August 24th-27th 2012 :: Theme: Evolution
A simplistic yet challenging puzzle game where you surround the evolving robot with blocks. I purposely left text out of the game to keep it minimalist. Enjoy!
Downloads and Links
Ratings
![]() | Coolness | 100% |
#79 | Audio | 3.40 |
#109 | Mood | 3.25 |
#172 | Innovation | 3.31 |
#299 | Overall | 3.10 |
#342 | Graphics | 3.02 |
#375 | Fun | 2.79 |
#506 | Humor | 1.73 |
#506 | Theme | 2.55 |
Comments
I liked the music a lot, and kept the tab open to keep the music alive after I finished playing. Went back to add this comment later. :)
Interesting puzzle! The slick, minimalistic visual style also contributes to it, making it an entertaining game. Congrats!
At first I tried to catch the UFO. I should learn to read. An interesting puzzle game!
Stellar! Amazing idea, great gameplay and the original music just tops it off.
Nice music. I like the graphics and how the robot morphs.
I don't think it's that fun, though. I don't really like the puzzles, I found it a bit frustrating.
@defiantburrito I agree that it can be frustrating. I need to tweak the first levels to be quicker to solve. I have a few ideas but I am just glad I got it all together at all.
I would have liked it a lot better if the player movement speed were much faster. Why put an artificial barrier between my understanding and my implementation of that understanding?
The music was pretty cool, as was the changing robot. The slow movement made it hard to stick around playing for a while, though. Had fun on a few levels nonetheless.
-PostPre
i like the style and the music, but was super-confused by the puzzles. whenever i thought i was about to box the guy in, it seemed like the board reset. i caught him a few times (like the evolution animations), but after the first few levels it got pretty frustrating.
I like it "puzzle"-part, but I don't like it "movement"-part, situation when you catch the robot, but you must move some blocks is very boring:
http://webftp.meridian93.com/2012-08-28_1019.png
The movement of your character is way too slow.
Very nice puzzle concept. Kept me playing for a while. Also, like everyone else, I like the music.
An extra + for getting involved with the kongregate option, that gives you more exposure and feedback opportunities. Neat little game, with some braid like elements. The evolution animations are neat. Does it count the number of moves, could be good for a leaderboard
@K1NET1K I don't count the moves but that would take one line of code. Off to check out the Kongregate API. (I just need a way to report the score at the end without text. That was my goal. To make a game with no text that was still playable.)
Love the style! Love the music! Love the concept, but it can be frustrating at times. It might be more fun if the robot's behaviour was completely predictable instead of somewhat random at times, so the puzzle would be to figure out how it behaves, and use that knowledge to trap it. Or is it predictable and am I just missing something?
It's predictable. The creator told me each level follows a pattern.
@Frozen Fractal: I was really throwing the levels together in the last minutes. There needs to be some play-ability tweaks. The robot is predictable but there are some nonlethal silent glitches that make the users life harder. I want to redo the game from the ground up because I was learning flash for the first time while I was making this game.
I was playing with headphones on and for some reason the music seemed to keep cutting out in one ear (not always the same one). Other than that, nice job! Really like the minimalist art style you've gone for.
@vilya: The sound pans with the players position so when you wrap it changes abruptly. I realize that it doesn't add much to the game and probably should be removed but this was my first stab at flash and I was playing with the capabilities.
sweet puzzle game; it fits the theme really well as you do feel the alien robot thing is getting smarter and smarter
really great use of minimalism and teaching by playing.
Very enjoyable, and I couldn't help feeling a little nervous due to the great atmosphere (frankly I was surprised when contact with the Thing didn't kill me, though I've only gotten a half zoen levels through so far)
Fun game; I liked trying to puzzle it out. I couldn't quite grasp the rules the robot used to determine movement, but I was able to figure out enough to trap him. I wasn't sure what the evolution from man to robot meant, although I played until he stopped evolving. The black and white was stylish and minimalist - cool looking - and the music was nice without being too much.
Great music, really polished look and a good puzzler to boot. Very impressed.
Really funy game. I take lots of time to understand how it work but I like this game ^^
Alright, but some words would have been nice, got a bit stuck! Great graphics, though!
My favorite music of all the games played so far! Clean, classic lines on the visuals gave this a very appealing look. Had fun playing, I enjoy puzzles and enjoyed this one. Good luck making your tweaks, I am sure you will end up with an even better game. PS Appreciate the comments you gave me.
Nice puzzle game and nice graphics.
At first, I didn't read the description, I though I had to touch the UFO... Something to indicate if I was doing good or bad would have been welcome, but I understand because of your choice of minimalism :)
That was some kickass music! Really liked the minimalistic style.
Hey, I love the music...
I realised that the intelligence level of each mutation accompanies the extrange antenna in the head, which is a pretty clever idea, and its harder to control the movements each time it evolves, like a AI network training O_O
Music turn the mood really high, appreciate that , thanks
--Line 82 of Game.as--
~~~~~~~~~~~~~~~~
for (var j:int = 0; j < points.length; j++) if (Math.abs(points[j].x-point.x)<32 && Math.abs(points[j].y-point.y)<32)
{
works = false;
point = new Point(int(Math.random() * 10) * 64, int(Math.random() * 8) * 64);
}
~~~~~~~~~~~~~~~~
i found this is very complex to read/understand...
A little comment please :)
@juaxix: I was having trouble adding tiles that didn't start on top of each other so I had to generate a point and then check to see that it wasn't close to any existing point and repeat this process until I get all 4 points. (I am really embarrassed by the hackiness of the backend and the total lack of comments. My game is full of glitches. I was only really getting comfortable with the language halfway through the second day. It is killing me to not make any bug fixes. I know I can do a postcomp version but to do it right I would need to start from the ground up and I am all out of juice.)
@juaxix: Ohh, I see what you are saying
~~~~~~~~~`
point = new Point(int(Math.random() * 10) * 64, int(Math.random() * 8) * 64);
~~~~~~
The line above does absolutely nothing and in fact makes the computer gods angry. I should replace that line with a break statement and life would be better. I apologize to you oh mighty computer gods. Please forgive me.
Fun game, nice enemy ai evolution as the game progresses, I got stuck fairly early on however and ended up quitting, but this is a cool, stylish game which with some hints about how to play would be excellent!
not sure why but something like 2 of the levels the ai did nothing, it just didn't move. make those levels very easy. not sure if that was intended or not. good game otherwise, great job.
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I like the way the game show what do you have to do without text, it´s left to the player learn how to play, a good concept. Overall a good game.