August 24th-27th 2012 :: Theme: Evolution

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Paprika Blue

by ekunminnowbash - Jam Entry


A very awesome engine/editor made in c++/sfml/box2d, by Eugene Paik. Dubbed Entropy. Coded during the weekend!

Art by Keo Bun, a mix of vector work made and animated in Blender, and painted in Photoshop.

Sound effects and music by Ben Thomas, field/studio recordings, mixing, and samplings.

w - jump/walljump
a,s - left/right
k - suicide

Post-Compo Todo List:

Double jump
Pushable block
Boulders (rolling)
camera shaking
spike traps/death blocks

many more levels
Stay Tuned!
Our joint twitter account #ekunminnowbash
Eugene Paik:
Keo Bun: http://
Ben Thomas:

Downloads and Links




Porpentine says ...
Aug 28, 2012 @ 6:19am

Love the visuals--is there only the initial area? I keep falling into the void if I stray far.

I discovered that spamming W against a surface does wall-jumping and that the moving stones can launch you up higher if you jump at their apex.

eigenbom says ...
Aug 28, 2012 @ 8:59am


LemonTree says ...
Aug 28, 2012 @ 9:30am

awesome music! nice game! I was able to jump out of the map :)

Aug 28, 2012 @ 12:51pm

Thanks for the feedback!

@Porpentine, initially we had 4 levels but they weren't up to snuff and made in the last hour. So they were taken out and the best one was kept.

With the editor Eugene cooked up, it's we'll be throwing in more levels to play in a post-compo version. With a few more features, and hopefully a whole lot more visuals :D

I think jumping off the moving stones at the apex was intentional, though I don't know how intentional it was to launch yourself that high, same goes with the wall jumps oh well.

michax says ...
Aug 28, 2012 @ 3:38pm

I don't know if it's crashed of it was the end of the game after stepping on checkpoint. Lovely art style and interesting looped animation!

pereubu says ...
Aug 28, 2012 @ 3:50pm

the art is an absolute blast dude D:

JaJ says ...
Aug 28, 2012 @ 3:55pm

Amazing style! Really great.

cappelnord says ...
Aug 28, 2012 @ 4:13pm

I don't have windows but I'd be interessted to see it. Any chance for a gameplay video?

Aug 28, 2012 @ 4:22pm

@cappelnord I updated the preview tab
@michax the black screen is the end, you've reached all the checkpoints. short we know but stay tuned for a post-compo version with more levels and features.

everyone else thank you. everything came out much nicer than we could possibly expect.

K1NET1K says ...
Aug 28, 2012 @ 4:44pm

Really interesting visual style

cadin says ...
Aug 28, 2012 @ 5:05pm

The artwork for this looks incredible. I wish there was a Mac version, I don't have a Windows machine. :(

Aug 28, 2012 @ 5:07pm

Hey everyone, thanks for the comments so far!
This is Eugene, the coder. Writing this entry was a blast! It was the most ambitious ludum dare I've ever participated in. In total, the codebase amounted to 3424(!) lines of custom C++. I learned a lot about Box2D throughout the compo, and although we didn't quite finish the game, we'll be continuing to develop this project. Stay tuned!

angrygeometry says ...
Aug 28, 2012 @ 5:11pm

this is so beautiful

Aug 28, 2012 @ 5:24pm

This is Eugene again. One of our goals is to release a version for Mac as well! Especially since our musician uses a Mac himself. Coming soon.

ramoncb says ...
Aug 28, 2012 @ 5:57pm

Beautiful graphics =O

Very very veeeeeery inspiring!

FrederickK says ...
Aug 28, 2012 @ 8:04pm

Very beautiful, awesome music and smooth gameplay!
Great job!

marudziik says ...
Aug 28, 2012 @ 8:15pm

Very interesting graphical style, but not much gameplay. However, the style itself is something I would like to see expanded, it's really great.

braingale says ...
Aug 29, 2012 @ 12:36am

your website seems to be down o:
really solid looking visuals, though. I really want to try this.


Aug 29, 2012 @ 1:02am

@mooosh don't know what happened there, but it should be up now.

Aug 29, 2012 @ 1:17am

We added a dropbox mirror in case it goes down again!

Mach60KAS says ...
Aug 29, 2012 @ 3:13pm

The graphics are certainly very unique; I love that painterly feel! I'd really love to see more levels in the game - it could make for a really great experience if it were expanded upon. Great job! :)

Aug 29, 2012 @ 3:36pm

Very beautiful game, sort of a cross between Okami & Journey on the visual style, like the audio too. With some more levels and variation in gameplay this would be excellent. Well worthy of a post-compo version

Aug 29, 2012 @ 6:31pm

really beautiful!! I hope you do a post compo version as well!

The physics of the fox (?) being thrust upwards by the moving rocks is really really awesome.

I need something cool to collect, and this will be awesome!

Also, maybe a metroidvania mechanic where you can return to collect secrets at a later stage, with your advanced combos.


Aug 29, 2012 @ 10:57pm

The trampoline effect that eugene put in was unexpected, put a smile on my face. The editor you can rotate them any which way, and potentially have a piston/cannon which I thought was cool.

We do have metroidvanian mechanics in the plans, and possible fighting. Ideally it won't be stage base but map/world exploration. enemies yadeeedada.

Okami definitely came to mind SecondDimension when designing the fox

CapGrip says ...
Aug 30, 2012 @ 1:50am

We really enjoyed the visual style. The music is great too. And keep improving the game, he is promising.

Ragzouken says ...
Aug 30, 2012 @ 2:43pm

Absolutely beautiful - sound and visuals.

TastyOrange says ...
Sep 1, 2012 @ 1:12am

Art was fabulous and the music was awesome. Not much more to say other than that unfortunately. The wall jumping seemed a bit finicky and I still couldn't figure out how, exactly, it worked. I'll try and follow the post competition version because it looks promising.

echa says ...
Sep 1, 2012 @ 5:16am

Looking forvard for post-compo version!

imef says ...
Sep 1, 2012 @ 12:25pm

This game is simpliy beautiful! Can't wait to see the post compo!

ggiraldez says ...
Sep 1, 2012 @ 2:33pm

Awesome graphics, awesome music. Controls are solid. It's only missing some more levels ;)

Kmad says ...
Sep 1, 2012 @ 4:10pm

Visual stunning and very smooth, I'd love to see this developed further.

gritfish says ...
Sep 2, 2012 @ 5:27am

I don't understand whether there's a way to "win" or it's just an explorable area, but that graphical style you've come up with for this is incredible. I really hope you guys continue working on this.

Sep 2, 2012 @ 6:20am

you have to reach the 'checkpoints' the rainbow colored staves

Sep 2, 2012 @ 6:22am

mind you this was the only lackadazzical gameplay feature we could up with within the 2 hrs of finishing, since we realized all we had were those moving pillars, and walljumps and no goal.

KEFIR says ...
Sep 2, 2012 @ 5:52pm

Some how this style reminds me Braid. Very interesting! I'm going to follow this project, I beleive this can became something big!

raarlac says ...
Sep 5, 2012 @ 3:45pm

The graphics and the audio are spectacular

Sestren says ...
Sep 6, 2012 @ 3:40pm

I know it doesn't need repeating, but the graphical style and music are incredible. It's too bad there wasn't more to the game in terms of gameplay.

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