)3.15
#128Mood(Jam)2.75
#134Graphics(Jam)3.20
#161Theme(Jam)2.55
#169Overall(Jam)2.86
#171Audio(Jam)2.28
#182Humor(Jam)1.83
#210Fun(Jam)2.33
#667Coolness44%

Comments

Porpentine says ...
Aug 28, 2012 @ 2:25am

Encountering other players or robots is difficult, I spent a lot of time wandering around. The audio is a bit disorienting since usually in an online game one interprets sounds of fighting as signalling nearby players--I think it's just ambient war sound though? I like the idea of fighting together with other players though, coop is one of my favorite modes.

ChainedLupine says ...
Aug 28, 2012 @ 4:38am

Great idea!

Execution wise, I found it really hard to locate other players. I'm not sure if this is because I was the only one playing or if there are no indicators when others are nearby.

If, as Porpentine says, the screams I hear in the distance are just ambiance, that might explain why I am confused. Some indicator of the number of connected players and some kind of in-world way to point me to other players would be nice. Chat doesn't do the job since you must be near someone to see their chat, which is the whole problem in the first place.

Other than that, like the idea! I hope to find other players to interact with soon. :)

Eniko says ...
Aug 28, 2012 @ 2:38pm

I can confirm that yes, the screams and such are ambient background sounds. Everyone does at least start around (0,280) so that's the best place for finding other players, I think.

kevincorrigan says ...
Aug 28, 2012 @ 6:38pm

Unfortunately, my graphics card suck, and cant be supported:(

sampyxis says ...
Aug 28, 2012 @ 9:05pm

I liked the idea - and the size of the world - I couldn't find anything to interact with (other players, monsters, etc.)

vigrid says ...
Aug 28, 2012 @ 9:53pm

Ummm... The idea, even if interesting, is a bit challenging to put into use in a jam game. I don't think I've met any other players. Nice graphics... I have no idea what is the game about and how to control it - do I fight others? How?

Wan says ...
Aug 28, 2012 @ 11:37pm

Wow, a MMO, nice! Plus with decent graphics, pathfinding, combats that work pretty well... Good job. Too bad that the most innovative idea of this game requires that other players are present: unless someone is playtesting with a friend, there are chances that most people won't get to enjoy the multiplayer features.

Eniko says ...
Aug 29, 2012 @ 12:02am

Yeah, lack of other players is unfortunately a bit of a problem. The best I can do is suggest you bring a friend when you start testing. :/ Still even alone you can run around and blow up a few bots before you get taken out.

dj_pale says ...
Sep 4, 2012 @ 9:13pm

Interesting concept, but I think it might be too hard for a LD-game to rely on human interaction.

Sep 16, 2012 @ 4:06am

Couldn't find any other players, and fighting solo is not as interesting as joining other players seems. I get from the game description how evolution plays a role in the game, but it requires more players. My piece of advice: It's ok to design a game experience that requires other players, but you should always give something fun to do to players who are playing alone. Anyway, making a multiplayer game is a daunting task so my hat's off to you. Kudos!

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