August 24th-27th 2012 :: Theme: Evolution
Gene Game is puzzle solving game about combining nucleotides in DNA sequences.
This is my first LD entry and I'm really glad it went better than I expected.
I managed to create quite complex puzzle solving game. The basic idea was to combine something like Space Chem and Trainyard. I didn't have much time to create more than 9 levels, but anyway the 8th and 9th are not very easy.
I've used Futile engine by Matt Rix which works under Unity 3D.
This was the first time I programmed in C#, so the code isn't very nice ;)
Music was composed and recorded in Logic Studio.
Graphics in Photoshop.
Zwoptex for texture atlases.
bmGlyph for bitmap fonts.
If you like the game you can try also the new version where I changed few things a little bit and created more levels. (Post Compo version)
Downloads and Links
Ratings
#44 | Graphics | 4.14 |
#148 | Overall | 3.41 |
#167 | Mood | 3.06 |
#187 | Audio | 2.94 |
#224 | Innovation | 3.19 |
#330 | Fun | 2.86 |
#444 | Theme | 2.71 |
#691 | Coolness | 42% |
Comments
Game looks great. Sadly I can't seem to play it. It keeps asking me to download the player even though I have it installed. If I go along and install the player again it still prompts me to install on reload.
I second the "Asking for Unity to be Installed" Tried on 2 computers and still wont play.
I would try different browser. For example I can't play it in Opera and Chrome, but works without any problem in Safari and Firefox.
Game ran with no issues for me. Great interface work I must say.
I put a link to a game play video, hope it explains controls a little bit.
Extremely elegant graphics, and interesting puzzle. I didn't hear any music during the game itself, only the title screen (but it would have been nice to have some.) Also, I couldn't figure out how to restart the level but keep the tiles that I've placed so far. For me the game didn't work in Chrome, but it did work in Firefox.
The presentation is excellent, very professional and I loved SpaceChem until it started to melt my brain. The cyclic order of application of the operators took a few attempts to understand.
I absolutely love this! Despite feeling like a Zachtronics game (Space Chem as you mentioned, and I'd say like The Codex too) it has a really cool play style. The fact that there's an order-of-operations type mechanic is really cool. It plays smoothly and the levels are fun. Great job!
Hmmmm, I couldn't quite wrap my mind around what to do. I tried putting arrows on the ground in a path and hit play, but I guess I was missing something. I wish there was a bit more instruction, I want to play it, since it looks like a quality entry.
Really good entry. As some ppl said, remember me to space chem, but still, 48 hours, congratulations :)
The controls are easy if you played space chem, but hard to figure out all of them. The game dont explain the "repeat last movement" movement.
In the post-compo version you changed the fusion/defusion turn-order, and it actually happen after each movement. I like the compo version, when you have to play with that variable too.
Cant vote because didnt upload my game (didnt have time) but once again, good job :)
+ really nice UI
+ I like how you divided the execution in "phases" - that was pretty clever. You can't have them bumping into each other AND having them move simultaneously.
- kinda short on levels, but that's understandable since the time was too short
*I also made a game similar to this, but with more programming (Robot Unlock), and I released it even before Space Chem... I see everyone liked and remembers Space Chem (shameless self-advertisement)
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Great stuff -- love the polish on the opening UI, menus and buttons and such.