August 24th-27th 2012 :: Theme: Evolution
Go Back revolves about you being incomplete. Obtain life lessons and complete yourself.
Ascend to a new being.
Controls:
Hold the left mouse button to apply force to the surroundings of the cube.
Right mouse button to rotate
Scrollbar to zoom
Spacebar to reset the level.
Programming by Elwin Verploegen
Art & Level Design by Tino van der Kraan
Music by Boulders Below
EDIT: I feel like I have to elaborate on the theme and why that went wrong a bit more:
The original idea was to have the player have a bunch of random shapes attached to it, and every level you would be able to remove 1 of them. Optimization in it's most crude form, the player would slowly become more efficient in reaching its goal.
After a couple of test runs of that we decided that it worked, but just wasn't any fun to play. We kept the gameplay but had to mess around with the theme a bit.
Downloads and Links
Ratings
#10 | Fun(Jam) | 3.82 |
#41 | Audio(Jam) | 3.55 |
#43 | Overall(Jam) | 3.55 |
#56 | Innovation(Jam) | 3.31 |
#84 | Mood(Jam) | 3.07 |
#109 | Graphics(Jam) | 3.36 |
#178 | Humor(Jam) | 1.87 |
#247 | Theme(Jam) | 1.75 |
#601 | Coolness | 47% |
Comments
Very enjoyable game here! Even with the simple graphics, it feels quite polished already. I imagine some sort of explosion when releasing the red circle would have been a nice touch.
I literally liked it , played it up to level 13 of 25, stuck on that.
Level builds are brilliant thinking they're made up in 72 hours.
Very nice control system, though ignoring transparent object for raycast would've been better.
I really enjoyed it, congrats!
P.S.: For anyone who'd like to test it but can't since it is Windows build, it's not windows build, it's Unity Web so you can try :)
I thought transparent objects ignored the raycast, but I could be wrong. There was a major bug in the camera that I found an hour before submission, I fixed that but might have messed up that one (which should be a 1 line of code fix). Glad you enjoyed the game.
I'll also add the same link as a web link to make that more clear.
Cool game. I like the game mechanic. But can't figure out how you implement evolution.
The game was fun to play, really, and it was polished too, and the music was ok also but, but, but I fail to see anything remotely related to evolution in it...
One of a best games I've played so far! Very addicting... a little weak on the theme (as you said yourself) but I don't think I care :D
A nice game for mobile device i think in the metro.
A bit destabilizing to click behind the cube to push him.
And what the link with the evolution theme (no you can't answer that we evolved in the game by passing levels :)) ?
You evolve by passing levels.
No seriously, you do. Apparently it's difficult to see, but every time you pass a level you gain cubes to fill yourself up. Once you complete all 25 levels you get an ending that binds it all together. At that point the name also makes sense. It's all a bit far fetched, but we decided that gameplay > theme.
Great that everyone is enjoying the game!
Nice golf-like game. Simple but pretty graphics.
Pit Of Frustration was a good name for the last level...
Fantastic gameplay, wht a fun game. Finished in 35 minutes! Kudos and full marks
Really nice! Some levels were a bit difficult though... not the last one, it was somewhat easy...
Brilliant! Love the gameplay and level challenges. Most of the levels are easy to do after 1 or 2 tries, but it's still fun.
Great game. Reminds be of playing golf games for some reason. Enjoyed it quite a bit. Simple yet fun and addictive.
Definitely great job, you did a LOT with that little time!!! I got stuck on stairway with the red blocks, but it was great!
Thanks for all the amazing comments everyone! We're discussing on what path we're going to take for continueing (is that even a word?) this project, but there's definitely going to be a follow-up.
Short-term this means fixing up some of the levels, like the one you got stuck on Cataclysmic (I hate that level, you have to get up there in 1 go, damn stairs are difficult to climb), some minor bug fixes (choose if you want to mute on start, better laptop control support, minor bugfixes).
Long term this will probably mean refining the controls a bit more (although I personally love the way it currently works, but we'll see), building more levels (we're aiming for 64) and adding more block types. I love block types.
Thanks again everyone for playing!
Also, if you're wondering how we created the levels, we did a little talk about this here:
http://www.nisute.com/2012/09/06/go-back-post-mortem/
tl;dr of that: created an importer in Unity to quickly iterate through levels that were created in Maya.
Excelent game!!!
The concept is great! The level design is balanced! The graphics are lovely! The music fits perfectly! The audio is pretty good! And, IS INNOVATIVE AND FUNNY!!!
Really a fucking complete game!
Very fun and well made. Music and graphical style both work, and feel polished for the time. The ending however, was an obvious attempt to make up for the lack of relevance to the theme.
Overall, excellent.
Quite polished game. Loved graphics and music and the level design is brilliant! Sadly the theme was completely absent. It's overall an amazing game though!
Well done game, feels complete. I liked the concept and the graphics.
I couldn't figure out a link to evolution, but it's a neat physics toy with sleek production. Could do well on mobile platforms.
Controls were infuriating at first... but quickly turned into a curiosity and then almost a pleasure ;)
You must sign in to comment.
I love the trance music! What does this have to do with evolution? The ending seemed like it was slapped on in the last second tt fit the theme. Good game though! I played the whole thing!