August 24th-27th 2012 :: Theme: Evolution

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by Gungnir - 48 Hour Compo Entry


A game about evolving a mysterious facetted "thing". Change his colors and behaviors by bringing the brightly colored meteors that fall from the sky to the altars. Surely it is susceptible to such generosity.

It's up to you to bend this "thing" to your will with the power of evolution!

WASD to move about.
E to "offer" meteor at altar.
SPACE to jump.

Note: There is no sound.
Note2: The webplayer has some annoying movement issues (stil playable!), I recommend getting the windows version though.

Please leave a comment and I hope you like it,

Downloads and Links




HunLyxxod says ...
Aug 27, 2012 @ 7:16pm

I don't understand what is the goal of this game. I gave the meteors to the altar, it changed shape, but what is next? There is nothing else?

TestSubject06 says ...
Aug 27, 2012 @ 7:24pm

I spent like 30 minutes trying to figure out why I was collecting meteors and offering them to the altars.

Gungnir says ...
Aug 28, 2012 @ 2:15am

Hi guys, thanks for playing the game and thanks for the feedback.
Right now there are no winning conditions to the game, the goal is simply to evolve it to a state you are happy and satisfied with.
I understand that it might not feel satisfying enough this way.

I was a little worried that it would be a little hard to figure out how to play but i'm happy to see you were able to play.

Did you figure out the specific effect of every color?

Jiggawatt says ...
Aug 28, 2012 @ 5:32pm

Well, that was surreal. Being scientifically minded, I thought it was fascinating to try and figure out the logic in the mutations. Seems like the cyan meteor randomizes the thing's width, the yellow one randomizes its height, the magenta one its color and the black one gives it some sort of trajectory.

My favorite part was when after one too many black orbs, the thing went on a rampage and I was able to touch it. I was expecting to find a developer message or something inside it, heheh.

Only in Ludum Dare do you see games like this, and I love it when a game first disorients you and then offers you a sense of discovery.

Gungnir says ...
Aug 29, 2012 @ 1:14am

Thanks for your comment, it made me feel all funny inside :D

I can let you know that you are slightly off on what the meteors do. I'm not sure if that's a success or failure on my part...

RosyPenguin says ...
Aug 29, 2012 @ 5:53pm

The environment and lighting effects do a good job of evoking a sense of fantasy and wonder. The controls are good and experimenting with offering different colored meteorites opens up emergent gameplay. Even without an overarching goal I am very impressed!

Thurig says ...
Aug 30, 2012 @ 7:28am

beautiful game! Looks really nice.

samoojamies says ...
Aug 30, 2012 @ 2:51pm

Amazing graphics but other aspects need some improvements.

Ragzouken says ...
Aug 30, 2012 @ 3:11pm

Cool idea, and quite pretty :) The meteors spawn a little too far from the main area, I think. A lot of walking around to pick them up, with not much else to see whilst you do it.

darkshadow says ...
Aug 30, 2012 @ 3:42pm

I only got an error message once the unity bar filled. Didn't offer me anything useful just "Download failed, please retry"

Sergey Mohov says ...
Aug 31, 2012 @ 12:10am

Really neat, and graphics are beautiful, especially for 48 hours.

Gungnir says ...
Aug 31, 2012 @ 11:11am

Thanks for all of your comments, I'm really excited to see that people have played my game.
Don't hesitate to post constructive criticism, I plan to adress some issues after the voting period.

Also, if you have issues with the webplayer you can try the following:
1. reload the page.
2. clear your browser cache.
3. download the standalone ;)

Unfortunately, I can't do anything to fix it.

PickledBrain says ...
Sep 2, 2012 @ 7:31am

It's a very pretty and interesting game. I think you should add more crazy and interesting things to interact with. Very creative.

Porpentine says ...
Sep 4, 2012 @ 11:30am

i agree, this is pretty. just watching meteorites fall from the sky is nice.

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