August 24th-27th 2012 :: Theme: Evolution
DESCRIPTION:
In the role of a evil multinational you must force some little creature to evolve to follow the actual food market trend.
Every creature have his own dna string that changes due to casual mutation, adaptation to the environment, crossing-over between parents chromosomes.
HOW TO PLAY:
Click to the creatures to view their stats and to slaughter them.
Click to the lateral menu icons to give them food and to change the ambient.
And remember to follow the market trend to gain more money.
EDIT:
fixed a crash bug
IMPORTANT INFO:
- you win if you reach more than $ 40.000
- how pressure/temperature/radioactive waste works:
if you place the radioactive waste in a cell
with some kind of atmospheric conditions, you force the
creature that goes in that cell to mutate depending on:
rain(high pressure): tentacles
ondulate waves(low pressure): chicken legs
snow(cold): moustaches
cloud(hot): horn
Downloads and Links
Ratings
![]() | Coolness | 66% |
#21 | Theme(Jam) | 3.81 |
#85 | Humor(Jam) | 2.71 |
#108 | Innovation(Jam) | 2.98 |
#115 | Graphics(Jam) | 3.33 |
#155 | Overall(Jam) | 2.93 |
#169 | Mood(Jam) | 2.50 |
#207 | Audio(Jam) | 1.48 |
#220 | Fun(Jam) | 2.24 |
Comments
Solid game! Took me a short while to find how to sell (slaughter) them, and by that time my population was out of control! Nice graphics and variety!
Also would've liked it if temperature and pressure were more explicit.
It's well made and has nice graphics. It needs time to learn how to play, but it's a good game.
Well done, love the graphics. Gameplay was a bit "meh"-ish, but the art definitely made up for that. Well done!
Very cool style - I wasn't sure if there was an objective beyond the sandpit?
Represents the theme well although I felt like the gameplay was mostly outside of my control.
Hmm wasn't too sure what to do with the temperature and the pressure. I placed a few plants, flowers, trees, and a nuclear bomb (or whatever it is lol) and most of my "babies" started to die.
Nice variations in the characters' facial expressions.
I liked graphic very much. It took me while to figure what to do, but after you added tutorial to the description it was much better. It´s quite funny, but it seems it´s hard to win. But anyway - I like it.
Interesting, kinda bizarre gameplay = but even when you know the 'formula' it seems pretty hard to actually get these things to transform.
Great concept! Graphics are pretty smooth, but gameplay is kinda boring. Those bastards wont seem to evolve fast.
i love weird experiments on cute creatures! great game, congrats :)
it was...interesting. But I couldn't really figure out how to make the little dudes do stuff. I like the ridiculous humour. Some sounds would have helped the overall feel I think.
Nice and complex game. It took me awhile to figure it out. Some in game tutorial would be nice. Very cool graphic
The theme is perfectly respected! You're right, we had the same ideas, especially with unicorns! :-)
But I think it misses some feedback about creatures (when they die or they reproduce).
Cool game. Related well to the theme. Really liked the graphics. Agreed with some of the helpful comments/suggestion but have nothing new to add. Really good effort and something to build on for sure.
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Not bad, solid game, and great art style. The only thing I would change would be to add hotkeys (clicking over to the menu bar every time I wanted to do something was tedious). I never really figured out what the pressure and temperature features did.
I also had one game where I think the critters reached some sort of critical mass where they were actually spawning faster than they were dying of starvation and faster than I could slaughter them!